Author Topic: Incentive Needed for Landing Planes  (Read 1397 times)

HaHa

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Incentive Needed for Landing Planes
« on: January 18, 2000, 05:43:00 PM »
Right now there isn't much reason to land your plane at a friendly airfield once you've run out of bullets. Most of the time I just auger so I can go and get another plane. Here's a couple ideas I have to add some incentive for people to bring home their "babies":

- implement kill markings on the plane.. e.g. if you kill 3 enemies and land you get 3 marks on your plane (in cockpit or wherever).. you can take pictures and impress your friends/scare you enemies etc..
- or/and allow us to paint our planes noses if we get a certain # of kills and still have the same plane

- improve the characteristic of the plane with the # of kills you get (but this is probably way too hard).. the idea is that no two planes even of the same model are alike. Thus as a pilot gets more experience with his plane he gets more accustomed to its characteristics and hence is able to fly it better (the plane responds better etc.. ).

- implement a ranking system, have earlier and later models of the same plane.. a new pilot can only fly the earlier models but as they increase in rank they get the opportunity to fly the later/better models (quite realistic as in wwII the best pilots got the newest planes).. people will always want to land/live so they can get a higher rank and thus get a better plane  


Offline Fishu

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Incentive Needed for Landing Planes
« Reply #1 on: January 18, 2000, 07:08:00 PM »
 
Quote
- implement kill markings on the plane.. e.g. if you kill 3 enemies and land you get 3 marks on your plane (in cockpit or wherever).. you can take pictures and impress your friends/scare you enemies etc..
- or/and allow us to paint our planes noses if we get a certain # of kills and still have the same plane
Where do I fit 300 kill marks?

 
Quote
- improve the characteristic of the plane with the # of kills you get (but this is probably way too hard).. the idea is that no two planes even of the same model are alike. Thus as a pilot gets more experience with his plane he gets more accustomed to its characteristics and hence is able to fly it better (the plane responds better etc.. ).
Please no.. not these arcade stuffs.. (tho, my plane would be nice UFO)

 
Quote
- implement a ranking system, have earlier and later models of the same plane.. a new pilot can only fly the earlier models but as they increase in rank they get the opportunity to fly the later/better models (quite realistic as in wwII the best pilots got the newest planes).. people will always want to land/live so they can get a higher rank and thus get a better plane
err.. why not restrict better people into less popular planes?
Not much sense to go meet mitsu in uber spit IX with some 109F4.. or C.202 as it comes..


Back to the simulation...

HaHa

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Incentive Needed for Landing Planes
« Reply #2 on: January 18, 2000, 07:19:00 PM »
Well the kill marks would be for how long you've had that particular plane (i.e. haven't crashed or ditched). Instead of kill marks one could also have different painted noses (as was done with the bf109 for BoB). Thus a yellow nosed bf109 means your in for some deep kakka.

Yah improving the characteristics isn't something I like either.. but I was suggesting some way of making the plane seem more like yours and not just the same old thing.


Yeah I thought of the problem where all the best pilots would have the best planes hence no one could kill them ;(. Probably the best way to add "personal" characteristics to your plane due to rank is to paint it. The more skill you have the more you get to paint your plane   Hehe I can just imagine "shocking pink" planes running around the arena.

Offline Cobra

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Incentive Needed for Landing Planes
« Reply #3 on: January 18, 2000, 09:27:00 PM »
I think I heard that they will implement a re-arm and re-fuel feature where u land at the field and taxi to the hangar to get re-loaded.  This feature will not fix damage, which I think is even more incentive to stay healthy in the fight.  

I also think it will keep your kill streak alive, but not sure.

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Offline Hristo

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Incentive Needed for Landing Planes
« Reply #4 on: January 19, 2000, 12:33:00 AM »
Fishu, kill mark of 300 is easy to make, although it would work for quite a few pilots.

Besides, you would benefit the most out of this policy  

Simply put the number "300" plus the marks for every other aircraft shot down after 300th, until the pilot reaches the next round number (400, for example).

Also, didn't real Luftwaffe paint Knight Crosses on the tails also ? How about that feature ? Cool indeed.

Allied planes had kill marks near the canopy, afaik. Make that too.

Still, reset the kill marks after the pilot is killed. If pilot bails or ditches, he is still alive, right ?  


 

Doesn't it look cool ? Art guys, how about it ?

Offline MiG Eater

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Incentive Needed for Landing Planes
« Reply #5 on: January 19, 2000, 01:22:00 AM »
Floating the idea to increase the weighted score of RTB'ing (with a succesful landing) after a mission rather than total mission time flown.  Since total time flown is factored into the score, it seems you are actually penalized for flying a long mission.  In cases where you flying deep into enemy territory and return or fly a lengthy CAP, the time can be substantial even if you only fly fighters.  

MiG

Offline Hristo

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Incentive Needed for Landing Planes
« Reply #6 on: January 19, 2000, 01:48:00 AM »
Abschuss counts, leave stats for someone else  

Offline Azrael

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Incentive Needed for Landing Planes
« Reply #7 on: January 19, 2000, 02:24:00 AM »
You can't force anyone to fly home, the desire to fly home has to be a personal decision.

Az (who tries to get home to the tarmac every sortie)

Offline Duckwing6

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Incentive Needed for Landing Planes
« Reply #8 on: January 19, 2000, 02:39:00 AM »
very true azrael .. the people whho care about that will try to get home anyways (i do)

but i like te yellow nose 109 and such idea ... that's like in FC where you had folks with their medals flying over their callsigns   gave some a neat psychological effects when you saw a pair of blue maxes (25 streak) coming for ya  

And kill marks would be nice too (heheh i know weher i can put my 4 kills LOL

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Offline Fishu

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Incentive Needed for Landing Planes
« Reply #9 on: January 19, 2000, 04:44:00 AM »
I would like to paint the plane, but I am afraid that it will count as high usage of bandwith after that.. (oh poor HTC)

Offline Central

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« Reply #10 on: January 19, 2000, 06:17:00 AM »
Why not just have default color scheme for all country plane tails?

under 10 kills default color
over 10 kills - Black tail/stripe
over 30 kills - Pink tail/stripe
over 60 kills - red tail/stripe
over 100 kills - yellow tail/stripe

Not with these specific numbers, but you get the idea. When you get up and see a swarm of planes, you see the yellow or red color. You would know who to shoot down first  

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Offline Westy

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« Reply #11 on: January 19, 2000, 08:01:00 AM »
In all honesty the only people who would ever be able to see and custom tail markings or 'kill' countss would be only you and your wingmen.

 In combat the action occurs to fast to notice these things. A yellow nose or completely checkered tail end WOULD be noticable and I would love to see that.

 But I sure as heck don't want to be forced to down load some goofs pink abomination cause he thinks it make a kEwL squad fuselage color.

-Westy

Wimp

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Incentive Needed for Landing Planes
« Reply #12 on: January 19, 2000, 08:11:00 AM »
Central you answered you own question as to why NOT do it.

I don't want the enemy ganging up on me because of my # of kills.(ask the Flying Circus guys about it)

Plus the only people that this would help would be the people that fly the most not necessarily the better pilots.

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Offline Pongo

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Incentive Needed for Landing Planes
« Reply #13 on: January 19, 2000, 09:41:00 AM »
Please before we "Award" people with long kill streaks any more that is currently done.
Lets make shure they are not alt f4ing...
Lets make it so that bombers dont kill such a high percentage of interceptor pilots.
Lets remove the friendly fire restriction.
It gets real anoying hitting myself cause some unseen "friendly" pulls in front of me to take my hard earned kill.
Lets award the kill as soon as the plane is ineffective.IE he will not be a threat to anyone. Then people wont be as likly to chase a destroyed plane to the deck trying to cheat people of a kill before it crashes.
Make the icon white or something..

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Offline Fatty

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Incentive Needed for Landing Planes
« Reply #14 on: January 19, 2000, 01:47:00 PM »
I think HT mentioned eventually alt-F4 would give a kill, could be wrong on that.

What I'd like to see is more obstacles on the general terrain.  I ditch all the time, no matter where I am, there's a nice safe place to land.  I'd love to see those trees cause some damage, or other random obstacles, and I think folks would try a little harder to make it to the runway.

Fatty