I agree. A good attack, especially on bomber formations, begins around d 2.5. Unfortunately between 2.5 and 1.0 is where it seems like the position update rate and bias changes as well as the skin loading, so it adds up to a busted first attack in many cases. If the situation allows, I've been using a close pass knowing ahead of time that the first attack will be disrupted by a warp or stutter, followed by a reposition and second lethal attack. Moving the update switch out to 2.0 or 2.5 just might help.
I haven't flown since the new skins came out but the system memory pre-load seems to help a lot with the stutter. By themselves the little warps and stutters don't always ruin an attack but when they are sequenced in between 2.0 and 1.0, then it really throws off an attack. Pushing it out might help especially with people connecting with a low latency broadband connection.
The higher quality average connection seems to highlight the transition points to the point where they're now pretty easy to see. This can take away from that all important "suspension of disbelief" that AH has always been known for. I of course have no idea whether just pushing the update transition range out farther, or simply increasing the mandatory minimum bandwidth will be necessary to hide the transitions again, but I implictly trust HiTech to make it all guud

Umm... This is my first post in around a year. It's intended to be a positive contribution so please let me know if/when I'm being an idiot.