I like the idea of trying to even out sides. I see nothing wrong with finding a decent solution to this. What I don't like is being told I can't fly a specific plane because country jumpers want to be on the winning side. I like AH. It is the first FS I have played that has gotten me to stay. I am also a big fan of the P-51D. This is a big reason why I joined the 339th in the first place. But on nights where my squadron gets together and it just so happens the Rooks have a personel advantage and the game tells me that my plane can not be flown kinda irritates me.
I believe If you want to limit switching countries. Start making it cost points to switch countries. Make it a variable on map size, personel totals, total aired craft, and other such things. Make it an cost the players perks to change countries during an onslot. Discourage the idea of changing countries, not limit what I can fly. Even make it a percentage of perks the player has. This would make players with a lot of perks think twice about changing countries. (Would it be worth it if you were to loose 25-50 maybe 100 perks) to change sides.
I'm ok with the idea of perking advanced planes, but telling me I can't fly it because my team has too many players, I don't agree with.
Thank You
This is my opinion.
DarkNet