Author Topic: Who broke the three Country model ? Why doesn't it work?  (Read 2121 times)

Offline 4510

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Who broke the three Country model ? Why doesn't it work?
« Reply #45 on: August 16, 2004, 11:09:38 PM »
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Originally posted by B17Skull12
culero that would work,  you would get a 24/7 vulch on all the fields left, no dar, and no bombs, manned guns, etc.  i would call it the 24/7 vulchfest.


Even a vultch fest gets old......

I don't what dynamic is playing out here vis a vis the three country model.... it worked well in "that other online flight sim".

Of course as Culero has said... you couldn't completely wipe out a country....

Maybe that is it?

Offline 4510

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Who broke the three Country model ? Why doesn't it work?
« Reply #46 on: August 16, 2004, 11:10:15 PM »
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Originally posted by Balsy
Hehe culero.  

Still remember one fight with you in AW, I was F4U you were spit, and we danced in circles above you base for what seemed like forever.

Of course,  I only remember the ones I won in :).

SOUP is a salty old dog, he can  feel free to give "advice" to this young buck Capt at his pleasure :).


Ha ha Salute Balsy....

This salty dog's best days are behind him I'm afraid...

Offline B17Skull12

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Who broke the three Country model ? Why doesn't it work?
« Reply #47 on: August 17, 2004, 01:03:15 AM »
4510 people could for days on end for vulching.  then you would see all these 50+ kills of which were all vulches in planes like 109G6's. G6+vulches=perks by the truck load.
II/JG3 DGS II

Offline Guppy35

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Who broke the three Country model ? Why doesn't it work?
« Reply #48 on: August 17, 2004, 01:22:34 AM »
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Originally posted by B17Skull12
4510 people could for days on end for vulching.  then you would see all these 50+ kills of which were all vulches in planes like 109G6's. G6+vulches=perks by the truck load.


Not if there is enough distance between undestroyable fields.  As mentioned, in 'that other sim' you always had a field to mount a counterattack from, and the vulchers if not careful found themselves under a cloud of higher baduns clearing out the field.  Throw in the flaks at the vulched field and it wouldn't be so simple.

Dan/Slack
Dan/CorkyJr
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Offline culero

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Who broke the three Country model ? Why doesn't it work?
« Reply #49 on: August 17, 2004, 08:29:21 AM »
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Originally posted by Guppy35
Not if there is enough distance between undestroyable fields.  As mentioned, in 'that other sim' you always had a field to mount a counterattack from, and the vulchers if not careful found themselves under a cloud of higher baduns clearing out the field.  Throw in the flaks at the vulched field and it wouldn't be so simple.

Dan/Slack


And there, Skull12, is your answer (thanks Dan ;))

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline Balsy

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Who broke the three Country model ? Why doesn't it work?
« Reply #50 on: August 17, 2004, 08:43:22 AM »
B17- But to just be we're absoloutely 100% clear on this, because the Homeland bases are "indestructible" that INCLUDES the FLAK guns.

How long do you think a sustained vulch would last having to  fly 1-2 sectors, and vulching a field with 100% of the ack up all the time.

Problem solved :):D

Offline RookieCAF

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Who broke the three Country model ? Why doesn't it work?
« Reply #51 on: August 17, 2004, 10:19:46 AM »
Hiya Soup.

Stop by the squad room wouldya?

Offline 4510

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Who broke the three Country model ? Why doesn't it work?
« Reply #52 on: August 17, 2004, 07:53:31 PM »
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Originally posted by RookieCAF
Hiya Soup.

Stop by the squad room wouldya?


Rookie,

  I'd love to ... can you email me with some directions so I can find my way there?

SOUP

Offline RookieCAF

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Who broke the three Country model ? Why doesn't it work?
« Reply #53 on: August 17, 2004, 08:02:29 PM »
Is your email address in the CAF ORG correct? And do PM's work here? :confused: apparantly not..  Drop me a line at rookiecaf@gmail.com and I'll give you the roadmap ;)

Offline B17Skull12

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Who broke the three Country model ? Why doesn't it work?
« Reply #54 on: August 17, 2004, 08:09:18 PM »
instead dan you would get the vulchers's perched high above the field OUT of the range fo flak.  then once a dot appears its zoom at 400 mph's all the akcs miss, like they always do and boom ya got a vulch.  i can never stop a vulc once it start unless you pork the field, but even then you get p51's that will go to extreme lenghts just to vulch.

Where is that dweebiness thread?  ahh here it is.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=126739
you can't stop that, you might get a little windows but the dweebs on there perch just keep coming back for a few kills.
II/JG3 DGS II

Offline humble

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Re: Re: Re: Who broke the three Country model ? Why doesn't it work?
« Reply #55 on: August 17, 2004, 08:20:23 PM »
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Originally posted by 4510
Really the bottom line isn't it Jackal?  It isn't about how a system should work or even what is right.  It is about who owns the system and everyone can accept it or suck it up.

Now that is a great business model !  

:rofl


Actually it's about having a reasonably level playing field for all participants. The recent changes aren't aimed at "THE ROOKS", they are intended to promote a balanced arena. Since the rooks happen to be the side that has had a significant advantage for an awful long time your simply not used to the concept of playing on a level field. you'll get used to it again.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline 4510

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Re: Re: Re: Re: Who broke the three Country model ? Why doesn't it work?
« Reply #56 on: August 17, 2004, 08:42:54 PM »
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Originally posted by humble
Actually it's about having a reasonably level playing field for all participants. The recent changes aren't aimed at "THE ROOKS", they are intended to promote a balanced arena. Since the rooks happen to be the side that has had a significant advantage for an awful long time your simply not used to the concept of playing on a level field. you'll get used to it again.


I have absolutely no problem playing on a level field.  Actually for my experience I'd rather play slightly outnumbered thank you.  Makes it easier to find the fights... and provides more targets.

I am a Rook only because my squad and its predecessor the CAF ended up in Rookland.  It doesn't hurt that the Ghostdancer's crowd ended up here as well.  We all had a long relationship in AW and it has continued here.  I have friends in all countries... but I just don't hop.  

I was Rook when it was bad, I am Rook when it is bad again. (to the other extreme).   I don't plan on moving... so if we leave this in place and it doesn't even numbers... I'll fly a 109E if ENY forces that to happen.

But it doesn't mean I agree with the diagnosis or the cure!

We have a lot of ideas on what the real cause of this unbalanced arena is.  If we can't at least all agree on the root cause... we are not going to be successful in fixing it.  Step one in problem resolution is a valid problem statement.  I think, much as several others have opined, unbalanced numbers is a symptom of something else.  We need to find THAT root problem and figure how we address it... not a band aid attempt at forcing a leveling of numbers.

Also refering to DOK's post about community...... I mentioned in an earlier post or two.... REACH to that community.  We have an established community that consists of a lot of subsets..... let's just call them "Squads" for lack of a better word.  Grab the squad leaders, the defacto community leaders... (like GhostDancer is in Rookland) or say Fester or... etc. etc.  

Get the peer leaders in on the program... sell them on a voluntary leveling and groom the community.  I don't believe you don't have to ask people... I believe you do..... and good people will respond if you appeal to their goodness...

(if they don't our community is in REAL trouble)

Offline humble

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Who broke the three Country model ? Why doesn't it work?
« Reply #57 on: August 17, 2004, 09:05:58 PM »
The problem is that it's been unbalanced for a long time, I think some folks just got used to being the big kid on the block...lets face it, it's fun. So you've evolved a culture of "advantage". No one can argue that the rooks have been very successful over the last 2 years...and you guys DO deserve alot of credit for that. BUT many others rotated to the "low side" and have been stuck there for along time. Meanwhile the "normal" rotation stopped and a more or less permanent imbalance took hold. For a "country" that was supposedly down for so long it'a amazing how many folks have been "rooks for life".

Personally I really don't think there is an underlying issue beyond the simple fact that as the overall number of folks flying has grown the number of folks willing to be cannon fodder grew....so there was less motivation for individuals or squads to change just to have something to kill. Now I'd bet that the imbalance reached a point that it became a "statistical issue" because enough folks have logged or quit ...or gone "rook".

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Offline Guppy35

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Who broke the three Country model ? Why doesn't it work?
« Reply #58 on: August 17, 2004, 11:58:31 PM »
Quote
Originally posted by B17Skull12
instead dan you would get the vulchers's perched high above the field OUT of the range fo flak.  then once a dot appears its zoom at 400 mph's all the akcs miss, like they always do and boom ya got a vulch.  i can never stop a vulc once it start unless you pork the field, but even then you get p51's that will go to extreme lenghts just to vulch.

Where is that dweebiness thread?  ahh here it is.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=126739
you can't stop that, you might get a little windows but the dweebs on there perch just keep coming back for a few kills.



But you miss the point of a layer of fields.  So there are a few diehards continuing to up from the 'vulched' indestructable field.  Are you saying those Mustang drivers you are talking about are going to  dive in on those singles with the possibilty of a higher force of planes coming in over the top of them and clobbering them?

I just remember in 'that other sim' knowing that if you were hitting one of the capturable fields that you could expect the counterattack train of fighters to be coming from that much more difficult to hit field further back.  And because it wasn't capturable, the hoard was less inclined to spend as much energy at hitting that back field or capping it, hence the ongoing ebb and flow.

Dan/Slack
Dan/CorkyJr
8th FS "Headhunters

Offline humble

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Who broke the three Country model ? Why doesn't it work?
« Reply #59 on: August 18, 2004, 12:17:19 AM »
Way back in the days of AW on AOL the area of the map where Aland met Bland (the VOD) was always hopping, so was the equivalent area between Aland and Cland. In effect the various squads were constantly "calling each other out". It was much more of a squad vs squad game than I've ever seen in AH. Of course from time to time you'd launch an assualt across "the pond". Way way back when the squad I was in (many of whom went on to the 327th Steel Talons) took vaders and capped the very back Bland base (A84??) for 30+ minutes...relabeled the film clips "30 min over Beruit"...had em for years and it came up in conversations for a long time afterward. In some ways there was alot positive about have some capturabler bases and some not. What you could do as a comprimise is have a core of "key bases"...lets say three. A team would need to hold all three for a certain amount of time (4 hours?) to "win" and force a reset.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson