Originally posted by Hornet
Soup,
You bring up a good point, and the 3 country model I always thought was the time-tested solution for an MA..HTC thought so to dropping to 3 after WB's.
But for whatever reason those few perks for a reset have completely disoriented the majority of folks online now.
The 2nd strongest country focuses on ganging the weakest, basically racing for a reset. Once the weak country is down to 3 fields there will be a final battle between the 1st and 2nd countries to determine reset.
Before that the weakest country faces two fronts bearing the brunt of both numerically superior foes.
Hornet....
DUDE ! Talk to me.... great observation.
I am not supposing that I am correct in all my opinions or observations. [caveat]
I see AH as having two real goals.
Individual goals (stats, perks for planes shot down, tgts bombed etc)
Collective goals (land grabbed, resets caused, perks)
How people fly, even if not targeted specifically at either one goal... still advances along those lines.
The three country is designed to be a modifier even if we aren't talking numbers... but to save the country about to be reset by having the wolves turn on each other at the last minute to try and grab the reset points for themselves.
So the reset points actually serve too functions. The reasons to strive for a reset and the reason to try and prevent one at the last minute if they aren't going to be your reset points.
The second place team should NEVER get any points for reset.
In your example then... our problems then aren't about inequity of numbers... but rather a design flaw in how flyers are rewarded in this game. The motivation for the flyers encourages the gang bang.
To this end rather than address that issue, we are masking it with a numbers issue and instituting a band aid fix that has nothing to do with the ailment.
Thanks for your insight!