Author Topic: HiTech and Pyro: Lot's of money to be made!!!  (Read 886 times)

Offline lazs1

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #30 on: June 18, 2001, 09:37:00 AM »
buzz and HB... I don't think I'm getting across.   You can have every single feature that buzz suggested.... You can then make those features usless gameplay wise by trying to "recreate" or "mimic" things that happened in WWII.   Take those same features and make it red or green... no blasphemous half bellybutton attempts to please the guys with no imagination or historical sense.

sure... I wanna strafe convoys but... I don't care if they are a mixed bag of GMC 1 1/2 tons or german trucks (horse drawn wagons).  I don't care if the infantry is a mixed bag of mg 42, BAR and garrand or mausers.  

If you want to "mimick" WWII then where do you stop?  should everyone have a script?  should 190 plane availability be limited (sorry to many 190's you gotta fly a 109)?  And yes.... should LW numbers and pilot skill  be limited in the late war (sorry your K/D is too high you can't fly)???  Anything less is comprimise.... And for what?  

That's the real question.   What do you gain with this comprimised  hashed up recreation?  Nothing.   Maybe a little imersion for the dull witted.   What do you lose?   Any chance at parity and variety.   Who will willingly even up the sides when the real lopsidedness of ordinance is "simulated"??

No... let the features evolve but let's not get caught in the "historical" trap.   All the features would still exist and you could practice in the MA but if you wanted to pretend (and were dumb enough to believe it) that you were somehow recreating history then.... You could use these features in an "historical" setting in scenarios where the scripted nature of things would work better.
lazs

Offline AKSWulfe

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #31 on: June 18, 2001, 09:43:00 AM »
Thing is: People bought WWIIOl for the ground aspect, so they can be l33t 5n1p3rz...

The flying aspect is a whole different thing.. and it ain't working there.

Here we concentrate on flying, ground crap is there for whoever wants to dweebify themselves to the level of ground weenie... otherwise, it concentrates on flying first... so therefore your theory is flawed..

Of the, let's say, 20,000 people that bought WW2Ol... how many bought it for the flying aspect (and expecting a very difficult flying experience)... maybe 10%? That's about 200 people... And most were already playing WB or AH or AW...


So, despite what you may think... WW2Ol is not a good game to compare to AH... one focuses mostly on one area, while the other focuses on another.
-SW

Offline Buzzbait

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #32 on: June 18, 2001, 04:17:00 PM »
S! Lazs

I am primarily a flyer in Online Sims.  That is where my interest is.  If my proposed Normandy Front was instituted, you would see me either flying a P-47D Razorback escorting B-17's to the Ruhr, or you would see me in a Typhoon taking out German Armour, or flying a Mosquito going on Convoy busting missions in the Scheldt Estuary.  Your statement that only Ground pounders would like a detailed HA is totally wrong.

It takes a whole enviroment to attract the thousands of Simmers who love both their history and their Sims.  :D

Offline Dead Man Flying

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #33 on: June 18, 2001, 04:19:00 PM »
Quote
Originally posted by SWulfe:
Of the, let's say, 20,000 people that bought WW2Ol... how many bought it for the flying aspect (and expecting a very difficult flying experience)... maybe 10%? That's about 200 people... And most were already playing WB or AH or AW...

Who taught you math?   :)

-- Todd/DMF

Offline Montezuma

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #34 on: June 18, 2001, 09:45:00 PM »
Quote
Originally posted by DocFalconer1:

Lazs: the main reason why the LW was shot outta the sky was because most of their experienced pilots were killed.

[ 06-17-2001: Message edited by: DocFalconer1 ]


How do you think they got killed?

Offline AKSWulfe

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #35 on: June 18, 2001, 09:50:00 PM »
Quote
Originally posted by Dead Man Flying:


Who taught you math?    :)

-- Todd/DMF

I missed a zero when I was typing... oh well. But My point still stands!!!!

I'm right, I know I am!!!   ;)
-SW

Offline lazs1

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HiTech and Pyro: Lot's of money to be made!!!
« Reply #36 on: June 19, 2001, 08:33:00 AM »
Ok.... let me make it real simple...

If you add enough comlexity to a "war" then a "historical" aspect will take that much longer to get boring.... That much longer before people notice how unfair it is..

For every level of resources (complexity) given us... A non "historical" (no allied vs axis restrictions) setup will have at least ten times the variety and 100 times the parity.

I don't think the average guy that signs up for a game using simulated weaponry wants anything more than to kill stuff.  If he (when he notices) is outclassed (his stuff weaker than the other guys) he will be pissed.  He will either leave or join the side with the best "stuff".  

It works that way at every level.... At AH's current level of complexity variety and parity would be allmost nill with an "historical" planeset.   Idiotic perk points are simply a way to maintain parity while having some variety.   I would not mind an arena with a RPS that had a short early war, a long mid war and a short late war.  No perks... Adjust time periods to peoples taste ( i like early war) but no silly and restrictive axis vs allied.  Course... my solution would be to have seperate early, mid and late "areas" whithin the same arena but..
lazs