All businesses exist to meet customer wants. A clear understanding of your customer base wants helps to define how to meet those wants. Of instance, a customer buys a 3/8" drill not because he wants a drill, but because he wants to make holes. I know it's kind of corny, but work with me
What I believe all HTC customers want is a satisfactory gaming experience. Of course, what makes a satisfactory gaming experience varies vastly. Still I think that we could certainly agree that for the majority of players, we want to feel that we are in a competitive position. That is, we have a chance to compete against the other two sides. I personally have no desire to provide target practice for massive hordes of players who bomb our dar to make us blind, and then overwhelm my side with numbers.
Like the customer who buys a drill because he wants holes, what I want is balanced game play, not balanced numbers. And certainly I think there is a percentage of players who want the same thing.
I do not think that we should try to balance the gameplay by taking away plane sets and keeping players from flying. Taking away things from players causes bad customer relations. I think what we should do is give things to players as a reward for switching sides. That is let us make changing sides something a player feels he wants to do, other than is forced to do.
Give the side that is down;
1. tougher hangars and towns, harder to knock down, and quicker to rebuild.
2. Cheaper and cheaper perk rides, and quicker perk points.
3. Dar that is harder to knock down, easier to re-supply and comes back quicker.
4. Change the fuel multiplier to give them longer times in the air, this will really help offset numbers.
5. When the numbers offset reaches about 66%, make dar invincible, and at 50% make hangars and towns invincible.
Now wouldn't this make it more desirable to switch sides to the low numbers?
Notice that no one loses anything, but the outnumbered side gains.
I am sure there are other ideas that would give the outnumbered side gains that I did not think of.
The concept is of course to create a positive reason for players to switch to the outnumbered side.