Author Topic: What needs to be done before Pay-to-Play  (Read 411 times)

Offline Gadfly

  • Silver Member
  • ****
  • Posts: 1364
What needs to be done before Pay-to-Play
« on: January 19, 2000, 05:41:00 PM »
Not much, actually.

The inflight Radar has got to go.

A map that can be zoomed in, in flight.

Better manuals for Flight controls, Strategic targets and "accepted Behaviors" would be nice.

The icons may need work, but I haven't flown enough online to be sure(comments please).


I dislike the B-29 fire control system, but I  get the feeling you won't change that.

And of course, more planes and more terrains.

Thanks for the work HTC, it is becoming a nice unit.

Gadfly

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
What needs to be done before Pay-to-Play
« Reply #1 on: January 19, 2000, 06:47:00 PM »
The map can be zoomed inflight.  Try right clicking on the little "+" button on the clipboard.  
80th FS "Headhunters"
I blame mir.

Offline Gadfly

  • Silver Member
  • ****
  • Posts: 1364
What needs to be done before Pay-to-Play
« Reply #2 on: January 19, 2000, 07:03:00 PM »
Cool, thanks.

HaHa

  • Guest
What needs to be done before Pay-to-Play
« Reply #3 on: January 19, 2000, 07:26:00 PM »
Inflight radar gone?? NEVER!

Map can be zoomed in

Manuals - uh hmm lots of squad web pages and such have info already (as well as maps of strategic targets)

Icons are fine

The fire control system on the b-17/26 is awesome (there is no b-29). Link-fire is great but it would be nice if pilots AND gunners can gun at same time (different guns of course)

Water terrain would be nice but of course that means carriers etc..  



Offline YourDead

  • Zinc Member
  • *
  • Posts: 13
What needs to be done before Pay-to-Play
« Reply #4 on: January 19, 2000, 08:15:00 PM »
   

Look at where the ball turret is supposed to be on the lead plane.  Thats a radar dome.  Now what do u have to say about removing inflight radar?

Hey, maybe adding some sort of airborne radar based on a B-17 would be cool.  Sort of like the AWACS we have today...

[This message has been edited by YourDead (edited 01-19-2000).]

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
What needs to be done before Pay-to-Play
« Reply #5 on: January 19, 2000, 08:15:00 PM »
INFLIGHT RADAR must stay until the NO DOTS bug is fixed.  A few of us don't see dots at all until they're within ICON range (D9-D7)

Your Dead:  Nice pic of the Pathfinder, first plane in the formation that a good LW leader spots and concentrates large amounts of cannon fire on.:P
------------------
Brian "Ripsnort" Nelson
-Rip1- VF-101 Grim Reapers (RET)
"There is no reason anyone would
want a computer in their home."
   Ken Olson, president, chairman and
founder of Digital Equipment Corp.,1977

[This message has been edited by Ripsnort (edited 01-19-2000).]

Offline Spatula

  • Silver Member
  • ****
  • Posts: 1486
What needs to be done before Pay-to-Play
« Reply #6 on: January 19, 2000, 08:28:00 PM »
Here's a list of things (in no particular order)


I think that the laser-guided bombs need to be sorted out. It takes practice and intuition to get deflection shooting correct (mine sux, btw   ). You dont get a WYSIWYG laser guided cannons, so why bombs? It should be an aqiured skill that takes practice and a bit of intuition, dealing with cross winds, slight randomness etc.

Also, it would be neat if you can saw your own wing off your B-17 from the side gun positions  

Hangars on airfeilds. Bomb these and loose a plane type or certain number etc. Obviously limited numbers in each hangar.

Bomb craters in runways  

Make it illegal to park a bomber on an NME strip. If this happened in real life (no matter how strange this would have been) i imagine some sort of security would have 'relieved' the crew. So if you land on an NME airfeild you just simply die.

A Spitfire XIV  
A Me-262  
A 109 G6-R6  
A Zeke
A Hurricane II
A Ki-84

Mutual head on deaths should result in 2 kills, 1 a piece.

The ability to choose which end of runway to take off from - or which strip. To take advantage of prevailing winds (which dont exist).

Icons should dissapear if your comming out of the sun toward con. Sun should have more of a blinding effect. No one uses the sun  

Please dont take these as deficiencies in the sim, just these things may help it be THE BEST SIM EVER  



------------------
Overlord Spatula,
1st Airborne Kitchen Utensil Assault Group

"... 10 Me-109s out of the sun..." Aces High, Iron Maiden.
Airborne Kitchen Utensil Assault Group

Offline LLv34_Camouflage

  • Gold Member
  • *****
  • Posts: 2189
      • http://www.virtualpilots.fi/LLv34
What needs to be done before Pay-to-Play
« Reply #7 on: January 19, 2000, 08:32:00 PM »
Spatula, we have the G6/R6 already, just fit your G6 with the extra 20mm gunpods    And as a bonus, we can even choose the 30mm engine mounted cannon instead of the 20mm!

 

Camo

------------------
Camouflage
XO, Lentolaivue 34
 www.muodos.fi/LLv34

"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline YourDead

  • Zinc Member
  • *
  • Posts: 13
What needs to be done before Pay-to-Play
« Reply #8 on: January 19, 2000, 08:40:00 PM »
I like the idea of shooting your own wings off and the one of bombed runways, choosing the runway, and having planes crash if they land on an nme airfield.  Maybe little elves could come out and dismantle the plane or something...

[This message has been edited by YourDead (edited 01-19-2000).]

Ivedog

  • Guest
What needs to be done before Pay-to-Play
« Reply #9 on: January 19, 2000, 08:41:00 PM »
I think the icons are too big... but maybe that's just me.  I'd like to see them much less noticeable.  Maybe lighten them up a bit, decrease the font/increase the resolution.

Ivedog

Offline Gadfly

  • Silver Member
  • ****
  • Posts: 1364
What needs to be done before Pay-to-Play
« Reply #10 on: January 19, 2000, 09:36:00 PM »
I'll give you the radar that pathfinder had.  But you have to interpret the scope instead of dots on a map.

HaHa

  • Guest
What needs to be done before Pay-to-Play
« Reply #11 on: January 20, 2000, 01:10:00 AM »
I posted a huge thread on PLANE ATTRITION which is similar to the bombing of hangers and removing/limiting plane types. Unfortunately HTC said they aren't interested in doing plane attrition sigh ;(

funked

  • Guest
What needs to be done before Pay-to-Play
« Reply #12 on: January 20, 2000, 05:05:00 AM »
Ack is too good.

Sky coloring needs work - see gradient effect in real world and other sims.

Bombers need doors.

Pilot head positions should be limited to what a pilot could reasonably attain.

End snap views - all views should transition at a realistic rate.

End auto-trim spin recovery.

Make maximum wind sound volume higher.

Wind sound should not change as pilot's head moves.

Hit Sprites show up through my dashboard.

Hit Sprites don't look nearly as good as the ones in Warbirds.

No sound in bombsight position.

[This message has been edited by funked (edited 01-20-2000).]

[This message has been edited by funked (edited 01-20-2000).]

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
What needs to be done before Pay-to-Play
« Reply #13 on: January 20, 2000, 07:16:00 AM »
I noticed last night, a fighter turning into me, we met head-on (natedog I believe) and let lose on each other, both of us died, both of us got a kill of each other.  Looks like they *may* have fixed that problem.  Can anyone at HTC concur?

------------------
Brian "Ripsnort" Nelson
-Rip1- VF-101 Grim Reapers (RET)
"There is no reason anyone would
want a computer in their home."
   Ken Olson, president, chairman and
founder of Digital Equipment Corp.,1977

Offline dolomite

  • Zinc Member
  • *
  • Posts: 5
What needs to be done before Pay-to-Play
« Reply #14 on: January 20, 2000, 07:18:00 AM »
End snap views?! No way! Your realistic head traverse rate is hardware dependent, and that translates to an advantage to high-horsepower rigs.