Author Topic: The Nitty Gritty  (Read 2394 times)

Offline Kev367th

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The Nitty Gritty
« on: August 17, 2004, 11:25:26 AM »
O.K. guys lets get down to the nitty gritty.
This is not a 2 v 3 v 4 country problem, nor is it a gameplay problem.
This is a COMMUNITY problem.

As has been stated, in the past squads have moved sides to help balance the sides.
I remember lots of squads (ours included) that went Rook when they were low on numbers. NOT for perks, got more than I will ever use anyway, but because it was the right thing to do.
This was done by the said squads voluntarily, not because they were asked, coerced of forced to do so.
After all in is in the best interests of the GAME and COMMUNITY as a whole to keep sides reasonably balanced.

So the big question is - why so different now?
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Offline SlapShot

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Re: The Nitty Gritty
« Reply #1 on: August 17, 2004, 11:37:43 AM »
Quote
Originally posted by Kev367th
O.K. guys lets get down to the nitty gritty.
This is not a 2 v 3 v 4 country problem, nor is it a gameplay problem.
This is a COMMUNITY problem.

As has been stated, in the past squads have moved sides to help balance the sides.
I remember lots of squads (ours included) that went Rook when they were low on numbers. NOT for perks, got more than I will ever use anyway, but because it was the right thing to do.
This was done by the said squads voluntarily, not because they were asked, coerced of forced to do so.
After all in is in the best interests of the GAME and COMMUNITY as a whole to keep sides reasonably balanced.

So the big question is - why so different now?


That IS the 64,000,000 question !!!

Kev, I am sure you have reading the other posts in threads, but it appears that some/most are not so willing to move as they were when the Rooks needed the help ... and this is the premise of your question. What is the difference ?
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Offline Kev367th

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The Nitty Gritty
« Reply #2 on: August 17, 2004, 12:19:36 PM »
It was actually a rhetorical question I guess.
I think by now You, me, HT and most people have worked out the answer.
Nuff said, subject closed. ;)
« Last Edit: August 17, 2004, 12:22:24 PM by Kev367th »
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Offline YUCCA

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The Nitty Gritty
« Reply #3 on: August 17, 2004, 03:53:31 PM »
Dunno i think the plane disabling thing should be used as a temporary tool.  You know for like when one side has alot more players for so long.  Go ahead kick on the flight disable thing and the squads that truely wanna fly for their country will stick, the guys that jsut wanna fly their planes will change.  Then once it's sort of balanced just disable the flight disabler thingamagic.


HT made this trying to please the squads that like doing objectives like taking airfields and the such (tards.)  The guys that like to truely fight would rather be outnumbered.

HT was just trying to please another demographic of the AH community and as always you can't please everyone :(

But my first paragraph (beutifully structured thing at the top) would be a good medium i should think.

Offline SlapShot

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« Reply #4 on: August 17, 2004, 03:57:28 PM »
Quote
Originally posted by YUCCA
Dunno i think the plane disabling thing should be used as a temporary tool.  You know for like when one side has alot more players for so long.  Go ahead kick on the flight disable thing and the squads that truely wanna fly for their country will stick, the guys that jsut wanna fly their planes will change.  Then once it's sort of balanced just disable the flight disabler thingamagic.


HT made this trying to please the squads that like doing objectives like taking airfields and the such (tards.)  The guys that like to truely fight would rather be outnumbered.

HT was just trying to please another demographic of the AH community and as always you can't please everyone :(

But my first paragraph (beutifully structured thing at the top) would be a good medium i should think.


Well ... the "disabler thingamagic" shuts itself off when there is a balance and will only turn back on when it goes out-of-balance.

I believe that HT is not quite done with this "disabler thingamagic" and we will see some tweaks coming very soon. It's gonna take some time to perfect it, but I think that its still a good idea.
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Offline kj714

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Re: Re: The Nitty Gritty
« Reply #5 on: August 17, 2004, 04:17:13 PM »
Quote
Originally posted by SlapShot
That IS the 64,000,000 question !!!

Kev, I am sure you have reading the other posts in threads, but it appears that some/most are not so willing to move as they were when the Rooks needed the help ... and this is the premise of your question. What is the difference ?


Give me some more info on this, I've always been curious about the big switch, I wasn't here.

Since there are no barriers to moving around, it seems the most likely reason it hasn't happened would be that the player demographic has changed, maybe there were less "weekenders", it could probably be figured out. Who were the squads that switched? . At one time, at least enough players felt the need for balance, so they did something about it. That's the whole thing about the theories behind "asking to move to balance", no barriers to moving now, everyone finds their equilibrium, not a lot of squads move around, so things are sort of where they are in a natural order. In order to make change happen, barriers must be erected.

I think if you went down the negotiated side switch road, it would quickly become "I'm all for it, as long as the other guy does it".

Let's see a show of hands -

All Rook squads willing to make a long term switch to Bish or Knit to make the side balancing thing go away, please come forward.

Offline YUCCA

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The Nitty Gritty
« Reply #6 on: August 17, 2004, 04:19:33 PM »
Well if it will last through time, i will be happy just to know that i invented it's name!

Offline SlapShot

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« Reply #7 on: August 17, 2004, 04:22:22 PM »
Quote
Originally posted by YUCCA
Well if it will last through time, i will be happy just to know that i invented it's name!


Well ... "disabler thingamagic" was actually dubbed the "Delirium Factor" earlier. It was his idea ... so he is to blame for all of this ... hehe ...  :D
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Offline hitech

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The Nitty Gritty
« Reply #8 on: August 17, 2004, 04:23:31 PM »
Have been thinking about this. So far Im thinking it just happens randomly.


I have noticed that all the time I have been in flight sims, Each country eventualy devlops it's own personality.

This isn't to say that every person flying for a country is the same. But wrather more people of one group or like mindes gravitate together just because of humun nature. There is no prediction how this gravitation will end up, or what the personalities of each country will end up to be, just that the personality will form.

I' starting to think in the current situation we ended up with a unique set of countries that for some resone didn't want to balance out like it always has in the past. Still have no idea what common personality trait made it this way.


HiTech

Offline SlapShot

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« Reply #9 on: August 17, 2004, 04:32:01 PM »
Quote
Originally posted by hitech
Have been thinking about this. So far Im thinking it just happens randomly.


I have noticed that all the time I have been in flight sims, Each country eventualy devlops it's own personality.

This isn't to say that every person flying for a country is the same. But wrather more people of one group or like mindes gravitate together just because of humun nature. There is no prediction how this gravitation will end up, or what the personalities of each country will end up to be, just that the personality will form.

I' starting to think in the current situation we ended up with a unique set of countries that for some resone didn't want to balance out like it always has in the past. Still have no idea what common personality trait made it this way.


HiTech


Our squad just got done with a rotation, and I posted my findings in another thread.

The short of it was that I felt that the Rooks had the most comraderie of all countries. With that, we were VERY comfortable there and could have remained without blinking an eye.

We did continue with the tour and ended up back with the Knights and will remain here for quite some time due to the imbalance.
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Offline RedTop

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« Reply #10 on: August 17, 2004, 05:37:43 PM »
Quote
Originally posted by SlapShot
Our squad just got done with a rotation, and I posted my findings in another thread.

The short of it was that I felt that the Rooks had the most comraderie of all countries. With that, we were VERY comfortable there and could have remained without blinking an eye.

We did continue with the tour and ended up back with the Knights and will remain here for quite some time due to the imbalance.


When I was lone wolfing a bit..I flew with the rooks as well for about a month. It WAS more comraderie. Why this is I have no idea. I was and am a Knight. Not just because of some loyalty but because they were the underdog as were the bish.

I came back to knights as I had more friends here and didn't like the idea of shooting down old squaddies :lol

I wish I knew how the rooks did it..or what they have that promotes that comraderie. I'll stay knights as long as the squad Im in wants to. If they ever want to change countries then I'm sure we will go wherever we go.

If the Knights could get the same mojo as the Rooks...They would be in my opinion just as if not better than the rooks.:aok
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Offline Kev367th

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The Nitty Gritty
« Reply #11 on: August 17, 2004, 07:05:03 PM »
Well there was some great cameraderie and teamwork today from the Bish. Even with the ENV limiter.
The newbies were having a blast as were the old hands. Seem to have picked up a lot of newbies last few days, maybe the ENV thingy is working. But will still be sometime before everything settles down.
Even had a return to the old tradtional mass Bish Tiffy raid, brought a tear to my eye. Nothing like 20-30 Tiffys dropping on base to make ya wet your pants lol.
WTG Bish - 2nd reset today, 3 in a row!!!!! All with inferior planes, and I thought all resets were due to superior organization and late war planes.
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Offline NoBaddy

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« Reply #12 on: August 17, 2004, 09:07:29 PM »
Quote
Originally posted by hitech
I' starting to think in the current situation we ended up with a unique set of countries that for some resone didn't want to balance out like it always has in the past. Still have no idea what common personality trait made it this way.


HiTech


IMO, it can be traced back to the landgrab concept of gameplay. For too many, this has become the main focus of the game. Heck, for some, it is the ONLY focus of the game. Now, instead of becoming bored with putting up numbers that your opponents can not compete with, people revel in it. I view what has been going on as the strategic equivolent of vulching/spawn camping. While I can do both in support of a goal (ie..to capture or defend a field), I find that it loses its charm fairly quickly. It seems that these days, more and more people are willing to make their 'virtual living' this way.

The solution may be to alter the game so that it is less about conquest and more about combat.
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Offline Buzzz

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« Reply #13 on: August 17, 2004, 10:10:14 PM »
Quote
Originally posted by NoBaddy
IMO, it can be traced back to the landgrab concept of gameplay. For too many, this has become the main focus of the game. Heck, for some, it is the ONLY focus of the game. Now, instead of becoming bored with putting up numbers that your opponents can not compete with, people revel in it. I view what has been going on as the strategic equivolent of vulching/spawn camping. While I can do both in support of a goal (ie..to capture or defend a field), I find that it loses its charm fairly quickly. It seems that these days, more and more people are willing to make their 'virtual living' this way.

The solution may be to alter the game so that it is less about conquest and more about combat.



Good Observations and insight NoBaddy!  The game goal currently appears to be to win resets and reap the rewards (land grab).  The easiest way to accomplish this is with overwhelming numbers so naturally the easy way out has become the norm.  

Danged if I can figure out how... but if resets were more dependent on good strategy and teamwork than brute force then numbers of players would never be a problem.  Brains should win resets not brawn.  But... like I said... danged if I can figure out how to make things work like that.

-Buzzz

Offline NoBaddy

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« Reply #14 on: August 18, 2004, 07:28:46 AM »
Quote
Originally posted by Buzzz
Good Observations and insight NoBaddy!  The game goal currently appears to be to win resets and reap the rewards (land grab).  The easiest way to accomplish this is with overwhelming numbers so naturally the easy way out has become the norm.  

Danged if I can figure out how... but if resets were more dependent on good strategy and teamwork than brute force then numbers of players would never be a problem.  Brains should win resets not brawn.  But... like I said... danged if I can figure out how to make things work like that.

-Buzzz


Well, one way to change some attitudes would be to do away with the perk bonus for a reset. Think about it, the perk bonus merely rewards people for hording.
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