Author Topic: Gun Modeling.. something changed?  (Read 490 times)

Offline Hangtime

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Gun Modeling.. something changed?
« on: January 20, 2000, 12:38:00 AM »
Does anybody else see changes in weapons modeling?? My undermodeled .50's seem even worse.

Any other planes having gun/kanonnen probs?

Hang
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Offline Hristo

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Gun Modeling.. something changed?
« Reply #1 on: January 20, 2000, 12:53:00 AM »
Too little time flying lately, but I noticed I fired too short bursts  

What used to kill planes earlier just wounded them in last few days.

But, as I said, too little time in cockpit.

Offline Soulyss

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Gun Modeling.. something changed?
« Reply #2 on: January 20, 2000, 01:27:00 AM »
The .50's seem about right to me.  I dunno maybe my aim is exactly getting better for a change *GASP* but one good burst from my 6 .50's will put someone down usually. Even got a couple kills on snapshots.   They can't do the damage at the ranged that I've seen the cannon do I usually fire from about 450 back and get good results.
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JENG

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Gun Modeling.. something changed?
« Reply #3 on: January 20, 2000, 07:19:00 AM »
Don't feel anything different on .50's... but I only fire from 500 on (convergence in F4 and pony at 400)

When I fly me spitty I don't fire hispano over 300 so can't account for that... but I get sprites with the .50's up to 900 (nice to use those 2 .50's to get someone to brake... preferably a pony   )

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Offline Ripsnort

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Gun Modeling.. something changed?
« Reply #4 on: January 20, 2000, 07:26:00 AM »
Undermodeled .50's?? The first (and few) times I flew the 51 I was awed by the incredible destruction these .50's did.  Haven't flown it lately, sounds like they might have taken the depleted uranium tips off the .50's.

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Offline dolomite

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Gun Modeling.. something changed?
« Reply #5 on: January 20, 2000, 07:37:00 AM »
You know, Hangtime, you may have something here. Something has changed in the last couple revisions; I haven't been able to kill as many as I used to. Now, you may all be right and I just plain suck (thought I'd beat you all to the punch), but I used to kill at least 2-3 per sortie, often more. Now I put ammo into a bird and it parties on.

I fly everything; it is the same in all planes. Several times I get in close, 1-2 second burst, roll off thinking "he's finished" and am surprised to see a smoking but fully functional plane killing away.

214CaveJ

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Gun Modeling.. something changed?
« Reply #6 on: January 20, 2000, 09:08:00 AM »
the 50s on the buffs feel like they've been tuned down some.  Or the airframes have been beefed up (dinnae feel like this to me when I fly fighters).  I start shooting about d900-d1k and in version .46 it only took 1-2 seconds of solid hit sprites before a wing came off and down they go streaming smoke.  Seems to take alot more ammo now for the same effect.

Offline Rude

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Gun Modeling.. something changed?
« Reply #7 on: January 20, 2000, 09:17:00 AM »
I have seen no changes in gunnery....of course if you guys would not pull till 300, you might not either

Rude

Offline dolomite

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Gun Modeling.. something changed?
« Reply #8 on: January 20, 2000, 09:22:00 AM »
Rude-
 
150 close enough?   I can be riding right on top of an enemy, pummeling with all I've got in a situation in which I can't miss. No, I'm pretty much in agreement with Hangtime here...

Offline Hangtime

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Gun Modeling.. something changed?
« Reply #9 on: January 20, 2000, 10:43:00 AM »
Hmmm... some you guys like the pump... I like the spray.  <GGG>

In any case; I like to get in close. I've used the same convergence settings (175) in both Brand W and here since I started flying. I hold my fire to less than 200 yards and I have a pretty reasonable hit average.

Lately; it's taking more hits to do significant damage.. and the snap shots seem really weak; AC inside or at convergence don't seem to mind repeated snapshot exposure... very frustrating. especially with a severly downgraded AC in flight modeling and energy retention. Defanged and declawed, so to speak.

As for undermodleling.. they are. The .050's guns were FAR more destructive than they are modeled here.. for reasons of 'play balance' according to Pyro. Since we've all agreed the planes should be as close to the real thing as possible (Numbers; I wanna SEE THE NUMBERS, remember??) it seems to me the damn guns should work correctly too.

Hang (feeling a bit pissy this morning. Sorry.  )

 

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Offline Toad

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Gun Modeling.. something changed?
« Reply #10 on: January 20, 2000, 11:03:00 AM »
My dad flew in New Guinea with the Air Apaches. He flew a B-25C with 8 pilot-controlled forward firing .50's.

I just asked him about their leath.

He said he used to strafe Jap freighters. They had a regular reflecting gunsight in his plane, btw. He said he'd open on them around 800-600 yards and fire all the way in until you had to pull up to miss the masts.

He said 8 50's made the whole freighter shake in the water. He said on barges and lighters a good pass would cut them into two pieces.

He has a huge amount of respect for the .50.
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Offline Pyro

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Gun Modeling.. something changed?
« Reply #11 on: January 20, 2000, 11:20:00 AM »
No changes in the gunnery.



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Offline Hangtime

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Gun Modeling.. something changed?
« Reply #12 on: January 20, 2000, 12:22:00 PM »
hummpfh.

Ok..  WILL you change gunnery?  Since I'm by all reports now flying 'the real deal'; how about installing 'real deal' guns to go with it?

Hang
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Offline Pyro

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Gun Modeling.. something changed?
« Reply #13 on: January 20, 2000, 12:34:00 PM »
You do realize that lethality drops off with range?



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Offline Hangtime

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Gun Modeling.. something changed?
« Reply #14 on: January 20, 2000, 04:39:00 PM »
Yes Pyro; of course! As it should. The difficulty does not appear to be 'lethality' per se.. it seems to be 'density' (for lack of a better descriptive) Not to be confused with dispersion.. beyond convergence I would expect to see a significant spread in the bullet stream (dispersion) and I understand lethality diminishies with range.

At less than 200 yards (my conv is set to 175) I've had many many many AC simply fly through the bullet stream, seen a few hit sprites.. and not done significant damage. Multiple occurances on the same target in fact!

The targets passage thru the 175 yard convergence zone should result in significantly more damage.. exposure to the 6 .50's on convergence should result in large sections of the target being literaly 'sawn off' by the bullet stream.. akin to a foam block passing thru a hot wire.  i.e. the  bullet stream 'density' at convergence is in question...

If the rate of fire is correct, and each round fired is 'modeled' then these 'dead on target' snap shots with  6 hammering .50's should result in a whole lot more damage than I see now.

Any way to improve this?

Thanks for answering!

Hang

 
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.