That is a lot of work.
I thought something else was running in November but I’m probable confused. A couple of comments.
This quote needs careful review:
The spacing for the fields should be such that a loaded Ju-88 can launch, climb to 10,000 ft, and then get to “Rangoon” and back – all in about two hours.
The terrain builder will make the map pretty much to your specification so think for a minute what you’ve said here. If Dux follows your instructions to the letter it will mean the bombers must launch and fly a direct route with no time or fuel to very their flight path and yet again, bombers will be relegated to fill the roll as useless bait in another scenario. The fighters can be brought together anywhere so make sure you have the bomber part right and the rest will follow. Put yourself in the bomber GLs shoes. Would you want to lead 6-10 people along the same flight path every week knowing the horde was waiting or that your targets are something like 4K fighter hangers scattered at impossible angles? I don’t think you’d want to show up after a frame or two.
Take one third the number of minutes for a frame including any rtb time after hostilities end and see how far the slowest bomber will go from launch at CRUISE or ECONOMICAL manifold settings, not full throttle. That’s the maximum distance the target should be from the launch base. If you offer a second ride for the bomber pilots, it needs to be even closer so the bomber guys have a chance to actually use that second ride.
I haven’t finished reading all your outline but you have another disturbing sentence in your setup:
Quote: There should be medium clouds moving around the target area and about 1-2 sectors out from that. The cloud base should be at 10,000 feet. Meaning that for the bombers to be able to get to target and know for sure they can see it to drop they need to descend to below 10,000 feet. Everywhere else should be clear skies.
Do you really intend to force the level bombers to fly through the ack? I don’t think the cloud layer is even necessary, at least not for the stated purpose but if you want it for atmosphere then keep it but raise it to 11 or 12K. If I remember correctly from AH1, it takes a while for the clouds to build and sometimes they can be very annoying to everybody even if they don’t mess up frame rates.
On the matter of targets, a Bomber GL should not need to fling his pilots across the sky on separate paths in order to hit the assigned targets. For examples of terrains with good target layouts, look at the rows of barracks and bunkers on the AH1 Slot map or the rows of barracks on the Niemen map. For examples of what not to do, look at the FHs at the ports or the gun emplacements at the Heavy Vehicle Bases on the Kurland map.
I’m in favor of capping the altitude on scenario in order to make them faster paced and suggest that enemy bar dar be turned on at 20-25K for everybody. Fly above it and you show to anyone with the clipboard up.
I don’t think setting different altitude caps for the combatants is going to set too well with the community and it will be a nightmare for the CM to enforce.
It should be interesting to see how this develops.