Author Topic: Killing troops on grd  (Read 370 times)

Offline tshred

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Killing troops on grd
« on: January 20, 2000, 06:28:00 AM »
The last 2 field caputes I've participated in have been damn hard! Even when only one enemy is defending, no matter how many friendlies have vulched the living crap out of him including myself, they always manage to wait in twr or come up at the right time and taxi along ground straffing the troops! This is a little unrealistic and damned frustrating at times!

I propose HTC, that you alter the terrain at the fields, so they can't do it with out ripping the gear off! Or when a field has been complety obliterated it's closed to launching a/c. Or, you go off the rwy, and you hit a rock, or mudhole or something! Force them to become airborne before they can kill the troops running for the map room. I get's a little rediculous seeing a B26 swerving left and right straffing troops like he was a halftrack or something!

I've seen one defender to this for over 1/2 hr. against unrelenting forces and many c47's and it was quite frustrating! He always managed to get the troops.

ts

lister

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Killing troops on grd
« Reply #1 on: January 20, 2000, 07:06:00 AM »
Agreed. If you have a plane putting all its weight on the gear, nose level off the runway and you hit a bump, you're certainly not going to have much luck killing troops  

This happened to me yesterday; Taxiied the C47 off the runway, let the troops go; a 109 appeared and within 7 seconds the first troops were dead. Base CAP got a few shots off but strafing's harder than you'd think...

Really hurts the game, but I guess it's something we'll see improved quickly after the beta ends.

lister

Micke

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Killing troops on grd
« Reply #2 on: January 20, 2000, 07:09:00 AM »
Why not disable gun-fire (besides ack-systems) on the ground ? From what ive seen u cant fire gunpositions on the 26/17 when on ground ?

/ Mike

Offline leonid

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Killing troops on grd
« Reply #3 on: January 20, 2000, 07:14:00 AM »
Imagine this:

Three tanks roll up to the enemy airfield, followed by 1 flakpanzer and two jeeps.  An enemy Spitfire immediately attempts to take off the airfield, but is shredded by the flakpanzer.  A B-17 takes to the runway, but it too is quickly dispatched by round from the main cannon of one of the tanks.  Meanwhile, the two jeeps have rolled up to the field's HQ and unembarked soldiers who secure the compound.  The field is taken.

When we get ground vehicles, there won't be as many paradrops either, because a flakpanzer would have them for lunch before they even reached the ground.

Addendum: In fact, with these three ground vehicle types, taking a field by air support will become secondary, since as soon as enemy bombers start taking out airfield facilities, a quick deployment of 3-4 flakpanzers will secure it from paradrop.  Thus, the way to take an airfield that offers the highest rate of success will be by ground vehicles.  

Because of this, the immediate focus of air combat in AH will switch from its more strategic nature (high alt bomb raids) to tactical, where the destruction of inbound enemy ground vehicles will be the key.  

Airfields will still be severely damaged by bomber attack, as will the strategic resources of a country, but the actually acquisition of territory will left to ground vehicles, supported by tactical air.

My two balls of lint, anyway.

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leonid, aka grisha
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[This message has been edited by leonid (edited 01-20-2000).]
ingame: Raz

Offline dolomite

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Killing troops on grd
« Reply #4 on: January 20, 2000, 07:31:00 AM »
I have been on both sides of this to the extreme. Let me tell you, being that lone defender is no picnic.  

We (Knights) were trying to regain F22 last night... we had the field prepped, and I was waiting off-field for the command to bring in the troops. Green light, Mighty1 and I hit the field with our troops. B26 pops up and kills them. Next,  enemy Gooney pops in and drops troops for good measure. Our fault for not working vultch right or taking barracks.

We fight 30 more minutes and do it right the next time. Sn1p3R did his best to defend F22 (Salute!) but it was too much. Am I upset because he used the B26 that way? No. He was completely overwhelmed and did the best he could. If we had vultched properly he wouldn't have been able to do it.

I have to agree though, it is time to make the fields close after they are leveled; it is the only way to end these types of arguments. It will probably mean Blitzkrieg wars (resets every hour), but as long as a base is defendable, I for one will continue to defend. With the way two countries seem to attack one (all sides do it) there is no other method to defend against a two-prong attack. You can't lift off rear bases when there are none left!

Offline Pongo

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Killing troops on grd
« Reply #5 on: January 20, 2000, 08:52:00 AM »
Cant do it. If you allow bombers to totaly close a field, and one nation is fighting against a non aggression pact of the other two countries both of whom are individually bigger then the first, resets will happen in 10 min. Or worse the overwhelming team will be able to close all the fields but one and set up a  vulch on that one field in about 15 min.
The bombers can hit from orbit.
They are only interceptable by people that are willing to die to do it.
Many players love to bomb..
Taking fields is way easyier then people seem to think. But there is no magic strike package to do it. Team work and timming. And the guys in the goons have to know there stuff. I dont know how many times I have seen a goon drop their troops in a nice line from the spawn point to the bunker...Or come in low across the runway..(even on the ground) Or come in when the vulch has slipped a little.  Or drop from 1500 ft.
Taking a field from 8 guys can be tough, its attrition. But taking a field from 1 guy is not. Its just coordination.


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Pongo
Sturm Gruppe

Offline Maniac

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Killing troops on grd
« Reply #6 on: January 20, 2000, 09:13:00 AM »
Im with Leonid on this one, this wont be an issue when the tanks arrive. . . Instead of driving around in an airplane strafing the troops the defenders will use the Tanks etc for this purpose. . .

// -nr-1-

Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline dolomite

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Killing troops on grd
« Reply #7 on: January 20, 2000, 09:20:00 AM »
Pongo-

You're right, and that's exactly what I'm alluding to. It'll be miserable work for the one team.  

Offline Fishu

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Killing troops on grd
« Reply #8 on: January 20, 2000, 09:27:00 AM »
There were just talking of solution into that problem on another thread...

About parking B-26 at the respawn spot...

Offline Sledriver

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Killing troops on grd
« Reply #9 on: January 20, 2000, 10:06:00 AM »
Here is another solution to the problem.....

If a pilot launches from F1 and is killed for what ever reason, do not allow that pilot to launch from the same field for 1 minute or allow him to go to another field and launch from there.
You could circumvent this approach, but it would take you longer then just waiting out the 1 minute penalty.
In the real world, you die, game over period.


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Sledriver
(The MAD BOMBER)

[This message has been edited by Sledriver (edited 01-20-2000).]

Offline CptTrips

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Killing troops on grd
« Reply #10 on: January 20, 2000, 10:49:00 AM »
>In the real world, you die, game over
>period.

Yeah, but in the real world, B17's can't bomb from near earth orbit with unimaginable ,laser guided accuracy.


I've done what you described (hangs head in shame) but it didn't seem unfair at the time when I was the lone friendly getting vulched by 30 enemy planes 20ft over my head.  They were weak if they couldn't stop me and for their weakness they should forfiet their drunks.  

What annoys me is that at a major military installation, vital to the war effort,  we can't scare up any security police to stop a handful of drunks from staggering into the BaseOps tower completely unopposed.

Lemme spawn as field defence with some claymores and a M2 and I'll take care of those smelly, drunk pukes!  

But yeah, make gear snap if you go off runway.  THat would make people do proper takeoffs and landings too.  (ohh the carnage   )

Wab

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Pongo

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Killing troops on grd
« Reply #11 on: January 20, 2000, 11:39:00 AM »
I like your solution Sled.
but of course the vulching fighters, shot down over enemy territory would be locked up till the next reset...

Offline Fishu

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Killing troops on grd
« Reply #12 on: January 20, 2000, 12:43:00 PM »
Pongo,

You forget one issue, that your country can do ALSO strikes... so it wont be just a 10 minutes of cake.

Offline Pongo

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Killing troops on grd
« Reply #13 on: January 20, 2000, 01:18:00 PM »
Never forgot it Fishu
"If you allow bombers to totaly close a field, and one nation is fighting against a non aggression pact of the other two countries both of whom are individually bigger then the first,"
The proposed revision in my mind would greatly favor the team with 2 or 3 to 1 odds.
This would make it even more unpleasent to fly for you favorite country when the odds get bad. And make the "canned" vulch mush easier to set up.
Just my opinion.



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Pongo
Sturm Gruppe

HaHa

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Killing troops on grd
« Reply #14 on: January 20, 2000, 01:18:00 PM »
(steps forward - throws arms in the air)

The solution is PLANE ATTRITION!!!! (see all my previous threads on this topic)

(sighs - steps back)