If we have a system where one of the goals is to earn resets I don't see why working together to earn resets should be penalized. NO ONE to my knowledge has addressed that issue yet.
Working together is not penalized. We are not trying to implement a system where consentrating your forces is hampered.
But it realy is a basic game concepts that all sides have the same number of players. If you don't belive that concept, please sight one case where a game is not designed with that in mind. And please do not tell me AH is war, because it is not, it is a War game. And games are ment to be fun and fair. While war is not ment to be either fair or fun.
With equal sides, doing what it takes to win , is what game play is. In AH there are multiple levels of winning, makeing a capture,just shooting down more people than shot you down, ending the war. All are items of game play in AH.
Having more on your team gives your side an unfair advantage to all other sides. All items of game play are effected by that imbalance. And there realy is nothing that the sides with less numbers can do about it. They can not swith countries to even the numbers, if they move to the country with more numbers it just makes everything worse. They could make a treaty, but that only works in a defensive mode.
Equal sides is such a basic consept that over the life of AH the sides have maintained a fairly equal number, the resone is realy simple, people have more fun when the sides are equal.
So now the question becomes not IF the sides should be equal,
but how to accomplish that equality with least impact to the social apspect of the game.
HiTech