Author Topic: Question about Collisions...  (Read 736 times)

Offline muckmaw

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Question about Collisions...
« on: August 20, 2004, 07:43:19 PM »
Just curious, but if 2 Spitfires collide, with enough of an impact that it rips off my wing, should'nt the other spit crash as well?

If not, why?

I can't imagine 2 planes colliding in real life, head on, and anyone surviving.

How is this modeled in AH?

The reason I ask is because twice today I had head on collisions, once with a LA-7 and once with a spit. Both times, my wing or stabilizer was torn off but the other guy kept on flying.

Thanks.

Offline Urchin

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Question about Collisions...
« Reply #1 on: August 20, 2004, 07:51:17 PM »
The reason is that your front end (your computer & monitor) show something different than the other Spits front end.  

Since this is the case, what looked to be a ram to you, wasn't to him.  Perhaps he pulled up and dodged at the last second, and that information didn't have time to get to your computer, so on your end he travelled straight.  Since you also travelled straight, you ran into him.  Thus, you rammed him, while on his FE he dodged you.  Wouldn't exactly be fair for him to die even though he dodged you, would it?

Offline muckmaw

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Question about Collisions...
« Reply #2 on: August 21, 2004, 06:46:12 AM »
Quote
Originally posted by Urchin
The reason is that your front end (your computer & monitor) show something different than the other Spits front end.  

Since this is the case, what looked to be a ram to you, wasn't to him.  Perhaps he pulled up and dodged at the last second, and that information didn't have time to get to your computer, so on your end he travelled straight.  Since you also travelled straight, you ran into him.  Thus, you rammed him, while on his FE he dodged you.  Wouldn't exactly be fair for him to die even though he dodged you, would it?


So if he avoided me, why was my airplane damaged?

Offline Ghosth

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Question about Collisions...
« Reply #3 on: August 21, 2004, 07:04:58 AM »
Because on your end, you didn't avoid him. So you took the damage from the collision.

Net lag, even a little has a HUGE role to play with collisions.

When your dealing with closeing speeds of 300 mph plus for EACH plane, thats 600, 650, 700 mph closeing speed. Things happen fast.

Even 20 feet can make the difference between hit & not hit.



Since it would be obvously unfair to punish hiim for avoiding. Planes only take damage from collisions if they "see" it happen. IE they occupy the same space.

Offline Kaz

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Question about Collisions...
« Reply #4 on: August 21, 2004, 09:57:46 AM »
It still sucks that it has to be this way though. Wish there was a solution :(

Sorry I'll change the frown to a smile.

Wish there was a solution :)
« Last Edit: August 21, 2004, 10:21:11 AM by Kaz »

Offline hitech

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Question about Collisions...
« Reply #5 on: August 21, 2004, 10:06:36 AM »
Kaz: I wish light travled faster also.


HiTech

Offline Sox62

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Question about Collisions...
« Reply #6 on: August 21, 2004, 10:09:50 AM »
LOL



Offline muckmaw

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Question about Collisions...
« Reply #7 on: August 21, 2004, 10:53:21 AM »
Quote
Originally posted by hitech
Kaz: I wish light travled faster also.


HiTech


Now you're working on SATURDAY?!?!?

WTF are you guys up to?

Offline Mak333

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Question about Collisions...
« Reply #8 on: August 21, 2004, 12:30:42 PM »
Ouch......

Solution: take collisions off til it is properly modelled?
Mak

Offline TequilaChaser

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Question about Collisions...
« Reply #9 on: August 21, 2004, 12:42:43 PM »
Quote
Originally posted by Mak333
Ouch......

Solution: take collisions off til it is properly modelled?


collisions were off, and it is open season for the HO types because they can attack full bore without fear of dying from damage with collisions off.

alot of the all out HOing is now reduced once collisions were turned back on, people try to dodge instead of HO for fear they might ram the other plane.

although it  isn't modeled as one would hope, it still holds its purpose for detracting people from trying to play Aces Joust! for this sole reason I like collisions turned on........as I think most others probably do as well.  Also it is modeled as best as it can be given the nature of the internet.
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline SunKing

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Question about Collisions...
« Reply #10 on: August 21, 2004, 01:12:17 PM »
BTW love collisions with the new patch. Seems like AH1 agian.

Offline DipStick

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Question about Collisions...
« Reply #11 on: August 21, 2004, 01:55:45 PM »
Collisions are VERY necessary. They are back and working well. Good job HT and thanks.

Offline Kaz

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Question about Collisions...
« Reply #12 on: August 21, 2004, 05:01:21 PM »
Quote
Originally posted by TequilaChaser
collisions were off, and it is open season for the HO types because they can attack full bore without fear of dying from damage with collisions off.

alot of the all out HOing is now reduced once collisions were turned back on, people try to dodge instead of HO for fear they might ram the other plane.

although it  isn't modeled as one would hope, it still holds its purpose for detracting people from trying to play Aces Joust! for this sole reason I like collisions turned on........as I think most others probably do as well.  Also it is modeled as best as it can be given the nature of the internet.


All true, and it's present in every game I've played online. Seems everyone around here has to go into detail that they're not attacking HTC without getting bashed for making a statement. Sheesh.

Offline GunnerCAF

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Question about Collisions...
« Reply #13 on: August 22, 2004, 12:38:02 AM »
I don't see anything wrong with it?

You crash, you blow up.
You don't crash, you don't blow up.

Seems like the only people who could have a problem with this are people trying to crash into others.  Hey, we have a situation better then real life!  WTG HTC!

Gunner
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Offline tactic

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Question about Collisions...
« Reply #14 on: August 23, 2004, 07:16:22 PM »
get a D battery flashlight, they faster then C ones.  light hauls arse 1 letter faster with D'z   .  ha!