Author Topic: Tank fights improved..but still qwerky  (Read 253 times)

Offline Pongo

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Tank fights improved..but still qwerky
« on: August 21, 2004, 01:49:46 AM »
There is no valid reason why a panzer IVH with a 48 caliber 75mm gun can shoot another one 6 times in the rear of the engine and turrent befor getting a kill.
Rear hits are still very far from rational.

And you can see the tracks of enemy as they climb the reverse slopes of hills. Makes it easy to lead them as they emerge.
And the Panzer Pintle mount should have a  360 degree field of view. I realize that it wasnt a 360 degree mount but the gun could be trained over 360 degrees. There should be know blind zone for the mg..it should just be unable to keep tracking in a greater then 360 degree circle.

Offline emodin

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Tank fights improved..but still qwerky
« Reply #1 on: August 21, 2004, 03:11:57 AM »
The kill location in all of the vehicles seems to have stayed the same.  You have to get your shell to pass through the area where the driver is located to get a kill.  

At least now you can kill a panzer with a dead 6 shot.  I tried on several occasions in AH1 to get a kill when firing at the rear of an enemy panzer with no success (though I may have been doing it wrong).

Words to live by: kill the driver.