Author Topic: 109E weathering  (Read 1831 times)

Offline Krusty

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109E weathering
« on: August 22, 2004, 01:21:44 PM »
I'm looking for somebody to give feedback re: 109E weathering that I've been doing recently. I can supply the original skin (clean) and the modified skin (weathered) for comparison, but am also looking for aesthetic feedback on my weathering. I'm not too great at it, but am learning.
« Last Edit: August 22, 2004, 05:59:05 PM by Krusty »

Offline airmess

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109E weathering
« Reply #1 on: August 22, 2004, 05:30:07 PM »
Here you can download the template i've made for my Swiss 109E. Maybe it helps you.

Cheers

airmess

http://www.ah-skins.com/index.php?site=list_templates.php
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Offline Krusty

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109E weathering
« Reply #2 on: August 22, 2004, 05:36:29 PM »
Actually it was helpful. I examined it to see what you did for panel lines and details. I did not do the same things you did, but did take inspiration from several points. However I didn't like the weathering, per se. I was trying some of my own, and.. well.. I'm doing what I can but I need feedback. Maybe I'll just post some images

Offline Krusty

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109E weathering
« Reply #3 on: August 22, 2004, 05:43:56 PM »
WARNING: LARGE IMAGES, FULL SIZE

The original "clean" version:




The "weathered" version:


Offline glenmorangie

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109E weathering
« Reply #4 on: August 23, 2004, 07:43:34 AM »
Krusty,

I like the way the variations came out.  I believe they are too light to show in the game.  I'm having the same problem with the Yak9.  It looks garish in PS to look right in the game.

I tried varying the color using the base camo as a start, next I'm going to try a layer of gray.  When you reduce the transparency, the overlay takes on the base color as a tone.

Great work, keep it up.

Offline Krusty

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109E weathering
« Reply #5 on: August 23, 2004, 11:21:32 AM »
I used overlay layers as well. I tried some set to screen, and I believe what worked best for my Lichtblau was a layer of white set to about 30% hue. On top of that (later) I added layers for the worn patches, but that's how I got the color to fade as I did (at least, that's how I did it for that part).

Offline B17Skull12

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109E weathering
« Reply #6 on: August 23, 2004, 02:02:29 PM »
krusty poop post a good thing on how to do this let me try it here.

they might look a bit to pronounced.
« Last Edit: August 23, 2004, 02:14:43 PM by B17Skull12 »
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Offline Krusty

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109E weathering
« Reply #7 on: August 23, 2004, 02:18:55 PM »
Can you link me to poop's post where he describes what you have done? I'd appreciate it!

Offline United

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109E weathering
« Reply #8 on: August 23, 2004, 05:13:46 PM »
This one here Krusty. http://www.hitechcreations.com/forums/showthread.php?s=&threadid=127206

Heres how I do it:

Take a brush, about 15-20 pixel diameter, and make white and black blotches all over on a new layer.  Not just dots, but drag it around some and make them uneven.  Then, take a gaussian blur and blur the radius to around 27.  Then, change the opacity of the new layer down to around 3-5.  If you cant really see it on the skin, it will show up a lot stronger in the game.  Test it to see what looks good to you.

Offline Krusty

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109E weathering
« Reply #9 on: August 23, 2004, 06:34:48 PM »
Ah that.. I did something similar.

I took a large brush (100 size, soft edge) and used black and white. Drew lots of dots at random places. Actually I set the brush to disolve. Then I blurred it at about 3-4 twice or three times, and set the white/black layers (each had its own) to about 15% but with a non-normal filter setting (I think I did screen or something)

On top of that there's this wierd layer in the swiss 109E template that I used chunks of to further wear down the pain (upped the contrast on it a lot, used one chunk for green areas, one for lichtblau areas, different settings)


[EDIT] See it here:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=128146
« Last Edit: August 23, 2004, 06:41:53 PM by Krusty »

Offline AaronM2

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109E weathering
« Reply #10 on: August 24, 2004, 09:55:38 PM »
any tips on weathering i need help :(

Offline United

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109E weathering
« Reply #11 on: August 24, 2004, 10:08:56 PM »
Weathering is a hard subject to describe, but heres what I am beginning to do and I get the look im going for.

I take my completed skin and add another layer above everything except my color variation layer (see above reply).  I then take a white, 1 pixel wide brush and go crazy.  I make streaks everywhere on the skin, no matter what direction or length, just everywhere.  Then, i take an eraser tool and turn it down to around 20-40% pressure and run it randomly over the layer.  I just pretty much wave it back and forth all over to give each streak (or what they are, scratches) a custom look so no two scratches are alike. Then, i turn down the opacity of the scratch layer until I see what i feel looks good.

If you look at the standard spit5 skin youll see the scratches all over.  Thats what happens with the method I posted above.

Hopefully this helps.

Offline thebest1

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109E weathering
« Reply #12 on: August 24, 2004, 10:47:40 PM »
I use alot of smudging
take ur skin make a new layer than take like if ur base color is green that a light green for paint whearing away and smudge it all over in streaks or for dings and chips use united's method

Offline Cobra412

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109E weathering
« Reply #13 on: August 24, 2004, 10:57:42 PM »
I typically use a second layer and then do a render clouds option in Adobe.  Once I've done that I will fiddle with the opacity, layer type and the channels themselves to adjust it to where I like it.  That is only for basic paint discoloration and not for overall weathering.

Offline AaronM2

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109E weathering
« Reply #14 on: August 25, 2004, 03:33:01 PM »
LOL i dont know how to make a layer:( i use gimp 2 ms pailt and paint shop pro 8 can u eplain 4 the real stupid trype as in ME ;) j.k just not to good with it yet