Author Topic: Subs  (Read 2084 times)

Offline B17Skull12

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Subs
« Reply #45 on: August 20, 2004, 12:55:24 PM »
If we get Subs then We *Need* the Fw200;) :D
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Offline Charon

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Subs
« Reply #46 on: August 20, 2004, 01:58:53 PM »
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There are quite a few "classic" submarine simulators that you do just that...sit for hours looking for something. Here is just a sampling of WW2 subsims.


I've played all of those, and the one thing they have that you can't have in here is time compression (when searching for targets and during evasion even). I think you can overcome the hunting aspect with spawn points. But the evasion aspects would be a different issue. In RL a kill on a sub contact could be scored very quickly, or it might drag on for a day or more.

In here the escort commander would likely get bored (unless the escort aspect was AI, which is one way to do it) and give up earlier than was historical.

Charon

Offline lasersailor184

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Subs
« Reply #47 on: August 20, 2004, 09:02:00 PM »
Well, no one ever makes you sit for an hour trying to down an enemy fleet.  Yet again, it would be a choice in game.  No one makes you play the ground aspect.  No one makes you play the air aspect.  Your 15 bucks, do what you want.
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Offline Sabre

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Read this if you want to know...
« Reply #48 on: August 20, 2004, 10:07:39 PM »
what HiTech was thinking about subs.  It's a bit dated, but does give you some clues of how he might approach this subject.  I happen to be good friends with the author;) , so you can trust the source:D .
Sabre
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Offline Rasker

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Subs
« Reply #49 on: August 21, 2004, 01:28:42 AM »
Read what?

Offline DrDea

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« Reply #50 on: August 21, 2004, 01:46:24 AM »
What rasker said.
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Offline sonar732

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Subs
« Reply #51 on: August 21, 2004, 10:33:08 AM »
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Originally posted by Rasker
Read what?


This is what they were inquiring about for us to read.

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Basicly how they would work, is simalar to how convoys and gunners work. You wouldn't just be able to launch a sub then have to drive it for hours to it's destination. What would happen is a subs way points would be set. They would drive themslefs to where you wanted. Once on some one could take control of one of the subs.

Offline Sabre

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Subs
« Reply #52 on: August 23, 2004, 11:41:27 AM »
Whoops.  The link didn't show up.  Sorry for that guys.  Looks like Sonar found it okay.  I don't have time to grab the link again for the entire article.  There's some cool stuff in it about the first-person shooter HiTech wants to incorporate into the game.
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Offline Sabre

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Subs
« Reply #53 on: August 23, 2004, 09:15:22 PM »
Here's the link...better late than never.

http://www.wargamer.com/articles/aces_high_interview_main.asp
Sabre
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Offline sonar732

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Subs
« Reply #54 on: August 24, 2004, 03:34:33 AM »
So everyone doesn't have to search thru the pages...granted Sabre...this was done in 2001!

HITECH: Submarines will basically use a fleet-type positioning system with the ability that, when the fleet of submarines, the wolfpack or whatever arrives [at the waypoint], you’ll be able to do the detailed control of it. You’ll get to aim the torpedo. You get to do all the fun stuff on the submarine; but the fact of the matter is, for a submarine to travel thirty miles at night is an immense amount of time. Nobody wants to spend that amount of time controlling a submarine. So what you’ll do is you’ll set down a waypoint [on the map] for the submarines, to get them into position to intercept a fleet, where you think they’re coming in. As they come into range, suddenly you get to jump into the simulation, the detailed fun part of the submarine element. That’s how the submarines will work.

On ground warfare, what I envision at some point is a first-person shooter run as a secondary item to base capture. What I’m sort of envisioning in the end is something that would run along the lines of a C-47 dropping a spawn point at the [enemy base’s] map room. The map room now is expanded to a full, underground bunker-warfare, first-person shooter. The defender always gets to spawn in the bunker. The attackers, now for the next thirty minutes, they can spawn people in the bunker, and there’s this big, first-person shooter war happening underground to do an actual [base] capture.

SABRE: So your going to take it basically all the way down to the individual with a rifle and some hand grenades?

HITECH: Absolutely! What I’ve figured out is, there are four aspects to combat. You’ve got fighter planes, you’ve got ground vehicles, you’ve got bombers, and you have infantry. None of the four people, none of the four aspects want to go fight each other. Vehicles want to fight with vehicles; bombers want to go bomb stuff; fighters don’t want to mess with bombers; bombers don’t want to mess with fighters; and infantry don’t want to mess with anybody…they just want to go fight the other infantry. What you do is provide a mechanism in the game that makes that happen.

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Subs
« Reply #55 on: August 24, 2004, 10:41:44 AM »
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Are people really going to sit for hours doing nothing until they find something? What kind of game play would you expect from a sub?


Once upon a time there was a game called Everquest... so the answer is yes! All freakin day and night if they have to. :rofl

Offline Arlo

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Subs
« Reply #56 on: August 24, 2004, 12:25:33 PM »
The nice thing about having a game with something else to do while you wait to do something else is the something else to do part, I reckon.