Author Topic: HITECH - suggestion here for better realism....  (Read 802 times)

Offline mechanic

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HITECH - suggestion here for better realism....
« on: August 24, 2004, 12:26:11 AM »
would it be too dificult to program it possible to pick up bailed out pilots in GVs and two seater planes?

it would add such a great sense of realism and much enjoyment to have to go on a secret mission to pick up a team mate or help a stranded squaddie.

im sure this has been asked before but i never saw the post :)

would this be unlikely to ever happen?

yours hopefully

Batfink
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Ohio330

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HITECH - suggestion here for better realism....
« Reply #1 on: August 24, 2004, 08:05:22 AM »
sounds like a great idea.  Only one prob i can think of that.
HT uses statistics regarding whether you were captured, shot down, bailed etc.  At what point would one be considered
"captured" after they were downed?  I suppose a certain
time limit would be in order.  I do like your idea, though.

Offline BlueJ1

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HITECH - suggestion here for better realism....
« Reply #2 on: August 24, 2004, 09:01:12 AM »
Back in AH1 the Kadesh scenario had this option. If you get shot down you tune to a certian channel and ask for a pickup. It was pretty difficult to find the downed pilot until the pilot had vis on the plane. (in a high action area this made it even harder) But once the rescue plane found you it would land close by. THen, you would join the plane either by clicking on a box in the upper lefthand corner (like gv supplies) or type .join. (my memory fails me) Anyway the rescue plane would then take the pilot, who would be in a gunner position, back to a base and land. This was a great idea. I believe this would be great in any arena. But, many of us have asked for this before. Doubt it will ever come true.
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Offline mechanic

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HITECH - suggestion here for better realism....
« Reply #3 on: August 24, 2004, 09:16:55 AM »
it would be a great aspect if added.

the time limit is a good idea.

or you must keep moving towards friendly teritory to evade capture or something.

why wont they let us do it??


seems a shame.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline nsty1

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HITECH - suggestion here for better realism....
« Reply #4 on: August 24, 2004, 09:23:51 AM »
That's a great idea on the down-pilot.
I had also got to thinking about left-over wreakage,
like in a spawn point where panzers might get hit,disabled,blownup left to burn so when next tank comes along,it'll see that there had been a tank battle here before.
Or plane parts all over the hill side from that bomber formation that crashed on it's way to a mission or enemy bombers,bullet-riddled,just outside your base that quite didn't make it in.
Debris wouldn't have to stay there forever,it could all be cleared just as a base/town gets rebuilt. what do you think HT? Give it a go down the line?

Offline mechanic

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HITECH - suggestion here for better realism....
« Reply #5 on: August 24, 2004, 10:17:56 AM »
another great idea!
two idea that your adoring public request HTC. can you please us oh mighty lords of the combat sim? :)


batfink
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline BigR

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HITECH - suggestion here for better realism....
« Reply #6 on: August 24, 2004, 10:51:37 AM »
Well i think the pilot rescue idea is awesome. The wreckage idea is cool too, but i think it would just ultimately be another cause of lower frame rates and lag.

Offline hitech

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HITECH - suggestion here for better realism....
« Reply #7 on: August 24, 2004, 11:19:35 AM »
Put yourself in the downed pilot's situation. How long would you want to wait around to be picked up?

If not many people would want to wait around, there would be no purpose for the plane.

Since I doubt it would then be used much, I realy doubt would be worth the time.

HiTech

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HITECH - suggestion here for better realism....
« Reply #8 on: August 24, 2004, 11:29:42 AM »
Quote
Since I doubt it would then be used much, I realy doubt would be worth the time.


Please, you cannot use that rational... How much time do people really spend flying the Hurricane or Spit Mk.I in the MA? What is the least flown plane... the Val? You enable it HT and it will be used.

Offline MOSQ

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HITECH - suggestion here for better realism....
« Reply #9 on: August 24, 2004, 12:01:48 PM »
I can see squads using it. For instance when a squad goes on an attack and brings a goon for base capture, the secondary function of the goon would be pilot pickups. The goon driver could get extra score and perk points for each pilot successfully rescued. And if the pilot of the downed aircraft is successfully rescued, he gets to keep his perk points and score as if he had successfully landed. Every 262 flyer who gets shot down will be begging for a pickup.

Just like damaged Tiger Tank drivers beg for a supply drop now. The goon could drop supplies or land and pickup the Tiger Tank driver.  

Another use would be GV squads occasionally drive to a city or factory to attack it with no hope of RTBing now. However if they could plan a squaddie bringing a goon to pick them up, we might see more GV raids into enemy territory.

I would limit the pickup planes to either goons or goons + bombers.

I like the idea. It adds another dimension to the game at a relatively low cost in coding time. Some other suggestions I've seen would take I COAD a lot of time and resources, but this one seems relatively easy. Of course it ALWAYS seems easier than it really is.
« Last Edit: August 24, 2004, 12:15:49 PM by MOSQ »

Offline mechanic

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HITECH - suggestion here for better realism....
« Reply #10 on: August 24, 2004, 12:11:56 PM »
yeah! please HT. please?
 two seater attackers (TBM,IL") would be perfect for it, also M3s and tanks could do the same.

all it would take is a simple .join command  and you would add another good factor to the realism which is ever increasing

please? :)
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline hitech

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HITECH - suggestion here for better realism....
« Reply #11 on: August 24, 2004, 12:29:51 PM »
Quote
I like the idea. It adds another dimension to the game at a relatively low cost in coding time.



It is NOT a low coding time project.


HiTech

Offline Edbert

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HITECH - suggestion here for better realism....
« Reply #12 on: August 24, 2004, 12:55:29 PM »
The concept of rescue was just used rather heavilly in the BoB scenario, with much success and immersion IMHO. The problem is that in the scenario there is the god-eye of the CM that can confirm the rescue and note it in the logs. The actual mechanics were not there to back it up.

For instance:
A pilot bails out of a ruined plane. At that point in the current setup his fate is sealed with regard to a bail or capture based on proximity to friendly/enemy base.

He then waits for a rescue plane or PT to arrive. Sure he can swim or walk but the speed is pretty useless.

A rescuer arrives but the downed airman cannot 'join' the rescuer until he exist to the tower. Once the EF command is issued the sortie ends with bail/capture, that is also how it shows in the logs in the scenario.

The downed airman then joins the rescuer and the rescuer exits them both to the tower. It shows in the raw logs what happened and the CM can sort it out. But in the MA this would require rather extensive rewriting of the code I would think.

Offline mechanic

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HITECH - suggestion here for better realism....
« Reply #13 on: August 24, 2004, 01:32:48 PM »
awww, well! i tried.

at least sort out that thing where the plane dissapears when ejection happens  :p


no really HT i love the game anyhow. thank you for what we have.

bat
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline MOSQ

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HITECH - suggestion here for better realism....
« Reply #14 on: August 24, 2004, 02:15:55 PM »
Quote
Originally posted by hitech
It is NOT a low coding time project.
HiTech

Quote
Originally posted by MOSQ
Of course it ALWAYS seems easier than it really is.

Understood! You have to prioritize, and I hope you are getting lots of low time/high change stuff done. For instance an early war planeset on Furball Island...

Too many suggestions burn up your valuable coding time that could be better spent on new planes, Gv's ect.

Maybe this should be part of the TOD coding. Because of TOD's premise, rescue misions will make more sense. Hopefully some of the code for TOD will be usable in AHII as well.
« Last Edit: August 24, 2004, 02:19:31 PM by MOSQ »