Author Topic: Are CVs too soft??  (Read 2095 times)

Offline Kweassa

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Are CVs too soft??
« Reply #45 on: August 26, 2004, 12:42:50 AM »
Suicidal tards will be here forever. So, should the CV toughness increase indefinately until it reaches a point of practical invulnerability?

 ...

 We can't stop all the suicidal dorks. But what we can do, is make efforts to lower the chances of them succeeding. It's those very efforts, that are totally missing in the MA.

 Ofcourse, like mentioned, some system changes can help prevent the dweebery - particularly with deck-run/divebombing buffs.

 Also, the CV taking damage from aircraft fire is understandable..but two Bf110s can strafe a CV dead in a single pass with collaborated effort. Something like this has gotta be addressed.

 And if... HTC ever thinks otherwise.. they can try to shift the arena to an earlier era, where latewar aircraft is still available albeit with perks paid. 1943 aircraft rarely carry more than 1000lbs(although something like the hellcat carries 2k+).

Offline DoKGonZo

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Are CVs too soft??
« Reply #46 on: August 26, 2004, 01:08:06 AM »
If you make CV's and CA's impervious to cannon fire, and make their AAA armored (like at a port) that will solve some of the issues pretty easy. At least then it makes sense to take a Mosi which has bombs and rockets ... and use the cannons to de-ack the ships.

Offline jetb123

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Are CVs too soft??
« Reply #47 on: August 26, 2004, 01:38:01 AM »
To me cvs are great the way they are.

Offline DipStick

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Are CVs too soft??
« Reply #48 on: August 26, 2004, 01:55:24 AM »
Quote
Originally posted by Dead Man Flying
If I'm flying from a CV against hordes of enemies intent on destroying it, it's too soft.

When I'm warding off hordes of enemies from a base under siege from a nearby CV, the damn thing is way too tough to sink.

Fix this immediately, HTC!

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Kerry...er... Leviathn for president! ;)

PS... Agree CVs are to soft. On a map like OzK CVs provide the best fights. Shame they end so quickly.

Offline Simaril

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Are CVs too soft??
« Reply #49 on: August 26, 2004, 06:35:26 AM »
Quote
Originally posted by DoKGonZo

The thing I just hope is that the final answer is one which adds to the game instead of takes away. Simply adding AAA really takes away because it creates a mobile ack hugger zone. Simply hardening ships only means the current style of attack takes longer to be over with already.

If you combine parts of each of these, and maybe give torpedoes the extra capability I mentioned above so that there's a viable counter to the tougher CV fleets (i.e. stop 'em in their tracks so B17's can blast the poop out of them), then you've added a new speciality to learn and some real multi-role tactics to the job of taking down a CV group.


Sounds reasonable. I wonder if hardening the AA might help some -- those guns go out really fast, leaving the carrier very vulnerable very quickly.

I've noticed that since AH2 I see less of the swarmed attacks, that were fun to fight off, and a lot more of the single pony at 15k diving in with 2x1000s and 8x rockets. Almost hopelessly hard to defend against, since most uping pplanes are still grabbing and we dont have command and control to vector interceptions, or to discipline the fighters to stay over carrier at altitude.

Result? Flattened carrier, end of game play.

Add to that the VERY lame "tactic" of carrier hiding, and carriers become little more than an interesting sidelight.

I'd liek them to be much more.

My personal beef is with the lame-o dweebies who insist on taking carrier up to base and ORBIT THROUGH THE FREAKING PT SPAWN POINTS!!!!!!!

There, I feel better.






Maybe the focus could be on changing the ship command rules so that better use could be made of what we have?  Rank rules help, but not always. Maybe a vote 'em out system, where 3 people agreeing could eject current commander -- or maybe requiring the command to end when you either leave the carrier or when you enter the command. I dunno, but something ought to change.

At least toughen the ack's survivability, HT. Alternitively, increase the volume of puffy ack at altitude to counter the solo divers. Make 'em come in lower so we all get to play!
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Offline mars01

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Are CVs too soft??
« Reply #50 on: August 26, 2004, 10:34:15 AM »
Great thread ALL great points!!!

I second, third and fourth this one!!!!!!!!


My personal beef is with the lame-o dweebies who insist on taking carrier up to base and ORBIT THROUGH THE FREAKING PT SPAWN POINTS!!!!!!!

Offline twitchy

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Are CVs too soft??
« Reply #51 on: August 26, 2004, 02:15:49 PM »
I think the damage model on the CV is fine, but the guns are way to easy to take out. I have a screen shot of me taking every gun emplacement on the cv out with two passes in a P51D, when you attack one, there should be an enormous amount of AK fire. Also there needs to be some way to resupply the CV, instead of having to have your cv soft for hours.
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Offline flakbait

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Are CVs too soft??
« Reply #52 on: August 26, 2004, 04:31:17 PM »
Agreed, the guns are far too easy to knock out. Twin 5"/38 guns were situated in an armored turret with plates 2.5" thick. There is only one aerial gun in AH that can punch through a 5" gun turret: the 23mm on the IL-2. Even then, you'd have to close to within 300 yards to just have a chance of getting through. Some bombs would make a hole (500lbs+) too. I'd like to see the 5" gun turrets made more accurate to reflect the 2.5" armor plate. They were tough guns to kill, and should be so in AH. Currently a quick pass with pretty much any weapon will knock a whole string of them out.

Each quad 40mm gun onboard the Essex-class (short hull) did not have a gun shield mounted to the barrels. Our's do, for some reason. Essex (and most other) 40mm mounts sat in an armored ring, like so...

http://www.warships1.com/Weapons/WNUS_4cm-56_mk12_pics.htm

Note the armor mounting. The gun shield was not mounted to the barrels, it was mounted to the ring base. Two arms controled the angle of the plate based on gun elevation. The shield never got higher or lower, it just changed angles. The ring base the guns sat in was surrounded by one inch armor plate. If it was modeled, it would make level or near-level attacks against the 40mm ineffective. More vertical attacks would probably kill the crews, if not the guns.

I say bring all the ships up to proper spec vs. everything. Aircraft, aerial guns, gvs, gv guns, bombs and rockets. Oh, and increase the number of triple-A mounts. As Widewing said earlier, very few aircraft got through the firestorm of AA fire a fleet could throw up. I'm not asking for historical numbers of anti-aircraft guns, that'd be far too many! Just additional guns on the DEs would be nice.


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Offline Coolridr

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Are CVs too soft??
« Reply #53 on: August 26, 2004, 04:35:43 PM »
What Flakbait said...though it will probrably go unnoticed

Offline Halo

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Are CVs too soft??
« Reply #54 on: August 26, 2004, 06:19:21 PM »
Nice presentation, Flakbait.  Would definitely like to see harder 5-inch turrets and more mannable acks, particularly on the destroyer escorts.
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Offline Simaril

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Are CVs too soft??
« Reply #55 on: August 26, 2004, 06:54:21 PM »
Ditto to flakbait.

Harder 5", more 40mm -- hear, hear!!!
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Offline Overlag

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Are CVs too soft??
« Reply #56 on: August 26, 2004, 07:45:03 PM »
this thread is another one that proves very little people defend stuff...much like the harden barracks thread....Kweassa is totaly right on that fact.

Saying that, it would be fun if CV groups had more ships. I like the idea of the troop ships, i like the idea of maybe more cruisers with carriers (like trinity) or more DD's for AA fire maybe. Suicide tards in B17's or lancs need to be stopped though. But thats more of a "bug" with level bombers being able to dive bomb, this effects EVERYTHING in the game not just cvs.

I like the idea of a damaged CV not being able to up planes too.... But we would need 2 cvs in each group then......hmmm
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Offline Simaril

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Are CVs too soft??
« Reply #57 on: August 27, 2004, 06:08:00 AM »
Quote
Originally posted by Overlag
this thread is another one that proves very little people defend stuff...much like the harden barracks thread....Kweassa is totaly right on that fact.

Saying that, it would be fun if CV groups had more ships. I like the idea of the troop ships, i like the idea of maybe more cruisers with carriers (like trinity) or more DD's for AA fire maybe. Suicide tards in B17's or lancs need to be stopped though. But thats more of a "bug" with level bombers being able to dive bomb, this effects EVERYTHING in the game not just cvs.

I like the idea of a damaged CV not being able to up planes too.... But we would need 2 cvs in each group then......hmmm


I hear what you're saying, and I'm not sure I'd harden the carriers themselves, but I think you're forgetting one very important thing -- THIS IS A GAME.

People play games to have fun. AH is a realistic game, that tries very effectively to faithfully reproduce flight combat . But, people do not pay money to essentially sit in a cubicle and "make a very important contribution to the company." That's what work is for.

So don't demand that people either circle the carrier at 13k, or pay the price by seeing the darn thing die. We dont fly AH to be drones, just cause it might help other players. We want to fly and fight.

I know that in AH1 some of the miost fun I had came in defending a CV group from waves of low Ju88s, low lancs, and some of their fighter cover. High buffs could be spotted and the CV would be turned. All in all, a CV defense might last hours.

In Ah2, whether from the killable acks or from tactical innovations, I see very few of those extended fights. Now most carrier kills seem to come from single high jabos doing dive runs. You cant turn the carrier from a dive attack, and you often cant kill the plane because the 5"s are dead (or unmanned because players dont have the target density they used to). Carrier dead. While we're not trying to model an entire CV group's AA lethality, it shouldn't be THAT easy to wipe out a TG.

As to being too soft -- last night I saw a single pony finish off a damaged carrier with partial ordindnce drop, zoom up and do a dive run on the cruiser to kill it too. (The guy then went on to the nearest base to BnZ the troops until he was finally killed, but I'll refrain from comments on his parentage.)








So again, the issue is gameplay. Dead carriers don't add to game play, and soft acks speed the death of carriers. I don't suggest that HT should compensate for player incompetence, but this combination of features seriously damages CV's gameplay values. The features were coded not to create a WW2 tactical training tool, but to add to the gaming experience in AH. So changing them isnt a sign of weakness, guys. And suggesting an improvement doesn't mean I'm "little", overlag.




I'd suggest hardening the 5" guns to reflect reality (2.5" armor stopped at least one kamikaze hit according to one of my older friends, who was in the turret at the time), and to add to gameplay value.

I'd also suggest tweaking the lethality of high altitude puffy ack to simulate the effect of CAP drones, and to push the attacks down to where the players actually are -- remember, it's a (very fun and hopefully realistic) GAME.
« Last Edit: August 27, 2004, 06:10:43 AM by Simaril »
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Offline Overlag

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Are CVs too soft??
« Reply #58 on: August 27, 2004, 06:35:42 AM »
Quote
Originally posted by Simaril
I

I know that in AH1 some of the miost fun I had came in defending a CV group from waves of low Ju88s, low lancs, and some of their fighter cover. High buffs could be spotted and the CV would be turned. All in all, a CV defense might last hours.

In Ah2, whether from the killable acks or from tactical innovations, I see very few of those extended fights. Now most carrier kills seem to come from single high jabos doing dive runs. You cant turn the carrier from a dive attack, and you often cant kill the plane because the 5"s are dead (or unmanned because players dont have the target density they used to). Carrier dead. While we're not trying to model an entire CV group's AA lethality, it shouldn't be THAT easy to wipe out a TG.

As to being too soft -- last night I saw a single pony finish off a damaged carrier with partial ordindnce drop, zoom up and do a dive run on the cruiser to kill it too. (The guy then went on to the nearest base to BnZ the troops until he was finally killed, but I'll refrain from comments on his parentage.)

I'd suggest hardening the 5" guns to reflect reality (2.5" armor stopped at least one kamikaze hit according to one of my older friends, who was in the turret at the time), and to add to gameplay value.

 


i think its the fact the guns are destroyable that leaves it totaly open, of coarse not many people do high cap anymore, and as you said not many people injoy that. Also, in AHI you had the tracers from 5inch guns, which ment most enemy planes could be downed at 20k which wasnt a good thing for MY gameplay but rocked for CV defence.

So personaly i dont think the CV's need hardening they need:
[list=1]
  • More guns
  • Harder guns, or faster repairing?
  • More support ships?
  • Dive bombing suicide lancs/b17s/b26s NEED TO BE STOPPED somehow PLEASE HTC.
  • [/list=1]

    1: all sizes big and small, fast firing, slow firing etc.

    2: as you said, some of them guns had thick armour only bombs should be able to kill them. Maybe rockets?

    3: this would make it more fun sinking cvs groups for both sides

    4: game issue that should have been fixed on AHII release, dive bombing LEVEL BOMBERS sucks, its totaly gamey, the fact that they can die and reupp instantly also sucks. Its the same with everything in this game, because death doesnt mean anything people dont care about it, like flying dead6 bomber groups, or HOing. If they die they are up in 10 seconds, if that, with another massive bomb load to kill the CV or whatever.
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Offline mars01

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Are CVs too soft??
« Reply #59 on: August 27, 2004, 08:20:23 AM »
Quote
this thread is another one that proves very little people defend stuff...much like the harden barracks thread....Kweassa is totaly right on that fact.
If there are a bunch of cons attacking and much fighting is to be had then I will defend, most people do.

Am I going to hover over a carrier while one guy continually ups and attacks the carrier every 5 mins, F#$@#$K NO!  Last time I checked I am not getting a Navy Commission, I come to this game to play not work.  

Then add in the softness of the carrier - If one Dive Bombing :rolleyes: Level Bomber is going to kill the carrier why waste the time trying to defend it when it is useless to defend.

Quote
People play games to have fun. AH is a realistic game, that tries very effectively to faithfully reproduce flight combat . But, people do not pay money to essentially sit in a cubicle and "make a very important contribution to the company." That's what work is for.

So don't demand that people either circle the carrier at 13k, or pay the price by seeing the darn thing die. We dont fly AH to be drones, just cause it might help other players. We want to fly and fight.
BINGO!!

I think another problem is that the escorts don't need to be killed first. If they were truly formidable then people would need to kill them to get to the carrier, instead they are ineffective and either not killed at all or killed last as an after thought.

There is a balance here though, we dont want to make a huge ack hugging circle for enemy planes and we don't want to make carriers invincible.  Currently though they go down so fast, it would get Hugh Grahm off.:D