Well, from an audio quality standpoint, the reason that they are so quite is that I want to leave the whole waveform intact. Everyone always ends up "boosting" the sounds digitally and it causes a "clipping" of sorts. Granted, I could turn everything up, but it would end up sounding like "arse".
literally. loud distorted sounds, no clarity.
Granted, I know the majority of you don't care about the "science" that goes into audio processing, but I do it for a living, and decided to mix up a little sounds pack for my enjoyment. I figured most would enjoy it also.
But here's a visual to help:
heres a wave of "clipped sound" engine.
Now, if you want to reduce the volume of this file, this is what you would have. (-5db reduction of volume)
Here is the way a wave form should look, when there is no clipping. This is the ENG wav from the 190d9 in 1.8 soundpack.
Anyway, I'm trying to keep most of the sounds where there is no compression / clipping, just because of volumes sake.
Plus all and all it will sound better. Most gaming companies / record companies, tv stations don't realize this.
They all want to have the loudest song on the jukebox, and unfortunelaty, that leaves most recordings these days lifeles and compressed. As well are other mediums. No breathing room.
one current example I can think of off the top of my head in recording issues is the difference between say someone like Avril Lavine? (will call her "squirt" for this instance) and then Nora Jones. (not comparing musical styles here, but quality of recording)
Anyway, if you listen to one of "squirts" songs..you notice there are no dynamic changes..Everything is at one level...you can't really discerne stuff, unlees you have a wide stereo feild set up.
But with Nora song, you can hear the everything...even the room that they recorded in. Very minimul compression...a great sounding album.
Anyway, I'm just going by what I hear in my little headphones