Author Topic: The Second Part of numbers imbalance  (Read 1241 times)

Offline TexMurphy

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The Second Part of numbers imbalance
« Reply #15 on: September 03, 2004, 01:53:31 AM »
Why not have the ENY system perk up planes?

Cost is added to the high ENY planes.

This way players arnt restricted from using a plane in a unballanced stituation but they have to pay up for it. If they dont want to they can use some other plane. Key thing though is that the player has a choise.

Max perk cost for a non perk plane that is ENYed up to perk should be about 15.

In unballanced situation the cost of the perked planes should go up as well.

Tex

Offline AKcurly

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The Second Part of numbers imbalance
« Reply #16 on: September 03, 2004, 02:56:58 AM »
Quote
Originally posted by Simaril
I think you're confusing play balance with numbers balance. The ENY modifier does alter the play balance, and to some degree has also modified the numbers balance.


Newbies do not impact play balance to any meaningful degree -- but in 3 months they might. They do affect numbers balance, however, and if the random assignment of newbies was made nonrandom then over the course of a few months the numbers would even out more than if things were left completely random.


Also please note that I do not favor removing the ENY system. I merely think that we've seen all the effect we're going to see from it, adn that 1) the numbers are still imbalanced, while 2) people still on the high side are unhappy but unwilling to shift because of the friendhip effect.


In fact, your squads willingness to move together reinforces my thesis more than it opposes it. At this point, people are likely to move as social units only.


I like the effect of the current eny/governor effect.  If a side significantly outnumbers the other sides, then it's ability to capture bases is hampered considerably.

I think several weeks is too early to expect much of an effect on squad movement.  Let's take a look in 6 six months.  That should tell the tale.

curly