Author Topic: Turn the friendly fire off!  (Read 1586 times)

Offline SlapShot

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Turn the friendly fire off!
« Reply #30 on: September 01, 2004, 11:39:00 AM »
Quote
Originally posted by whels
if it NEEDS to be here, then punish both sides, not just 1.  BOTH are at fualt, so both should take the punishment.


Come whels ... u must be joking or trolling.

I am D200 off someone's 6 and just about to get a guns solution when you decide to start shooting over my shoulder. While you are shooting over my shoulder, you hit me ... I should be damaged because your a fool ... I don't think so !!!
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Offline Dead Man Flying

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Turn the friendly fire off!
« Reply #31 on: September 01, 2004, 12:14:41 PM »
Killshooter forces realistic flying and gunnery behavior through an unrealistic gameplay feature.  It's not going to change.

-- Todd/Leviathn

Offline BigR

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Turn the friendly fire off!
« Reply #32 on: September 01, 2004, 12:26:29 PM »
I think if someone gets more than a couple pings on a friendly he shouldnt take any damage, but his guns should be disabled for lets say 15 seconds or so. I personally hate killshooter. Last nite we had Outkast dropping F-Bombs over VOX because he was stupid and shot himself down. There should be a penalty, but it shouldn't be taking damage. Disabling your ability to fire for a few seconds would be good enough IMO.

Oh and speaking of VOX....lets please have an easier way to squelch people. Maybe have a key kind of like check 6. If they are in your center view you can just press a button to squelch them and unsquelch them.

Offline Honch

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Turn the friendly fire off!
« Reply #33 on: September 01, 2004, 12:31:06 PM »
Killshooter is an integral part of the Vulcher - Vulchee relationship.

Without Killshooter, us Vulchees would never get any kills!

Offline MrLars

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Turn the friendly fire off!
« Reply #34 on: September 01, 2004, 12:49:59 PM »
KS is needed, ever spawn on the runway only to see a 'friendly newbie' trying to vulch you?

It's happened to me twice in the past few days, kind of comical though.

Without KS I'd have been pissed and he would have been the victim of a retalitory butt whoopin' over and over if he didn't get it.

OTOH, maybe HT should try turning it off, there's not enough 'dweeb hunts' in AH these days.

Offline BigR

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Turn the friendly fire off!
« Reply #35 on: September 01, 2004, 01:16:19 PM »
I think a lot of you guys are missing the point...I dont think anyone is asking for Friendly Fire to be left on while removing killshooter. I think what they are asking for is to disable friendly damage of any kind.

Offline Dead Man Flying

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Turn the friendly fire off!
« Reply #36 on: September 01, 2004, 01:26:22 PM »
Quote
Originally posted by BigR
I think what they are asking for is to disable friendly damage of any kind.


Simply turning off friendly damage (either to another or to oneself) leads to a whole batch of unrealistic behaviors.

-- Todd/Leviathn

Offline BigR

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Turn the friendly fire off!
« Reply #37 on: September 01, 2004, 01:28:16 PM »
Yah, I agree with you. That's why my favorite option would be to disable Guns for a few seconds if you ping a friendly.

Offline HUN

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Turn the friendly fire off!
« Reply #38 on: September 01, 2004, 01:30:30 PM »
There should be no KS between friendly AC and GV.  Last night I was chasing a La7 on the deck-I fired my cannon and got him but a couple of my rounds went through him hitting a friendly panzer and I fragged myself. :D

A2A KS is fine as it is...

Offline Coolridr

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Turn the friendly fire off!
« Reply #39 on: September 01, 2004, 01:36:58 PM »
Quote
Originally posted by HUN
There should be no KS between friendly AC and GV.  Last night I was chasing a La7 on the deck-I fired my cannon and got him but a couple of my rounds went through him hitting a friendly panzer and I fragged myself. :D

A2A KS is fine as it is...


Which is not fair cause an Osti can ping away at frienly A/C and not suffer any damage...tested it once:D

Offline Karnak

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Turn the friendly fire off!
« Reply #40 on: September 01, 2004, 01:44:23 PM »
Quote
Originally posted by BigR
Yah, I agree with you. That's why my favorite option would be to disable Guns for a few seconds if you ping a friendly.

No.  Somebody needs to be taken out of the fight.  If you're guns are just disabled for a few seconds, so what?  You can still make the defender try to avoid you rather than going for a reversal because he doesn't know that you're weaponless.

All things considered, KS as implemented is the best option I think.
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Offline FiLtH

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Turn the friendly fire off!
« Reply #41 on: September 01, 2004, 02:04:19 PM »
I like those ideas about either a couple pings could go by ok but a sustained burst would affect the shooter, or just turn off the guns much like the stick stir control freeze does.

  Dred Im all set on the SA advice thanks. You think I just fell off the turnip truck?...I used to drive that f*&kin thing! :P

~AoM~

Offline DREDIOCK

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Turn the friendly fire off!
« Reply #42 on: September 01, 2004, 03:52:42 PM »
Quote
Originally posted by FiLtH
 Dred Im all set on the SA advice thanks. You think I just fell off the turnip truck?...I used to drive that f*&kin thing! :P


Turnip truck?

No.

Dump truck maybe
 but cetainly not turnips:)
« Last Edit: September 01, 2004, 07:30:27 PM by DREDIOCK »
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Offline DipStick

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Turn the friendly fire off!
« Reply #43 on: September 01, 2004, 04:15:19 PM »
Quote
Originally posted by rabbidrabbit
I thought the idea of instead of taking damage you lose all your ammo to be a great one.

I've said this from the start. It would penalize you by making you reload/land but would not give you a death (esp. if some noob flew up into your stream from 200-250).

Offline ALF

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Turn the friendly fire off!
« Reply #44 on: September 01, 2004, 06:32:47 PM »
Killshooter dows EXACTLY what its designed to do....with amazing effectiveness.  There will always be the occasional issue with killing yourself when a friendly jumps in front unexpectedly...but in all my years here, its 95% of the time in a vulch anyway...when everyone is fighting to get the vulch 1st.

The only problem with KS, is there are occasionally some bozo who parks their m3 or whatever inside a target (be it FH or town) and gets friendlies killed who try and get the base down for capture.

Those issues are few and far between and a little friendly coaching helps avoid these issues.  

What KS does do and it is intended to do is keep you from being able to spray with impunity near friendlies so that:

You cant steal kills from behind someone (especially buffs where they are like a shield for you)

You cant add extra damage to a fleeing enemy in one big conga line.

You LEARN to play the game correctly:D

Ahh killshooter....she is a harsh mistress