Author Topic: Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding  (Read 5209 times)

Offline Zazen13

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Ok, here it is, by popular demand, the key, the secret, the way to consistantly kill at high deflection in an Ostwind. I post this for one reason and one reason only. To make vulching, which is just spawn camping planes with planes, as unpleasant an experience as possible and totally non-viable as a method to pad fighter scores.

Firstly, there's a couple of things to note, always park your Ostwind on concrete somewhere. Secondly, always have your clipboard open and your mouse cursor on the Tower button so you can end mission quickly if you hear ordnance about to plop on your head. Thirdly, learn where to park your Ostwind, in AH2 there's two main places to park it, near the Fighter Hangers, but not too near and near the tower on a small field or near the nexus of runways at a medium or large field for vulcher slaying. In some situations you may not want to park at all, such as when there are no friendly aircraft to amuse the vulchers, in this situation go up and down the runways in 5th gear maintaining a straight line path to make compensating for your own movement as easy as possible.

As far as aiming goes, the core principle is rather simple, some may have already heard me state it. Always fire fully zoomed in. While fully zoomed in a target travelling roughly parallel or perpendicular to the ground at a range of 1k will be hit if kept exactly at the edge of your screen. Therefore a target 500 away should be kept halfway from the edge of your screen to your crosshair. This is the basis for all shots. Now shots off angle you must judge by the aircraft's attitude, speed and size as to how much extra or less to lead it relative to the base amount, always leading in the direction of the target plane's nose. Always lead your target slightly more than you think you should and slightly above to allow for shell drop, and keep your turret swivel motion as smooth and fluid as possible. On large targets and slower than average targets lead a little less, on small and fast targets lead a little more.

Another thing to realize, while an Ostwind shell can technically kill at distances approaching 3k, never ever fire over 1.5k for one simple reason. The smoothing code or whatever, does an adjustment at 1.5k, you will notice a small burp or hiccup in the planes position, so at distances over 1.5k you are not actually seeing the plane where it really is. You'll notice this effect on bombers, it is espeically pronounced with the drones in a formation. I almost never shoot beyond 1.2k on anything that isn't just coming directly at or away from me. The 1k distance is really where you want to be firing, it's the key to accurate deflection shooting in the Ostwind.

To sum this up really simply:

1k away = target at the edge of your visible screen.
750 away = target is 3/4s of the distance from crosshair to edge.
500 away = halfway from your crosshair to the edge of screen.
250 = 1/4 the distance from your crosshair to the edge.

This only works if you are Fully Zoomed in! (of course you do your scanning un-zoomed) I also recommend being fully Page-Up'd by default.

Hope this helps! Death to vulchers!

Zazen
« Last Edit: September 04, 2004, 11:20:13 PM by Zazen13 »
Zazen PhD of Cherrypickology
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Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Karnak

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #1 on: September 03, 2004, 04:37:59 PM »
Why the big deal about denying the enemy a kill on you?  Isn't it more impartant to keep shooting for as long as possible?
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Offline Octavius

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #2 on: September 03, 2004, 04:46:40 PM »
" /.ef  "  seems faster than clicking. :)
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Offline AWRaid

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #3 on: September 03, 2004, 04:46:59 PM »
because it makes you more of a sweetheart if you deny the enemy a kill.:P


Instant tower should be removed totally.
-Raid


<S> SDShill <S>

Offline Zazen13

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #4 on: September 03, 2004, 04:54:03 PM »
Quote
Originally posted by Karnak
Why the big deal about denying the enemy a kill on you?  Isn't it more impartant to keep shooting for as long as possible?


I enjoy denying the enemy a kill almost as much as killing him, if it's not important to you that you get wacked, don't worry about it. ;) The whole idea is to make the would-be vulcher/porker's existence as miserable as you possibly can. Seducing him into dumping his ordnance on you only to have you vanish and deny him a kill furthers that agenda. ;) It especially irritates him when you 'vanish' and land 7 of his freshly killed squadmate's pelts in the process. ;) It's all about giving the vulching bastidges the 'middle-finger', that is why I nickname my Ostwind, "The Angry Middle Finger of God" (the gun kinda looks like an extended  finger).:aok



Zazen
« Last Edit: September 03, 2004, 05:04:15 PM by Zazen13 »
Zazen PhD of Cherrypickology
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Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Karnak

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #5 on: September 03, 2004, 05:03:58 PM »
Oh, I'll do all I can to avoid being killed, but I stop short of using (abusing?) game mechanisms to rob the enemy of a fairly earned kill.
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Offline Zazen13

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #6 on: September 03, 2004, 05:04:59 PM »
Quote
Originally posted by Karnak
Oh, I'll do all I can to avoid being killed, but I stop short of robbing the enemy of a fairly earned kill.


Like the fairly earned kills he's getting on your teammates as they spawn at predictable places  and before they can even taxi down the runway?

Zazen
« Last Edit: September 03, 2004, 05:12:29 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Karnak

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #7 on: September 03, 2004, 05:13:06 PM »
That is part of the game.  If they don't try to take off of a base that is fully capped they won't pad his score.  In order to take a base and still have it useable for offensive operations the attackers must supress the ability to take off without destroying the FHs.
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Offline FiLtH

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #8 on: September 03, 2004, 05:27:27 PM »
If its in the game...its in the game.

~AoM~

Offline Zazen13

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #9 on: September 03, 2004, 05:31:13 PM »
Quote
Originally posted by Karnak
That is part of the game.  


The point is, denying him the kill by ending mission and disappearing magically is as valid as him getting a kill by shooting a plane that magically appears at a predetermined spot out of thin air. It's all within the design of the game. It's ludicrous to just sit there as he places an egg on your head when you have another option.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Karnak

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #10 on: September 03, 2004, 05:54:11 PM »
Do you think that bailing out of bombers before the fighter can get to you is fine?

How about pulling your modem/network line so as to disco?

Why not?  It is the same action.


Do whatever you like, but I reserve the right to think it silly and gamey.
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Offline Zazen13

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #11 on: September 03, 2004, 06:23:01 PM »
Quote
Originally posted by Karnak
Do you think that bailing out of bombers before the fighter can get to you is fine?

How about pulling your modem/network line so as to disco?

Why not?  It is the same action.


Do whatever you like, but I reserve the right to think it silly and gamey.


Playing with your modem line is different, that is not accomodated by the user interface of the game. That is manipulating your hardware to circumnavigate the game controls and avoid an undesirable outcome. Bailing in bombers however, still awards the kills to the pursuer and is legitimate although stupid when you can man your guns instead, the only thing the pursuer would not get is perk points.

I checked your statistics, you have 1 kill in an Ostwind in 5 tours, with very little total time played (you've played only 26 hours in the last 6 months! or just over 4 Hrs/Month only 1 hour a week!) So, I doubt any of  this has alot to do with you or how you play (or don't play) anyways. This post was geared more toward those who hate vulchers and porkers and enjoy field defense, like myself.

Zazen
« Last Edit: September 03, 2004, 06:47:55 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Chortle

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #12 on: September 03, 2004, 06:32:18 PM »
Sorry, I dozed off after 'OK...'

Offline Zazen13

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #13 on: September 03, 2004, 06:43:03 PM »
Quote
Originally posted by Chortle
Sorry, I dozed off after 'OK...'


You haven't flown in two months, one would think even you'd be bored enough to read it. ;)

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Karnak

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Aiming In Ostwind: An End to Vulching as a Viable Method of Score Padding
« Reply #14 on: September 03, 2004, 06:51:06 PM »
Zazen,

Bailing from the bomber only awards a kill if you wait until the fighter is too close.  I have had B-17 pilots bail as I closed and got no kill.  It was at high alt and had just entered friendly airspace so I doubt it had been hit by another player and if it had bailing would have made no sense.
Petals floating by,
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