Is there any way this could just get removed until we get a better model for it? As it is now, it's just a joke. For instance today I'm flying through an enemy zone at about 15,000ft and I start taking fire from a flak battery. So i jink a bit as I'm flying through and don't get touched. About 2 minutes later I see an enemy bomber below me, so I roll over and dive down to about 5000ft, and nail him. I've now gone from 15,000ft at 350mph to 5000ft at 550mph heading the opposite direction and the flak still has me bracketed. I then zoom back up to regain my altitude, and right as I peak and reverse direction - BANG. Back in the tower, no one awarded the kill for my death.
So let me get this straight. A battery of 88mm Flak can't score a hit on a target moving at a fairly steady course and speed, but as I start violently manuevering it can easily track me, while still maintaining maximum rate of fire and score hits!?!?!?!
Remember that the lead gunner would be using either a predictive sight or Radar to determine my altitude, course and speed (which would take a couple seconds at least to determine for a target moving in a straight line at constant speed and alt), who would then give that information to the men handling the gun (this would take another couple seconds at least), who would then aim the gun (another couple seconds just for small corrections, and it's unbelieveable that they could traverse their 88 fast enough to keep on a small fighter doing aerobatics) and finally fire. Note that it has now been probably 5-10 seconds since they took a measure of the targets range speed and altitude, and it's going to be another second or two before the round reaches the range it was fused for and explodes. If the target changed course, altitude or speed at any point during that sequence, the chance of a hit should be right about zero. And this is assuming that the initial range taking was correct, and that the gunners sighted their guns perfectly! No wonder thousands of rounds were expended just to bring down one bomber flying straight and level.
As it is now in the game, they only time it ever seems to hit you is when you are in a dogfight. Besides the fact that it is totally unrealistic that it can track you like this, it really detracts from the game when you are busy fighting an interacting with other players, and the AI just randomly decides to kill you. Most of the time when you aren't even attacking the objective it protects.