Author Topic: Want A Reset??  (Read 263 times)

Offline Sunchaser

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« on: January 06, 2001, 12:32:00 PM »
SURRENDER!

That is the only way to guarantee you get out of the hole you are in fast.

After the last two weeks of crying on the open channel and on the board about the unfairness of it all and last nights fiasco trying to reset the Rooks, that is the only solution I can think of.

Personally, while playing at war in the main arena my philosophy is: Get one side in a deep hole, keep him there if you can and take as much stuff and as many sheep as ya can from the other side.

Two countries or ten, all are enemies and world domination is the goal.

The preceeding is only my opinion and if it upsets you, you ain't got enough real problems and should indeed consider yourself fortunate.



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When did they put this thing in here and WTF is it for?

Offline -duma-

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« Reply #1 on: January 06, 2001, 12:59:00 PM »
Er, even if you didn't intend it, you may well have a good point... why not implement a 'surrender' vote? If the majority of players agree... the reset takes place. Might be an easy solution to the general down-to-two-fields complaining.

Offline AKDejaVu

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« Reply #2 on: January 06, 2001, 01:31:00 PM »
This would just be another feature that would be gamed.

I've been flying with countries that have been down to two bases before... and have found that whenever someone says "lets surrender"... there are 5 people that jump all over him and somehow manage to organize the troups to turn the tables.

How about this.. allow a surrender... but it clears all the perk points for anyone that votes yes.

AKDejaVu

Offline -duma-

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« Reply #3 on: January 06, 2001, 01:35:00 PM »
How do you 'game' something that's democratic by definition? And why penalise those who surrender?

If necessary, only permit it when less than 3 fields remain.

Offline NUTTZ

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« Reply #4 on: January 06, 2001, 01:39:00 PM »
AK, I know you ment well saying this , but re-read your last line. This will INSURE 2 teams gang on one, In FACT it promotes it.

NUTTZ

 
Quote
Originally posted by AKDejaVu:
This would just be another feature that would be gamed.

I've been flying with countries that have been down to two bases before... and have found that whenever someone says "lets surrender"... there are 5 people that jump all over him and somehow manage to organize the troups to turn the tables.

How about this.. allow a surrender... but it clears all the perk points for anyone that votes yes.

AKDejaVu


Offline AKDejaVu

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« Reply #5 on: January 06, 2001, 01:40:00 PM »
OK.. so.. now you have to make "less than X bases left" rules.  Suppose a country is down to 4 bases... what is easier.. let the 4th get captured then surrender for the reset.. or fight back?

That is gaming the game.

That is what adding extra vote features brings to the arena.

As for why to strip perk points.. well if its a surrender.. you get more than you give up by doing it.  There should be some penalty.  Surrender should have costs associated.

AKDejaVu

Offline AKDejaVu

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« Reply #6 on: January 06, 2001, 01:49:00 PM »
 
Quote
AK, I know you ment well saying this , but re-read your last line. This will INSURE 2 teams gang on one, In FACT it promotes it.

Promotes what?  The gang-banging will continue regardless of what rules you impose.  It is in most people's nature to do whatever is easiest and makes your stats look best.

Its not HTC's fault that this is occuring in the arena.  Its not something that manipulating the scoring system/surrendering/perk points is going to fix.  Why people find a 20:5 engagement fun is beyond me.  But they do.. and they always will.

<S> to those that buck the trend and try to maintain some resemblance of fair play.  When you guys are on and working it really shows.  Unfortunately, you are in the minority these days.

AKDejaVu

Offline Tac

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« Reply #7 on: January 06, 2001, 01:59:00 PM »
"and why penalise those who surrender?"


'cuzz ze cowards should be shot and thzeir corpzes fed two ze dogz!!


A surrender vote is a good idea just to stop situations like last week's 8 hour vulch on the last 3 remaning rook airfields. Vulched by both sides while the knights and bish rarely fought each other. Free perk planes when countries are down to their last bases is a great idea. nothing like seeing swarms of 262's going after the gangbangers... sort of like it happened in the real war.. the kraut jets only served when things were about to end  

Offline CavemanJ

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« Reply #8 on: January 06, 2001, 09:34:00 PM »
 
Quote
Originally posted by Tac:
A surrender vote is a good idea just to stop situations like last week's 8 hour vulch on the last 3 remaning rook airfields. Vulched by both sides while the knights and bish rarely fought each other. Free perk planes when countries are down to their last bases is a great idea. nothing like seeing swarms of 262's going after the gangbangers... sort of like it happened in the real war.. the kraut jets only served when things were about to end  

And then you watch an 8hr vulch turn into a 16hr vulch.  Only way to prevent a side holding a country down to vulch would be air starts for the perk kites, and I really dinnae think that's a good idea.  I mean, really, who is gonna cause a reset when you see all these free kills on Me262s that are trying to take off and you can vulch'em for days and rack up some serious perk points of your own.

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« Reply #9 on: January 07, 2001, 04:19:00 AM »
We just need two things.

Perk points for winning the war (and something to spend them on).

Free access to perk planes for when vastly outnumbered, which is why the Rooks have been getting beat down all weekend.  They're outnumbered 2 to 1.

Give me a 163 Komet when I have to go up against 2 to 1 odds.  It ought to make the playing field level again.

Hans.

Offline Sunchaser

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« Reply #10 on: January 07, 2001, 10:05:00 AM »
POINTS and PERK PLANES!

Whatever happened to just fly and try to stay alive!

AH seems to be rotating to a game where the only thing that matters is points and who has how many.

Where do the perks kick in for the underdog?
Will the availability be based on country numbers or country fields remaining or what?

If my country has 40 guys and you only got 30 do you get 30 262s?

There are way too many variables involved here and it will be a huge mess.

Rewarding points for winning the war might be an incentive for many but it is not a good idea to go that route.

By SURRENDER! I meant simply pull back and let the field fall and get your reset.

Or do not and take your lumps and if that results in what you consider a 16 hour vulchfest, you are probably right.

I have seen more of what I consider "vulching for points" since 1.05 and I feel it will only increase.

This issue is a tough one.



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When did they put this thing in here and WTF is it for?

Offline Mayhem

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« Reply #11 on: January 07, 2001, 10:20:00 AM »
First off if you ever look at the map who ever has the north continent has it made they have both thier ports on the mainland in easy to defend areas. the other two countries have their ports right next to each other.

Second the three way war is one of the worse things ever ripped off of Air Warrior. least warbirds (Another Air warrior rip off) had enough common sence to put another country in. seems these days we can't keep the numbers even close to even.

third the perk points is the stupidest idea I've heard of since new coke. One it favors the geek with no life that plays 16 hours a day 7days a week. those of us with jobs and lives would be lucky to get withing the top 50. I also noticed I get dam near as many points when I die as I do when I land my kills. witch means if youhave enough time you can make lots of suicide missions and score #1. I haven't seen anything yet to spend so called perk points on so the only thing there good for is rank. Want to make perk points good for something then award them for landing kills mission after mission or for kill ratio. Iam waiting for them to put in bonus rings you can fly threw to get a 100 bonus perk points and power ups in the game I figure thats next.

AH just became Dweebville like Quake and battlenet.

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Offline Lance

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« Reply #12 on: January 07, 2001, 10:44:00 AM »
 
Quote
Rewarding points for winning the war might be an incentive for many but it is not a good idea to go that route.

Why exactly is that not a good idea?

The best two ideas I've seen are having a perk point multiplier for missions and giving country's a perk point bonus for winning a war.  As it is, the only incentive to beating down a country is so that it is easier for you to keep beating them down.  Several times I have seen people respond to a call for finishing off a country with "Why would we want to do that?"  It is a damn good question with as yet no good answer.

Gordo

Offline SKurj

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« Reply #13 on: January 07, 2001, 10:46:00 AM »
I noticed you mention the landing modifier mayhem.  I am in agrement with you there.  The landing modifier needs to be increased such that the players that do manage to land get some real benefit for doing so.
I flew AW ALOT, you could fly 1000 sorties, die most of the time, and not come anywhere close to the points score of a player that flew 200 got a lot of kills and landed them.

1.25 modifier for landing seems tooo small.
Oh yeah...
Attacked A59 last night, shot 1 ack, 2 ammo bunkers, and the Radar, flak came up shot me down.  I got 4 points (all as fighter score mode, don't see a point to using attack)  sank a ship with a torp a few days ago, 1 pt...

I'm sure the system will get tweaked over time.  It certainly needs it.

AKskurj

Offline Maverick

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« Reply #14 on: January 07, 2001, 06:59:00 PM »
Sunchaser,

You have an idea but getting a surrender from the entire team isn't likely. I think there is another possibility.

I think the arena should reset on a random number of fields for a low team. By that I mean that when one side gets down to somewhere between 2 to 5 or 6 fields (including ports) that the arena will reset automatically. This will hold down the gangbang actions that regularly occur here in the MA. No one team will have to stay at the bottom of the barrel for a protracted period of time while the enemy force just caps the last 1 or 2 fields you have to fly from. It should be simple to code in for the arena.

Mav
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