Author Topic: Possibly bad news for building battlers  (Read 937 times)

Offline Furball

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Possibly bad news for building battlers
« on: September 07, 2004, 03:27:24 PM »
with regards to ENY debate

Quote
Originally posted by hitech
While what your asking for would be extreamly difficult to implement. One thing I had been thinking about over the week end is changing the hardness of all targets with the balance ratio.
And adjusting Ack lethality based on numbers.

HiTEch
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Offline BlueJ1

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Possibly bad news for building battlers
« Reply #1 on: September 07, 2004, 03:29:33 PM »
aww jeez. The whineometer wont beable to handle this now.
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Offline JB73

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« Reply #2 on: September 07, 2004, 03:29:34 PM »
that sounds great!

hoards would be able to vulch easily, and defenders could pork ord  troops easier.

where did HiTech post this?
I don't know what to put here yet.

Offline whels

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Re: Possibly bad news for building battlers
« Reply #3 on: September 07, 2004, 03:46:12 PM »
Quote
Originally posted by Furball
with regards to ENY debate


And adjusting Ack lethality based on numbers.

HiTEch >>



LOL  ack is leath now? lol

i see single planes making 5 to 10 passes over fully acked fields
and keep flying to rtb.

thanks for more ack, but it needs more accuracy, single plane can still deack a field, field/CV acks a joke as it is now.

Offline Furball

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Possibly bad news for building battlers
« Reply #4 on: September 07, 2004, 03:50:56 PM »
Quote
Originally posted by JB73
that sounds great!

hoards would be able to vulch easily, and defenders could pork ord  troops easier.

where did HiTech post this?


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Offline Zazen13

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Possibly bad news for building battlers
« Reply #5 on: September 07, 2004, 03:59:51 PM »
I actually like the idea of making buildings harder. I don't like the idea of making ack more lethal to one side or another though, I think that's just a little too 'out there' realism-wise. But, from a realism point-of-view harder buildings could abstractly equate to the side on the defensive 'digging-in', re-enforcing critical structures and hard-points. This would also making flying Bombers more meaningfull as alot more ordnance would need to be delivered. As it is now the entire MA is and has been VERY Jabo-centric in this regard.

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« Last Edit: September 07, 2004, 04:14:31 PM by Zazen13 »
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Offline Furball

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« Reply #6 on: September 07, 2004, 04:03:38 PM »
oh no.. i just had a terrible, terrible thought...

what would that do to AI 88's?

go above 3k anywhere on map tower.
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Offline Karnak

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« Reply #7 on: September 07, 2004, 04:23:55 PM »
I really don't like this idea.  All the players should be working with the same numbers.  An ack is an ack is an ack.  A P-38L is a P-38L is a P-38L.
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Offline jamusta

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« Reply #8 on: September 07, 2004, 04:31:09 PM »
Manned 88's would do the trick against vulchers. Say 3 per field?

Offline DREDIOCK

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« Reply #9 on: September 07, 2004, 07:07:42 PM »
I still prefer the logistics ideas as they would be more based on realism But.
Hmm interesting concept. Might even have some merit gameplay wise.

Wouldnt stop the hordes from ganging but would more then likely slow down the steamroll to some extent.

Might be worth a trial test.
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Offline Flayed1

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Possibly bad news for building battlers
« Reply #10 on: September 07, 2004, 07:43:38 PM »
I'm not shure about more leathal ack although I think the ack is very inacurate especially for the amout of it flying tward my plane, I have been able to deack an entire medium base with a P51D with only the 50 cals.
But hardening biuldings could help. I for one would love to see more bombers flying over to take out a base, rather than the normal jabo only raid that we see now. A good bomber jabo combo would be nice to see as well as to fly in.
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Offline DipStick

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Possibly bad news for building battlers
« Reply #11 on: September 07, 2004, 08:37:00 PM »
Have to agree with Karnak on this one. A hanger, etc... should take a certain llbs of bombs to knock out period and an ack should have the same killing power / distance no matter what side your on.

Offline Grimm

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Possibly bad news for building battlers
« Reply #12 on: September 07, 2004, 09:09:55 PM »
I dont know,  

Why not add things to make it fair.

Like maybe a Rook Freeze Ray Tractor Beam to steady the warpy targets.

or

A Bishop Altitude inverter,  It switches the altitude of the enemy in relationship to yours,   Always be higher.

or

A Knight Multiplier,   It creates extra of yourself so you can be several places at once saving the empire from the hordes.

or

A HTC Lighting Bolt Generator,   It strikes down pesky BBS Guys as they Ty......  BZZZZZZZZZZZZZZZZZZ....

;)

Offline Edbert

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Possibly bad news for building battlers
« Reply #13 on: September 07, 2004, 09:19:16 PM »
Quote
Originally posted by Grimm
I dont know,  

Why not add things to make it fair.

Like maybe a ...

 

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Offline Ratnick

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Possibly bad news for building battlers
« Reply #14 on: September 07, 2004, 09:19:45 PM »
Just a question - is any of this really designed to stop the hoardes from ganging or to give the grossly out numbered side a better chance against the horde? I didn't think the idea was to get anyone to switch sides and I'm sure this idea won't either. It will adjust game play to try to balance the fight when one side has superior numbers.

Okay so you have 30+ pilots log off before your bombers drop ord - once that's done they can log back on and take the field?

I do like the concept - this is a program after all, with a number of variables.  Need more ideas.