Author Topic: perks  (Read 600 times)

Offline Arty

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perks
« Reply #30 on: February 16, 2001, 12:39:00 AM »
Not that it matters, but I am really for the get 2 free planes a day, pay for the rest idea. I suck at this game, but enjoy it. I'll probably never get any better at it than I currently am, but I do pay my money. So in my mind the whole "you didn't earn it" argument doesn't work. I earned the 30 bucks a month to play the game. I think I ought to get to try the uber perk planes once in a while despite my suckage. So there :-P

Arty

Offline Voss

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perks
« Reply #31 on: February 16, 2001, 12:46:00 AM »
I've always liked you Pak!  

The only thing I have against the perk system, as discussed so far, is the fact that it conflicts with my squads agenda. I say conflicts, but without the perk system being in place it is really hard to say. As I understand it, though, in establishing Air Superiority as our goal we will be missing out on the juicy perk targets. Fighters do not seem to be awarded the best perk points, unless they are in attack mode. I don't think we should be penalized for preferring one style over another. Will turn fighters get more points/time? I think so.
  It is my feeling that some sort of formula needs to be implemented that will level the kills/time with kills/death, so that pilots flying for life will not lose out (perk-wise) to guys that don't mind dying in those free-for-alls.
  This is not to say that anyone in my squad *can't* fly in a turn-n-burn mode. It is against our approach, though, and I don't think our methods should cost us the benefit of perk rides. I am all for the perk system and can't wait to see the full implementation of it. I do not want to have to fly more hours to achieve the same benefits, though. It won't modify our approach, though. It just won't make us happy and I don't want any of my squad to be disenfranchised with AH because of the slant toward turn fighting.
  However, if we have to be 'perk-hunters' in order to achieve success, so be it. We are, after all, more than willing to give HTC the time it takes to get the system in place and working within their ideals.
  There are other things which have drawn my concern. AH is, to date, the best sim available. I do see disparities, though. Why, for instance, can I spin a P-51 below 9k and get it out before impact? Why can I launch troops from a humpty-bump manuever? Why does the B-17 turn level with full rudder and cross-aileron? I think these things are more questionable then a perk system which is not yet fully realized, but I can live with it in the interest of gameplay.
  If the new system runs off a few whiners, what's it to me?  

...-.-

[This message has been edited by Voss (edited 02-16-2001).]

nonoht

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perks
« Reply #32 on: February 16, 2001, 02:46:00 AM »
 
Quote
Originally posted by hblair:

Is the arena balanced now? If so, I want us to do a duel, I'll take the P51, you take the Machi 202. Coalt merge.

   

now you'll have Me262   vs   Machi 202    interesting  no ?

[This message has been edited by nonoht (edited 02-16-2001).]

Offline hblair

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« Reply #33 on: February 16, 2001, 10:01:00 AM »
My point is that a well flown P51 will kill an equally well flown 202 in almost all cases.

Offline Westy

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« Reply #34 on: February 16, 2001, 10:07:00 AM »
 There is nothing fair nor socialist about online WWII Aircombat or any other online competative game.  There will never be a level playing field in an online game unless it is just you and a host of AI. So get used to it and stop having these brain farts over something not even in production yet.

  -Westy

lazs

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« Reply #35 on: February 16, 2001, 10:54:00 AM »
hblair... my point is that.... in the 51 vs machi scenario.. the machi guy is in it by choice.  If he doesn't like the way it is turning out he can grab a 51 or a Hog or whatever till he finds the best counter...For him.  See the diff?   I sorta believe that the 51 is outa place in the current arena as is tho.

pak... you are a broken record... "give it a chance"  I and others have laid out the reasons why perk is idiotic, unfair and unworkable and IMO totally unnecessary.   You, on the other hand have not countered one arguement with anything more worthwhile than "give it a chance"  

sheesh.... I've never amputated my own toes in order to build character and develop a distinct walk but you would have to come up with a better reason than "give it a chance" to get me to do so.   Try to be your own man pak.... learn to stand up on your hind legs a little!
lazs

Offline Tac

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perks
« Reply #36 on: February 16, 2001, 11:39:00 AM »
My view:

Perks are good. They add cool planes in a very limited way.

If a perk plane cost 100 perks or more, you will only see a player in one once a week! HTC has hinted that a perk may cost 500+ perkies, so that makes it.. once every month (and I hate that).

That you dont play 24/7 and dont have the chance to get as many perks? Bohoo, you will have to stop upping in that 109g10 or Chog to get some perkies... a good pilot in a 109g2 or f or even in a zeke can get 4 or 5 perk points a sortie (or even more). What does this mean? We will see lots more varied, mid/early war planes out there shooting the crap outta chogs, and the 24/7 pilots that SUCK and CHOG & n1k all day long wont get as many perks as you, the 2 day per week flyer in the early mid/war planes. Result, the dweebn1k and the good pilot have a good chance of ending with the same amount of perks at the end of the week.

I can fly a n1k or chog all day and barely get 30 perk points. I can fly the P38, 205, zeke or 109g2 for 5 hours and get 50 perks. So stop whining that 24/7 flyers will get more than you will. Good pilots 24/7? Heck, you will see them in the 262 more often, thats all... and those 24/7 pilots are not very common.

Plus, the perk system is not even implemented, wait until you see it working, then whine/suggest stuff.

This subject has lost more credibility than rosseanne's sex appeal.

Offline Kieren

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« Reply #37 on: February 16, 2001, 11:58:00 AM »
How's this?

I suggest you take both hands, cross your chest, clasp your hands onto your arms and get a grip.

Not everyone is worried about others getting stuff they won't. Some worry about a style of play dying. It may be a realistic concern or not, but that doesn't make it less legitimate.

I am in the "wait-and-see" camp too, but the fact is I won't be forced to play strat if it can't fit into my lifestyle. What will happen is I will be driven out of the game. Call it a whine if you like.

lazs

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« Reply #38 on: February 16, 2001, 12:07:00 PM »
tac... if each player only gets a perk ride once a week that would pretty much guarentee that there were perk planes spoiling an otherwise balanced arena at all times... I don't care for em anyway so there would be no advantage and a large disadvantage to me.

If they were so rare that I only seen em once in a great while..... Whats the point for the ones who like em?  Even at one sortie a week they would be vastly better off with a "uber plane day" at the end of each tour If.... All they wanted to do was fly these planes but...

I contend that that is not the case.  I contend that the perk cheerleaders are only interested in flying perks if they can fly em against easy targets.   I also contend that they want the "perk" points to change the focus of the game from it's current free for all to a more organized and boring form of everquest.   I also believe that they know that they have to "force" people to fly the way they prefer or it just won't happen.   They can't cajole people into taking strat seriously so they want a "perk" system to give em the carrot and stick.   It appears that they have won this round and that the guys in action crowd have lost this one.
lazs

Offline Torgo

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« Reply #39 on: February 16, 2001, 01:41:00 PM »
 
Quote
Originally posted by Tac:
If a perk plane cost 100 perks or more, you will only see a player in one once a week! HTC has hinted that a perk may cost 500+ perkies, so that makes it.. once every month (and I hate that).
[/b]

I got 600 fighter perk points in the three days after the beginning of this tour :-) I flew a lot, but definately not around the clock.

I've gotten 100 perk points in an hour.

My pots had gone so bad I simply couldn't hit anything air-to-air, so I decided to screw it and just bomb factories in a P-47 for perks (which I could still do.)

Unfortunately, my joystick pots finally deteriorated to the point where I coudn't even strafe, so I've stopped AHing till my new pots from CH come in (hopefully soon :-)


[This message has been edited by Torgo (edited 02-16-2001).]

AKSeaWulfe

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« Reply #40 on: February 16, 2001, 06:22:00 PM »
Second guessing stuff is so cool. Especially when it hasn't even been shown to us yet.

Kinda like...
<sarcasm>
Hey I bet cold fusion sucks even though we don't have a working fusion generator yet. I'll bet coal power plants are 500x better and more economic and environmentally safe. What do the scientists know anyway? Who told them I wanted fusion power? Who gave them the power to try something new? I want my gas powered 220watt generator that sits outside on my pickup's flatbed.
</sarcasm>

Nevermind it's not even implemented yet in a useable way, lets just grab a box of tissues and cry our lil' eyes out over the whole mess so we don't have to try something new.
-SW

AKSeaWulfe

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« Reply #41 on: February 16, 2001, 06:24:00 PM »
NT

[This message has been edited by AKSeaWulfe (edited 02-16-2001).]

Offline hblair

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« Reply #42 on: February 16, 2001, 07:04:00 PM »
lazs, it's the free enterprise system at work here, bust your butt, get your perk ride.

No biggie.

The world's not gonna end.