Author Topic: simmer/gamer...community  (Read 2879 times)

Offline airbumba

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Re: Re: simmer/gamer...community
« Reply #75 on: September 12, 2004, 02:09:44 PM »
Quote
Originally posted by jpeg
I agree with pretty much all but I have to comment about your point a.

What constant upgrading need is there for this game??

It's not like a new version of the graphics engine comes out every few months.

AHII was in beta for how long? About 8 months? That's plenty of time for people to save up $150-300 for an upgrade (if they didn't want to build/buy a new PC). Actually AHII was announced well before the beta came out, so people had plenty of time to upgrade.

I was actually hoping for even a better graphics engine, I feel I was cheated out of it because a lot of people refused to upgrade and HTC had to keep that in mind.

If someone has a  situation that doesn't allow them to save money to do an upgrade in over a year in future then I really don't think they should be spending the 15/month to begin with.


I was just relating to the fact that a simm never needs upgrading to keep acting like a simm. I could still use MS Flight Simm on that old P90, and it'll still do all that it did then. If I use the simm truely as a simm, I just gotta change the dynamics of the simm and voila a new situaution. An example , take the 172 into gusty situations and try landing on runway 25 with winds from 300@ 40knts, no upgrade just a modification of the simm parameters. AH  offline can be used like that, to some extent.

I'm just giving an extreme example here, of course if you want to 'play' a simm, upgrading will always be needed. I do also agree that the AH demands on machinery spread out since it's start is min. , next to other 'games'.
I used to be a fatalist,
but that part of me died.

Offline beet1e

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« Reply #76 on: November 20, 2004, 04:50:05 AM »
Doh - I agree with Mars01! - Great thread, Airbumba, and interesting followup posts. I don't know how I missed this one at the time.

I'm interested to know what direction this game is going, especially in light of recent postings, and found this one by doing a search on "arcade" and "gameplay". (Found 66 posts, by the way)

Gamer v simmer indeed. One of the things that Grimm's posting about AirVenture (and how few people knew of it) reminded me of was the guy who introduced me to flight sims. He put his plane into a spin, and recovered from it using some technique unheard of in RL. When I pointed out that his method was not what I had been taught in RL (and had had to demonstrate to get my gliding ticket in the UK), the surprise was not that this guy didn't know, but that he wasn't even interested.

Oh well, it's an old thread now, with long posts, but I read all of it and I'm glad I did. All.

Offline Ghosth

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« Reply #77 on: November 20, 2004, 09:45:22 AM »
I'd have to say there is some of both in all of us. Sliders get changed & reset on a graduall basis.

As for the online personality thing I think we make up our own rules as we go along. My online persona is virtually identical with who I am in real life. He's just a lot nicer, and has a lot more courage.

There have been times when I was flying through clouds watching the sun rise that the feeling of "being there" was absolutely perfect. Same again for some of the scenarios & squad ops I've seen. Big bomber boxes with high escorts, high 109s & 190's slashing through. Flak going off, as planes struggle to stay aloft in 20 + k of alt.

Man it was just like some of those paintings you see. Only it was happening! And I was a Part of it!

Then there is the main, chessboard pieces, land grab, horde, vulch, cuss,
crushed ego's & all.

Why is it people forget that in a flight sim/game EVERYONE dies?

That even if your flying the best that you've ever flown, you can be ambushed by a group you didn't see coming. Or get hit by a lucky snap shot.

Yes its frustrating, if ONLY I'd been able to ..............


Anyway I wander.

Good thread!
Rock on HTC!

PS I've been to OshKosh. It was TOO frickin big, too damm crowded, too hot, too noisy and WAY too dawgone exciting.

Seeing acres of warbirds all neatly lined up by type. Hundreds of thousands of light aircraft crammed everywhere imaginable.  Well it was a trip, and I agree everyone into aviation needs to go.

Daddog, Ozark, Dhog.  Those were shinin times.
« Last Edit: November 20, 2004, 09:50:00 AM by Ghosth »

Offline Panman

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flyin
« Reply #78 on: November 20, 2004, 10:42:22 AM »
Grimm, Did ya know that Rockford had the chance to become the home of the eaa fly-in? But they blew it and Oshkosh became the home for it. I,ve been to fun&sun. Had a blast.If you ever get the chance check out Flying Tigers in Kissimmee. Last time I was there they were restoring a B-17, F4u, & a 190a5. Right next door you can fly a T-6 , which I did.What a blast. Also I have a bother that works for the rotary air force that works all the eaa fly-ins.

                                                    Panman

Offline Speznaz

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« Reply #79 on: November 20, 2004, 11:35:45 AM »
Great Post, Airbumba

Offline LtPillur

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« Reply #80 on: November 20, 2004, 05:42:22 PM »
Quote
Originally posted by Grimm
I will try to explain myself better and not quite as cripticly.  

The Meca of Aviation if you will is AirVenture at Oshkosh.   The fact that I was asked even backs up what I believe.  It is the largest event of its type in the world,  featuring thousands of aircraft and nearly a million visitors each year.   Its a week long event.   Anyone that flys, wants to fly, builds,  researches aircraft all know and most dream of attending.  

Iv often wondered wondered why AH has never reached out to this huge opertunity to be exposed to so many potential customers.   Many other Sims do.   Perhaps its because AH pilots mostly come from Computer guys,  not aviation guys.

I would guess most AH Pilots are CyberPilots first,  Aviation enthusists second if at all.    Nothing wrong with that.  

So,  As we debate weather guys are Simmers or Gamers,  AB said they were all Aviation Fans.   I propose that majority are really Simmers and Gamers first and formost.   They spend hours and hours honing skills and learning their cybercraft.    I would bet that spend much less time doing actual aviation things.   Doing what you enjoy is important.  

I like to think I fit somewhere in between but I probably am more a computer guy than not.  I get airborn whenever possible,  Iv been to most of the major A/C sites around the country a few overseas,  and Oshkosh is a must each year.   Yet I also Fly AH whenever I get some free time and enjoy it alot.  

To conclude,   AH pilots are Gamers and Simmers.    Some are Aviation fans.


I too did not understand your "mecca of airshows" comment. Because for me the "mecca" is the Paris air show. Not Oshgosh. Maybe as Wisconsiner it becomes obvious that EAA has the biggest and best (former Kenosha guy here). It's arguable. I've gone to Oshgosh for years (since 1971 to give my approximate age away). I am absolutley NOT a computer guy. Flying is a gift from God himself. I found out about this sim/game/fascination because I was interested in WW2 aircraft and found this site a year ago. I also like it because I cannot loop my B-26 in real life. When I first came here I thoiught I'd find more pilots or student pilots then I did. I was actually surprised to find this not to be the case. Anyway it's still fun.
Peace
Pillur

Offline DrDea

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« Reply #81 on: November 20, 2004, 05:43:43 PM »
quote:Originally posted by Westy
    ...

    1) ...want to feel like they are in WWII. And act like a pilot.

    2) ...want to learn all about ACM and the best way to fight aircraft.

    3) ...want to win the war (fight).

    ...

Ya forgot 4)  Will do any and everything to win at any cost. This is the "Gamer Lamer" type.They rant on open channels when they get killed asking how anyone could be better than them bla bla bla.You know the type.This type does more damage to the community than anything.Its the up and coming me me me me me me me Quake mentality thats taking over.
  Simmers still have a somewhat good game,but the gamers are turning it into a nintendo.
The Flying Circus.Were just like you.Only prettier.

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Offline stantond

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« Reply #82 on: November 20, 2004, 10:05:53 PM »
Am I a gamer?  Am I a simmer?  Is that so important?  The claim made by the PBS show has Gamers wanting to control  the game and Simmers their environment.  My experience has been that players want to control the way I play.  Maybe because they don't control the game but they subconsciously want to?

It is the spirit of the game that matters (to me).  Is the real goal to hoard and gang with cannons and supper killer bombers to take land?  Or is the goal to allow players to fly aircraft that meets their expectations of realism?  The inclusion of a GV world fits more in the former category, not to disapprove of anyone who GV's.  There are some who really want a tank battle.

I have floated in and out of AH over the years because of the land grab, anything goes,  f**k you even if your
helping, community spirit!  If your not playing the game *my* way then you are a dweeb and I hate you.  That's not
so appealing to me.

Why do I come back?  AH has the best WW2 type aircraft flight model realism I have found.  Also, and I am working on this... I think it might be an addiction.  Yet another topic for a PBS special.

Am I a gamer?  Yes, afterall I play the game.  Am I a simmer?  I like to be when I can.  First and foremost I prefer to play the role of a fighter pilot, which of course I am not in RL.

In my opinion, and I might get banned or most probably trashed for saying this, the AH team seems to have had some involvement with AW in the past. However, they are still bitter about the experience.  The words "In AW" seems to automatically discount any ideas for use in AH.  Which is a pity because AH could become the best flight simulator ever.  I still consider AW the pinnacle of online ww2 flight simulation games.



Regards,


Malta

(aka -LZ, Ledz, Malta1)


"What does not destroy me makes me stronger. Prussian Military Axiom", Shaw pp. 331
"In air fights it is absolutely essential to fly in such a way that your adversary cannot shoot at you, if you can
manage it.  Captain Oswald Boelcke, German Air Service", Shaw pp. 333

Offline Arlo

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« Reply #83 on: November 20, 2004, 10:15:58 PM »
Simmer down, gamers. And thus the ancient debate continues. Twas such that caused Rome to fall. Bread and circus clowns.

Offline DrDea

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« Reply #84 on: November 20, 2004, 10:45:54 PM »
I personaly concider Air Warrior the pinnacle of online ww2 fighter sim community.Damn but that game had great community.How can we get that here or is it a hopeless task?
The Flying Circus.Were just like you.Only prettier.

FSO 334 Flying Eagles. Fencers Heros.

Offline Killjoy2

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« Reply #85 on: November 20, 2004, 10:49:06 PM »
Simmers have been to at least one air show.  Otherwise they are wanna-b-simmers.

We got this all wrong, you need to perk the most difficult planes like the 109-f4 or 202.  Then when someone shows up you know he has the perks and the eggs to fly it.

Offline StarOfAfrica2

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« Reply #86 on: November 21, 2004, 12:20:47 AM »
Quote
Originally posted by DrDea
I personaly concider Air Warrior the pinnacle of online ww2 fighter sim community.Damn but that game had great community.How can we get that here or is it a hopeless task?


I think alot of people miss the real problem in this whole gamer/simmer debate.  Its not a LACK of community, its different ideas on what that community is, and should be.  We dont get a lot of the hardcore FPS gamers.  Not that some of us here dont like to play them, but the hardcore guys are very much solo artists.  They work together when they have to, but once the truce is up its every man for himself again.  The "gamers" we see more here are the RPG type.  And yes I include myself in that group, as much as I do a simmer.  RPG gamers (the video game RPG gamers anyway) DO share one trait with other gamers.  The willingness to hack, steal, cheat and do whatever else is necessary to rack up the score or get to the final level and "beat the bad guy".  In AH, that means do what it takes to kill as many people as you can without being killed yourself.  Whatever it takes.

Ever since the late 70s and early 80s playing Dungeons and Dragons around a buddy's dining room table after his parents went to bed on the weekends, I've been addicted to RPGs.  I still participate today in a more modern version of RPG, not just the video game types but also a regular group that meets every week and still plays D&D (although with computers now, that roll your dice for you and keep track of your stats and do all the math and rule-work).

Ever since the late 80s, since I was first introduced to MS FS on a clone PC with 640k of RAM, a 20 MB HD and a 5.25" floppy, I've been addicted to sims.  As a little boy I had pictures cut out of magazines on my wall of P-51 Mustangs and F-4 Phantoms, posters of F-15 Eagles and F-86 Sabres.  I can remember the first time I saw a picture of an F/A-18 Hornet and thought it was the most beautiful thing I'd ever seen, or the first time I saw an A-10 Warthog and thought it was the meanest thing I'd ever seen.  All I ever wanted was to fly a fighter.  Anway, didnt happen, but the passion to fly has always been there.  All I can afford to indulge is sims and (when I'm back home) the occasional trip up in an ultralight.  

The one thing I see that unites both groups (or even all three groups really, since I split "gamers" into two groups), is IMAGINATION.  We all like to imagine we are somebody else sometimes, and even though simmers are more into immersing themselves, as themselves, into a flight, there still is required a certain amount of imagination to make a PC sim feel real.  I mean come on, theres no pressure on the stick (even FF isnt really REAL feeling), you cant feel the G forces in the turns, blackouts are an annoyance and not something that scares the pee out of you, there's a STALL HORN to tell you that "hey stupid, you are about to stall your plane out!", and while you may be able to hear the wind whistling past or the wings groaning in protest, can you feel it?  Can you smell the oil?  The gas?  Do you feel the vibration off just a bit and cuss yourself for rushing when you gapped the spark plugs when you checked them, and swear to yourself PLEASE just let it be ok this time and I SWEAR I'll do it right from now on.........

No.  

I think what we really need are 3 things.  Ive said it before.

1.  We need a way to really push the TA with new people, and get them an introduction that includes more than how to start the plane and get in the air, and start pulling a trigger.  They get that and so much more from trainers.  If they just pop in for a few seconds, dont see anyone or any easy way to get a trainer's assistance (meaning, there's no one there) they go to the MA and ask questions.  The learning curve gets longer, and they get frustrated in the process.  And they learn to despise newb's.  Because thats how they were treated (not all, but enough).

2.  We need to push scenarios, and other events in the SEA.  Whether its KOTH, snapshots, scenarios, squad nights .......... whatever.  We need events that bring people together who normally would only encounter each other as "so and so shot you down", or "you shot down so and so".  Dok has expressed an interest in getting folks together who believe in scenarios to bring back a sense of community.  I dont think we've lost it, I just think it lacks focus.  That can change easier than inventing one.

3.  Too many of us who remember what AW was like, or Warbirds, or whatever else, spend too much time griping AH isnt like that.  We are the ones that should be setting the example.  While TC may not be able to jog his memory enough to remember me (yet), I remember enough of flying with the great guys (and lady, cant leave out LadyAce) of the Eagles, and by extension the AWTC.  The way they treated me, taught me, was no different than they did for everybody they came into contact with who had a desire to learn, even a few of us that came with a chip on the shoulder or felt like we had something to prove.  What I took from them was that, as much as I like remembering what it was like to fly with them (and later against them even), keeping those lessons alive in how I treat people does far more good.  WE have to be the ones that enforce a community.  Well, thats a bad way to put it.  You cant force people to behave a certain way.  But we can encourage.  Rules are mostly unwritten, and should stay that way.  Rules only tell us what we CANT do, and if we have to have every tiny detail of what we aren't allowed to do spelled out, we are a pretty sad bunch.
« Last Edit: November 21, 2004, 12:24:12 AM by StarOfAfrica2 »

Offline sax

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« Reply #87 on: November 21, 2004, 08:57:12 AM »
It's a Game with different mentalities playing.

Offline NoBaddy

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« Reply #88 on: November 21, 2004, 10:04:26 AM »
This is like looking for Andy Taylor and Barney Fife's Mayberry. When AW started, there was no internet. Due to access and financial concerns, AW was very limited (the arena limit was 32 in 1990). Now that was a great community. As AW expanded...the community grew also. When AW went mainstream (to AOL and Compuserve), the community became more fragmented and, IMO, the game play suffered.

Unfortunately, the only way to have a successful OLG these days is to continually bring in new customers. The constant influx of new bodies insures that a community will suffer.
NoBaddy (NB)

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Offline Arlo

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« Reply #89 on: November 21, 2004, 10:35:35 AM »
Quote
Originally posted by NoBaddy
The constant influx of new bodies insures that a community will suffer.


Piffle. The community doesn't suffer. Individuals may. And that all hinges on one's own expectations. If anyone here expects the Aces High community to be the same as Kelton and friends nearly 20 years ago .... that ain't too realistic.

That being said let's look into the diversity you refer to. The community is indeed going to be as diverse as every single member in it ... good or bad. Numbers? Pfffft. Numbers ain't the problem. Leadership is. Yup, you got that right. Numbers ... if anything .... ensure more stability across the board. Ask any quality control inspector that.

The old vets here represent the solution .... and the problem. Set an example and live by it. Don't worry so much what the other guys does. Those that are impressed by you will undoubtedly follow the example. Those that ain't either got a reason not to be or they don't. If they got a reason not to be then the "fine example" you're setting .... probably ain't. If they don't ... examples don't mean anything to them, anyhow. Chances are they've been more impressed with themselves than they have with anyone else for a long long time.

Now ... as far as the game's concerned ... much of the stuff old vets are complaining about are just part of it. Part of it by design. Head ons? We got collisions modeled now. BFD. Porking? Yup ... the bombs blow up stuff on the ground and it has a negative impact to the owners of the real estate. Gangs? Go figure .... we can fly as a group. Those that prefer to fly solo must be either damned good or fools. Spray and pray? What ... ammo don't run out no more?

Oh wait ... the talk. The open channel banter. Yeah ... it's really a shame we can't tune it out or squelch people. Oh ... wait ....

So .... if the bottom two percent of the barrel seems to present a problem to ya ... just remember this:

There will always be a bottom 2 percent. Don't matter if the game supports 20 (round the 2% up to 1) or 2 million. And there ain't no need to fret over it. Truth be told ... the more customers HT has, the better chance we'll have of seeing this game thrive ... and improve. Don't get all maudlin and long for the days of old when 9600 baud was a dream and a moving pixel was a wonder.