Originally posted by DipStick
I think it's actually improved. It has become a bit harder to take a base. This has helped to stop the horde rolling over bases. There are more good fights to be found over the last couple of weeks. I think those that are leaving just don't like to fight or found their skills wanting in less uber models.
I feel it has become too hard to capture a base.
Like going from the 256 to the 512 maps, it was a HUGE jump. The town seemed to quadruple in size.
Now as mentioned it is all a big furball over base XXX… in the course of a night in primetime seeing a base capture is almost no-existent. Even if it does happen the losers get it back in a few hours.
That thread on the psychology, and the gamers / VS the simmers had some good points... I like furballing sometimes yes...
But I fear the furballers have taken over AH forever. There is no point to the "war" anymore, there is no such thing as a reset, no loss of radar, just endless dogfights against planes below 5K
Which is "great" for my 190 to zoom through for the first few hours, but then the whole point is lost and it gets boring.
Don’t get me wrong, I really like AHII and HTC; I just think the community has changed, and along with the “gameplay” changes lately it seems to be heading in a direction different from what I personally would like.
I think there are others out there who also liked the idea of trying to “win the war” just for having a point to playing. I ALSO think there are people who just fly for “fun” and don’t care about the end result.
A happy medium is something extremely hard to accomplish, and I personally don’t see a solution. There have been many thoughts put out there by the HTC staff, and the community, but most just boil down to ones particular idea of the game.
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> to those that have put time into their ideas, but I believe inherently they are “slanted” towards a pre-defined ideal even with the best of intentions. I don’t think any human can be completely subjective on an issue that affects them.