Author Topic: super rubber pnzr ap rounds?  (Read 718 times)

Offline hitech

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super rubber pnzr ap rounds?
« Reply #15 on: September 09, 2004, 01:50:21 PM »
All is not = from the front. Some of the armor is slopped  to the  shooting angle. Some is perpendicular.



HiTech
« Last Edit: September 09, 2004, 02:05:27 PM by hitech »

Offline RobMo68

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I've noticed the SuberBall effect too! I have a Verizon DSL connection also !
« Reply #16 on: September 09, 2004, 02:08:25 PM »
Quote
Originally posted by hitech
All is not = fom the front. Some of the armor is slopped  the  shooting angle. Some is perpendicular.



HiTech


I realized that, for long shots the angles and distance would make a difference in wether it would be a kill shot or damaging shot. But the problem I have is it happens at ranges less than 200 meters ! At those short ranges if you hit the turret ring, the panzer should be dead, not damaged, no matter what the angle is ! I've been able to get within 50 meters of a Panzer (VH poaching) and still couldn't kill it on the first shot with a Tiger, something aint right, or is that figured into the damage model !
« Last Edit: September 09, 2004, 02:17:27 PM by RobMo68 »
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Offline dedalos

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super rubber pnzr ap rounds?
« Reply #17 on: September 09, 2004, 04:14:44 PM »
Quote
Originally posted by SCDR
DSL is SWEET!!!! No rubber bullets. Avg of 110 - 130 ms ping
to server. Sure beats the 56k dial up pings I had.

SCDR


Man, I was getting that with the 56K.  DSL is usually at 20 or 30ms :confused:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

VWE

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super rubber pnzr ap rounds?
« Reply #18 on: September 09, 2004, 07:22:11 PM »
Don't use AP, try smoke rounds... I one shot killed LwDwn a couple weeks back in the CT. Boy was that a laugh... :aok

Offline Schutt

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super rubber pnzr ap rounds?
« Reply #19 on: September 10, 2004, 03:49:20 AM »
Actually on real tank guns there was a minimum range, before that the projectile was not settled in the direction.

At least i think there was? Wonder if im wrong there or if its eaven implemented.

ciao schutt

Offline rabbidrabbit

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super rubber pnzr ap rounds?
« Reply #20 on: September 10, 2004, 08:36:18 AM »
Quote
Originally posted by Schutt
Actually on real tank guns there was a minimum range, before that the projectile was not settled in the direction.

At least i think there was? Wonder if im wrong there or if its eaven implemented.

ciao schutt


This does not make sense.. at least for modern rounds..

Offline RobMo68

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super rubber pnzr ap rounds?
« Reply #21 on: September 10, 2004, 09:25:22 PM »
Quote
Originally posted by Schutt
Actually on real tank guns there was a minimum range, before that the projectile was not settled in the direction.

At least i think there was? Wonder if im wrong there or if its eaven implemented.

ciao schutt


Actually, I think most Tanks and Artillery off the WWII era did use a rifled bore for round stabilization, and to prevent tumbling over distance. And most rounds had an impact detonator, except airial shells which had a barometric or timed fuse, and standard AP rounds which were a solid round that used pure mass and energy for penetration (which is what is used in the game, I assume). Only torpedoes were large enough to employ magnetic or proximity fuses besides impact fuses. Even the most modern Tank rounds still employ an impact detonator. But I could be wrong !
But that still don't explain the superball effect that I've seen ! If you visit some of the web sites dedicated to tanks (these two especially http://www.achtungpanzer.com/tiger.htm or http://www.panzerworld.net/ ) most will tell you the Tiger Tanks were the most feared and most difficult tank to destroy during WWII, most of the Tigers were disabled by their own mechanical failures (fuel systems fires, engine failures), even though this is probably not figured into the damage model. I still can't get past the one shot kills of a Tiger by either a Panzer or another Tiger.
I stand corrected below is a copy of an email sent to me by ChristianAnkerstjerne@panzerworld.net[/email]
Hi Rob

All the German weapons of World War II were rifled
(except possibly for some mortars and other artillery
pieces). Todays techniques of fin-stabilized
ammunition was still only very experimental during
World War II, and thus a smoothbore weapon woudl have
been too inaccurate.

Regarding your second question, I assume you are
referring to the 7,5 cm Kw.K. L/48 and 8,8 cm Kw.K.
L/56. Both of these weapons were capable of
penetrating the Tigers frontal armour (except for the
mantlet) at ranges beyond one kilometer, which was
more than the average engagement range, using standard
APCBC ammunition.

Christian
« Last Edit: September 11, 2004, 02:03:25 PM by RobMo68 »
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Offline Kev367th

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super rubber pnzr ap rounds?
« Reply #22 on: September 11, 2004, 02:39:01 AM »
With Tiger/Panzer AP rounds bouncing off M3's at
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline soda72

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super rubber pnzr ap rounds?
« Reply #23 on: September 11, 2004, 03:06:08 PM »
Quote
Originally posted by VWE
Don't use AP, try smoke rounds... I one shot killed LwDwn a couple weeks back in the CT. Boy was that a laugh... :aok



HEHE  I remember that V...  I don't think lwdwn thought it was funny though  :)