I will make it easier than that, Hang. I simply want to be able to find action within, say, 5-10 minutes flying time, from RoG to target. I am more than happy to help in a cause when I can. I don't think the sky is falling- but if we listen to the people who want to perk this stuff, disallow people who want to do that stuff, we soon funnel ourselves into a place where someone gets squeezed out. It might be me, you, or someone else.
Truth is, if the majority of people favor a style of play that goes against what I can do I will simply quietly leave and find new digs, no big deal. No hard feelings at all! Please, don't take what I say as an ultimatum type post, it isn't intended that way. I guess I can see what a few people are concerned about WRT the shift in the type of play in the MA.
There are plenty of people who play the strat game; perk points encourage people to attack strat targets. I do find it hilarious that people from the strat side seem to detest C-Hawgs that acquire easy perk points from strafing defenseless barracks. These are perhaps the best arguments for perk points, as it gets people to voluntarily do what you couldn't beg them to do before. Wanna see more strat? Give a guy 10-20 perk points for taking a goon or M3 to a field and getting a capture. Believe me, you couldn't get any fighter cover to a base with all the people gooning or M3'ing! Still, for this reason I think that perking makes sense. There are plenty of people that live online, let them gain something from the otherwise mundane missions. No problem here.
Let's not forget it is important to be considerate of the other side of the coin- the average guy that can't escape real life's demands. This "real guy" can happily live without an uber ride. This guy is not jealous of those that have the time to spend to acquire them. This guy needs a place where 30-40 minutes might buy him a little stress relief. It isn't asking much to keep that kind of player in our thoughts, and I cringe every time I read someone say "tough".