Author Topic: Point Polarization.  (Read 443 times)

lazs

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Point Polarization.
« Reply #15 on: February 16, 2001, 01:59:00 PM »
so pak.... you have nothing worth adding?  I'm shocked.  No need to "wait and see" here.
lazs
laz
lax
lasz

Offline Hangtime

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  • Posts: 10148
Point Polarization.
« Reply #16 on: February 16, 2001, 04:50:00 PM »
Stasis is poor.. it leads to stagnation and boredom.

Change is good.. leads to inovation, excitement and experimentation.

The surge in numbers we saw with 1.05's release was no different than every previous release.. as has been the down turn in numbers about 2-3 weeks later. Yet every cycle garners a larger permananent player base.

I DON'T want Laz or Kieren forced out.. I think what they want is well within the realm of HTC to grant.. without curbing the currnet trends toward team play in the MA.

Furball Island; H2H; TA or SEA.. three of those we have. A new map will give us the 4th I hope.

 

------------------
Hang
1st/AG "Bishlanders"  << Recruiting!!
"Turn to kill, not to engage."
Commander 'Willie' Driscoll, USNR
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Kieren

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  • Posts: 3
Point Polarization.
« Reply #17 on: February 16, 2001, 06:25:00 PM »
I will make it easier than that, Hang. I simply want to be able to find action within, say, 5-10 minutes flying time, from RoG to target. I am more than happy to help in a cause when I can. I don't think the sky is falling- but if we listen to the people who want to perk this stuff, disallow people who want to do that stuff, we soon funnel ourselves into a place where someone gets squeezed out. It might be me, you, or someone else.

Truth is, if the majority of people favor a style of play that goes against what I can do I will simply quietly leave and find new digs, no big deal. No hard feelings at all! Please, don't take what I say as an ultimatum type post, it isn't intended that way. I guess I can see what a few people are concerned about WRT the shift in the type of play in the MA.

There are plenty of people who play the strat game; perk points encourage people to attack strat targets. I do find it hilarious that people from the strat side seem to detest C-Hawgs that acquire easy perk points from strafing defenseless barracks. These are perhaps the best arguments for perk points, as it gets people to voluntarily do what you couldn't beg them to do before. Wanna see more strat? Give a guy 10-20 perk points for taking a goon or M3 to a field and getting a capture. Believe me, you couldn't get any fighter cover to a base with all the people gooning or M3'ing! Still, for this reason I think that perking makes sense. There are plenty of people that live online, let them gain something from the otherwise mundane missions. No problem here.

Let's not forget it is important to be considerate of the other side of the coin- the average guy that can't escape real life's demands. This "real guy" can happily live without an uber ride. This guy is not jealous of those that have the time to spend to acquire them. This guy needs a place where 30-40 minutes might buy him a little stress relief. It isn't asking much to keep that kind of player in our thoughts, and I cringe every time I read someone say "tough".

AKSeaWulfe

  • Guest
Point Polarization.
« Reply #18 on: February 16, 2001, 06:34:00 PM »
Don't care. Still having fun. Find a furball when I want to. Join a mission when I want to. Fly with my squadmates whenever they are up.
Yup still having fun.
You all should be happy we even have Aces High to play, otherwise we'd all be still paying 2$/hr for WB or back on AWIII or FA or where ever "you" came from.

Also, the reason for the numbers to decrease is because for the 2 weeks after 1.05 came out most people either signed up for a freebie account or re-signed up for a freebie account and that's where the influx came from. I still regularly find 150ppl in the MA during peak hours, and that's not bad at all.
-SW

lazs

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Point Polarization.
« Reply #19 on: February 17, 2001, 10:31:00 AM »
look... the reason perkies and strat polorize is that I, and maybe kieren and one or two others like to get into a fight.   A fun fight with a lot of action and a lot of planes around.  These were called "melees" in the war and were quite common.  They are the things most people enjoy reading about the most... for us they stretch our SA and acm and give us the rush that waiting in the tower or planning or whatever doesn't

How strat kills this is that it causes resources to die and field to be further apart... My squad likes big melees with a lot of squaddies involved... With the fields spread out and resources ded the flights to a "maybe a fight and maybe not" are long and worse..... Our squad is stretched out over the entire area.  If we want to see more than 1 or 2 squaddies, or see em in more than passing... We have to wait in the tower till all are ded or RTB.  

With close fields many are up in the air at the same time without "down" time that the guys I know hate.

"Spits on you" "watch the hog!"  "drag him left" "in on the 47" "bring em down"  "coming back toward you"  "shit got my engine"  "i'm ded" "out ammo" "get em off me!"  "draggin em up".... Rapid fire out of the Roger wilco with planes and tracers everywhere... Eyes burning cause ya forgot to blink for too long....

And you want me to trade that for ... "so how is the family"...  while waiting in the tower to club some defensless field into submission?   rather log.  bet more than a couple who never even read this board agree too.
lazs