2 Months ago; one guy could de-ack a field; come back, capture it, move on.. at peak time. Always.
No more. Now if yah want terrain at peak hours; yah better bring a well organised team, running a clockwork attack cycle with precise timing, or it degenerates into a 30 plane furball inside 20 minutes at ANY location.
Nowdays in the MA individuals have a significantly lower impact on strat in the sim.. Individuals not inclined towards 'team' play now tend to attack undefended factories and facilities while the team players work on the fields and produce a determined line of advance; with both groups communicating and cooperating. This is now the 'normal MA' situation.
Why?.. Perk points. It seems the MA is shifting it's group mind towards a larger better organized style of gameplay.. After being un-organized and gangbanged for so long by seemingly organized national adversarys scooping up perkies and tons of vulch kills the troops are naturally waking up to the reality that unless they organize themselves they'll be vulched silly and be blind all evening.. we've all decieded that's no fun at all.
Another good thing is that Perk points awarded for a reset definitly did change the 'lets get 'em to two fields and just vulch the bastids all night' stuff.. now the teams DO have a goal beyond the mindless vulch... and with strat targets such great point getters, why furball?
The transition from constant central mindless furball to team play with strat goals is in retrospect obvious.. first, you couldn't survive long without a wingie, soon enuff you always flew with yer squad, then it became difficult to obtain or effect the gangbang with just your squad... and now we organize entire nations toward objectives routinely... to win.
Did perk points do all that? I don't think so.. we were headed that way before perk points and we have yet to see a perk plane. Did it speed it up? yah.. and so did fleets, so did this terrain, so did the larger numbers in the MA during peak hours.. all of it has had an effect.
The new arena reality is entirely explainable.. wingman are necessary to survive and get perk points, squads are necessary to get terrain and dominate strat targets and get more perk points, national organization is necessary to obtain a reset and get even more perk points... having accomplised the first of these tasks leads one to achieve the next.. and so on.
Darwin at work in the MA. Yah gotta love it.
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Hang
1st/AG "Bishlanders" << Recruiting!!
"Turn to kill, not to engage."
Commander 'Willie' Driscoll, USNR