Author Topic: kill or be killed  (Read 2679 times)

Offline wolf37

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kill or be killed
« on: March 31, 2000, 05:53:00 PM »
woo hoo,  look at me, im putting in a subject.

yeah ok, get on with it.  

well you know how you go ho with somebody or you shoot the hell out of them from behind and then you get shot. who ever bails or dies first gets the kill and one person does not get a kill. well that sucks, i'll just fly with cannons and go head to head all the time. i may get shot down but the other pilot will be dead so i will get the kill.

i think if you shoot somebody down, it should not matter if you bailed or got killed, you should still get credit for it. yes i know, some will say that you died first so to bad, well in WWII, dead or not, any pilot that shot down an enemy plane still got credit, (if there where witness to comfirm it) so why not in here, the whinning about HO's will slow down a bit because if both pilots get killed or shot down, both will get credit, so cannon dweebs will not have the advantge any longer, it will even it up a bit. and yes i know that a lot of people will want it to stay the way it is, but lots will see it my way as well. so now let the debate begin, those in favour lets hear from you, those not in favour, hey look at the neat picture over there, time to vote. lol


well thanks for my chance to say my two cent's worth.


blue skies all

Offline Kieren

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kill or be killed
« Reply #1 on: March 31, 2000, 06:03:00 PM »
I have noticed that mutual death/scores have been implemented this week sometime... anyone else see this?

Offline Fariz

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« Reply #2 on: March 31, 2000, 06:09:00 PM »
 
Quote
Originally posted by wolf37:
woo hoo,  look at me, im putting in a subject.

still got credit, (if there where witness to comfirm it) so why not in here, the whinning about HO's will slow down a bit because if both pilots get killed or shot down, both will get credit, so cannon dweebs will not have the advantge any longer, it will even it up a bit.

The whinning will increase "a bit", cause when both guys will get credit for ho kill it will be twice less fear and so twice more ho's. You want it? I do not.

Fariz

Offline NineZ

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kill or be killed
« Reply #3 on: March 31, 2000, 06:12:00 PM »
I agree!  If you really think about it, the first guy who bailed might in reality be the one who lived by getting out of his burning plane sooner.


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[This message has been edited by NineZ (edited 03-31-2000).]

Offline Pongo

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kill or be killed
« Reply #4 on: March 31, 2000, 06:26:00 PM »
Brought this up last century.
I got the impression there was some technical reason related to the design of the app that prohibited the change. I remember some comment like
"who do we assign the kill too? your dead."

This might mean that the server dumps your data when a victory is registered, how long could it wait? what if it took 2 min for me to crash after I HOd ya wolf...he he
 You would allready be in the air. Or do we hold you in the tower till all planes you have damaged have landed? You could switch counties befor I hit, then it would be a friendly fire kill..
Or if you stoped your death for 3 secs to see if I plumed too, whats to stop you from wacking someone else in the interm..
Its not imedialtly apperent how to resolve it.The primary identifier for each plane in the game is probably the pilot, that might be fundimental to the game and real hard to change.
I would say it is one of the only things in the game that is not hotly contested, every one hates it. I am sure that HT would love to change it, but the data structures he started with probably dont support the change.
Just guess work..
see ya up there wolf.


Kieren have you seen it consitantly, In the past I have seen ones where both got kills, but it was rare enough that I thought it might be an anomoly....Does it happen everytime you HO someone or just some times...

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Pongo
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[This message has been edited by Pongo (edited 03-31-2000).]

Offline Fariz

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« Reply #5 on: March 31, 2000, 06:57:00 PM »
 
Quote
Originally posted by Pongo:
Brought this up last century.
I got the impression there was some technical reason related to the design of the app that prohibited the change.

Pongo,

In a beta when you bailed and until you hit the ground in chute all your kills were awarded to you. Normally it meaned both got credit for ho. I am happy it is gone.

HO is what the real WWII pilots avoided at all cost, it is too risky, and they could not respawn, as we do. If I could vote for it I would ask to remove kill score for a HO for both guys, though It is difficult to implement here.

Fariz

FAriz

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kill or be killed
« Reply #6 on: March 31, 2000, 07:47:00 PM »
Yeah the scoring is dopey.  I bail out safely, and the other guy gets a kill.  But he rides his smoking wreck into the terrain and I don't get one.  HUH?

I refuse to game this system, so less kills for me I guess...

Offline Pongo

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« Reply #7 on: March 31, 2000, 07:58:00 PM »
Fariz.
Must have been prety early in beta..I dont remember it.
Sure they feared HOs..but they took credit for the kill if they got one. I think if net lag was involved they probebly would have hesitated even more...


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Pongo
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Offline Nash

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kill or be killed
« Reply #8 on: March 31, 2000, 08:36:00 PM »
Just a guess...

The faster your connection to the server, the more you wind up on the losing side of HO's.

My reasoning is that while the pings are awarded as "what u see is what you get"... ie. if yer seeing pings to the wing of an enemy plane, that plane will take on that damage. However, for a kill to be awarded, or any damage etc. it is from tabulation of those pings on the enemy's side and *from* the enemy's side. I think.

So the enemy's computer tabulates the damage (seen, then) sent from your computer, adds it up, figures the plane is innoperable, and sends a death message to the host.

Whoever pipes that info up to the host first, dies first, and the 'victor' of the HO goes to the guy with the slower connect.

Prolly talkin' ouy my arse here. Like I said, just a guess.

 

CANNON

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kill or be killed
« Reply #9 on: March 31, 2000, 09:59:00 PM »
 The impression i have gotten is that the data is sort of collected at HTC and sorted out there. HO,s are and prob will always be part of the game. If the above is true. I think they should award the kill to the guy who gets the most damage on the other guy.

Offline wolf37

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kill or be killed
« Reply #10 on: March 31, 2000, 10:05:00 PM »
Fariz, give your head a shake.

in WWII, when fighters met in the sky, they did not avoid one another or the HO, it was kill him first or be killed, they attacked from any angle that worked or was there at the moment, get enemy plane in cross hairs and open fire, only a fool would go, *gee, i better turn here to avoid this HO* and then turn his back on the enemy fighter. you do not do something that will give your enemy any kinda of advantage what so ever, and by turning to avoid the Ho you let your enemy get on your six, and if you think that is the bast thing to do. please let me know where you are flying so i can go HO with you and light up your six when you pull the bonehead manuever. its very simple, kill or be killed,
just like the subject title say's.

blue skies all

Offline Nash

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« Reply #11 on: March 31, 2000, 10:10:00 PM »
Yah, all I'm sayin' is that if the info is sorted out over at HTC, its sorted out and judged on a first come, first served basis.

And that rules out awarding kills by the guy who inflicted the most damage... because in most HO cases, the deaths are mutual. If yer faster in getting the grim details of yer damage up to the host than the other plane, it awards you your death faster  

And by the way HTC counts deaths, you, and only you, are the one that died in that engagement.

Offline bloom25

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« Reply #12 on: March 31, 2000, 10:13:00 PM »
Actually Nash, you'd be surprised what happens when you ho with a fast connection.  Generally what happens to me is I fill the other plane with lead, and he keeps flying.  All of the sudden (about 2 seconds later) I either blow-up, or lose a wing, and at the exact same time, he explodes too.  Funny thing is, this happens on a modem connect as well.    Truth is, the "other guys" connection is the deciding factor on what happens.

Funny Story:  One time I ended up in a HO with a spitfire.  I hit him with tons of lead, but to no effect.  Later on in that sortie (2 minutes later), I heard a bang, lost a wing, but at the same time got a kill.
One of us (probably both) probably had a REAL bad connect.    I've heard of similar things happening to other people as well from time to time.

bloom25
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Offline Nash

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« Reply #13 on: March 31, 2000, 10:17:00 PM »
heh, sorry, can't resit. Wolf37, I beg you to do some research into lead turns and effective merges. The guy that approaches the merge pointing his nose directly at the oncomming bandit is putting himself at a severe disadvantage. Lead turning is hardly letting "enemies onto your six" and is hardly a "boneheaded" manuever. In fact, people who fly like I presume you do are the reason why I have no real complaints about the HO's. Indeed I welcome them.

Offline Fariz

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« Reply #14 on: March 31, 2000, 10:41:00 PM »
 
Quote
Originally posted by wolf37:
Fariz, give your head a shake.

in WWII, when fighters met in the sky, they did not avoid one another or the HO, it was kill him first or be killed, they attacked
<skipped>

LOL.

You will need to learn a lot, before making such a statements. NOM. Really, what makes you think this way? HO is a game with a 50/50, according to soviet fighter pilots memories I have read HO was terribly disliked by the fighter pilots, though due to its hazards it happened not so often. Also, in the USSR time while in a 4th grade on the "Victory Day" we had visited in the school by a fighter vet who served in 1943-45 and had 3 confirmed kills. He told that he got one of kills in the HO and he explained it as a most frightful thing ever happened to him while he served.

Fariz