Although wind presence in the arena is desirable, mostly to simulate crosswind takeoffs and landings, and for navigation purposes, the utility in the general game is doubtful.
With ver 1.04 we had several annoying overlapping wind layers at 10k and 20k, but once passed the 1.000 feet transition, flight was ok, so we could live with it.
But 1.05 come, and with it an "improved" wind model that simulates more wind layers at (I will try to remember all) 6k, 12k, 18k, etc... with a 1000-2000 feet overlapping, so what we have now is a continuous turbulence in the AH atmosphere, caused for this windshear effect, every 5000 feet or less.
Based on my 7000 flight hours in real planes, I can affirm that real atmosphere does not behave this way, except in rare situations. Windshear can be found in certain places (Colorado for the US residents, Canary Islands and Swiss Alps for Europeans) due to their specific orography and local winds, and also in certain situations such as in the vicinity of large thunderstorm cells or at the sides of a jetstream. This abnormal situations is what we perpetually have now in AH. This is something that real pilots would qualify as MODERATE WINDSHEAR and that otherwise would make certain operations such as takeoff and landing hazardous.
Thanks to HT and their programers, we do not have this nasty effect at ground level, but we do have it (oh boy we do have it) at altitudes commonly chosen for combat. In my opinion this is VERY ANNOYING, making the aiming of the guns over the target short of impossible, and producing a total loss of control in some occasions. Here we go in our Mustang, Fw.190A-8, or whatever plane that necessarily uses the vertical plane, cruising at, for instance, 8k. We find a Spitfire HO closing fast, so we decide for a vertical lead turn at a reasonable distance, passing vertically through the wind layers....but at the summit of the maneuver we find that the plane behaves strangely and we either:
1) overcontrol the rudder, elevator and/or ailerons to keep our fighter in the desired trajectory, that is pointing towards the target, while approaching the stall zone fast and our plane plane falls out of control spinning...
2) can not possibly hit our intended target due to the oscillations produced by the windshear, and we spend our last 200 rounds in the empty air.
That is enough... we want this windshear thing OFF until fixed or otherwise changed completely for a more realistically modeling. Those of you that might agree with me, please address HT when found online and ask him to turn WINDSHEAR OFF.
Thx all.
Faithfully at your 6
GADGET
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101 Escuadrón de Combate Virtual