I for one don't think that any kind of ranking system based on whether you die or not is good
All it rewards are people who take off and climb to 30k, attack only when they have a vast advantage, and run when they dont
very few engagements will happen in this scenario, which is not the point of the MA like hitech said.
I think the best way to simulate "scared for your life" is scenarios. You get one plane in a scenario, if you loose it, youre out
Plus, in a scenario, forces start out supposedly even. If you get gangbanged in a scenario, its because either you let yourself get seperated or you let your teammates die
Thats kinda why I don't like MA, there are very few "fair engagements", I always have the advantage (which I don't necessarily like since i have fun when i win a difficult fight, not a easy sure thing) or get raped (which i dont like because, well, I'm getting raped
)
Seriously, what fun is it engaging someone 3 on 1? I do it, and I still go for the kill, but I'd rather have a "fair" fight. It seems to me a ranking system would give everyone runstang fever and there would be more running than killing.
So basically, I would like to see a "scenario" arena much like there is now, except with a scenario scheduled to start mabye every hour? or 2 hours? I dunno, it would depend on how big the scenario was. Entry to the arena would be locked at a set time, then the scenario would occur with even teams ectera, the sceraio would have a briefing which everyone would have to read before they entered. You would have a mission, and 1 life. If you died, or RTBd, or whatever, then youre out of the game and you can go back to MA to practice till the next scenario began
We could have stats on scenario kills, which would reflect the kind of stuff you are talking about. But the desire to run from a fight would be much less, because you have a mission to complete! If you runstang in your mustanfg those 190s are gonna chew up your buffs, ectera. I think this is the best solution.