Author Topic: Warbirds realmode brakes options for Aces High please  (Read 339 times)

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Warbirds realmode brakes options for Aces High please
« on: January 09, 2001, 10:36:00 PM »
HiTech can you put in an option for warbirds real mode style brakes? Aces High has similar braking action to that of warbirds easy mode.

this is very important for carrier ops where the engine needs to be running at high power before the bomb/rocket laiden f4u1d even begins its desperate takeoff roll.

the setup and options in warbirds for braking effectiveness is quite nice.

in real mode the player has the ability to over brake (a real problem in real life) and nose in his high performance tail dragger.

in easy mode the brakes behave exactly the same as they do in Aces High. they are wimpy as hell. they cant hold the plane still with any amount of throttle on and it takes miles to stop on the runway.


please if you could find it in your heart to add in an option for realistic heavy duty prop striking tire grinding brakes similar to warbirds full realism mode that would be quite a nice bone for us realism fanatics  

[This message has been edited by Citabria (edited 01-09-2001).]
Fester was my in game name until September 2013

Offline Jigster

  • Copper Member
  • **
  • Posts: 107
      • http://www.33rd.org
Warbirds realmode brakes options for Aces High please
« Reply #1 on: January 10, 2001, 12:16:00 AM »
 
Quote
Originally posted by Citabria:
HiTech can you put in an option for warbirds real mode style brakes? Aces High has similar braking action to that of warbirds easy mode.

this is very important for carrier ops where the engine needs to be running at high power before the bomb/rocket laiden f4u1d even begins its desperate takeoff roll.

the setup and options in warbirds for braking effectiveness is quite nice.

in real mode the player has the ability to over brake (a real problem in real life) and nose in his high performance tail dragger.

in easy mode the brakes behave exactly the same as they do in Aces High. they are wimpy as hell. they cant hold the plane still with any amount of throttle on and it takes miles to stop on the runway.


please if you could find it in your heart to add in an option for realistic heavy duty prop striking tire grinding brakes similar to warbirds full realism mode that would be quite a nice bone for us realism fanatics    

[This message has been edited by Citabria (edited 01-09-2001).]

I think the P-51 has them already (giggle)

just a tap at 5 mph and up comes the tail, engage them suddenly and you'll nose stand (as will some others, Jug included)


Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Warbirds realmode brakes options for Aces High please
« Reply #2 on: January 10, 2001, 12:24:00 AM »
neg jigster.

your confusing pushing forward on the stick and braking  with just braking action.
Fester was my in game name until September 2013

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Warbirds realmode brakes options for Aces High please
« Reply #3 on: January 10, 2001, 12:34:00 AM »
I know what Citabria is talking about.

I've read an account of RAF Spitfire F.MkXIVs being launched off of an escort carrier at the end of WWII.  To do this the ground crews had to set the brakes so tight that the Spitfires could have the 2050hp Griffon at full power for 30 seconds, tails elevated from the prop wash, before the brakes would slip.  If they hadn't been able to get "steam" up before rolling they would not have lifted off successfully.

Spitfire F.MkXIVs were obviosly not intended to be launced from any carrier, let alone an escort carrier.

Real-Mode brakes please.

------------------
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother

Sisu
-Karnak
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Wicked

  • Zinc Member
  • *
  • Posts: 5
Warbirds realmode brakes options for Aces High please
« Reply #4 on: January 10, 2001, 01:40:00 AM »
Yes, yes, yes please!  

The one thing that destroys the fun of taxiing around is the overpowered, on/off brake system.

I totally agree with Citabria on this.  And I don't think it is so much of a copying of a WB feature rather an implementation of a feature that is tried and true and works.  Without the ability to apply gradual braking to rudder toe pedals it has to be done through a combination of keystroke and joystick.

What would also be cool if the stick also controlled the locking and unlocking of tailwheels on the planes that had them.  For instance, with the P51 (and please exuse me if I have this backwards) if you pull the stick all the way back you release the tailwheel, allowing you to taxi the plane easily.  Once you are lined up for takeoff you gradually push the stick foward which locks the tailwheel from moving helping you maintain the centerline.

Would be a really nice feature IMHO.  Now when USB gear gets a bit more mainstream, let's talk about differential braking using the rudder toe brakes.  

------------------
1st Lt. Wicked
XO,487th FS "Lil' Bastards"
352nd FG "Blue Nosed Bastards of Bodney"
352ndfightergroup.com

Offline Sancho

  • Silver Member
  • ****
  • Posts: 1043
      • http://www.56thfightergroup.com
Warbirds realmode brakes options for Aces High please
« Reply #5 on: January 10, 2001, 02:17:00 AM »
I just ordered some CH pro pedals (yay! about to leave the twisty stick world!) which were advertised as having toe brakes in addition to the rudder action.  Can anyone answer who has those pedals, do the toe brakes work in AH?  Are they variable or merely on/off?  If you jam them all the way down, can you over-brake as Citabria says, or can you only brake up to same level as holding space (or 'c' and 'v')???  Thanks!

BTW, I would love to gun my Jug to full throttle while holding steady with brakes, then let her rip down the runway.  
--
Sancho
http://www.jump.net/~cs3" TARGET=_blank>63rd FS, 56th FG
"Zemke's Wolfpack"
 

Offline Creamo

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5976
      • http://www.fatchicksinpartyhats.com
Warbirds realmode brakes options for Aces High please
« Reply #6 on: January 10, 2001, 03:52:00 AM »
Yes Sancho, the Ch Pro Pedals in fact work great, and you can input variable resistance to each pedal.

The brakes do seem kinda weak for holding a plane (I used a fully loaded D Hog as a test) in one spot at full throttle, especially for initial throttle input. Still, a little rudder deflecting straightens the plane out and decreases speed to a mere crawl . Certainly takeoff's from a carrier are fairly easy.

Actually, although it's worlds apart, the DHog is almost EXACTLY like a ATR72 when I did power runs. The brakes would NOT hold that baby at full power engine run up, and it would creep along the runup pad just like the Dhog did in AH, but only after it was spooled up to high power.

Any landing I did the planes came screaching to a halt, but that could be due to many things (flaps, speed etc.) Brakes seem great there.  

Oh, and when they pedals arrive, if you've been using a hoopty twisty stick, be ready to take your lumps in the MA. It's REALLY diffrent, and ackward for a bit till ya get used to it.



[This message has been edited by Creamo (edited 01-10-2001).]

Offline Westy

  • Gold Member
  • *****
  • Posts: 2871
Warbirds realmode brakes options for Aces High please
« Reply #7 on: January 10, 2001, 08:01:00 AM »
 Sancho. It is the USB Pro Pedals that can work as rudders and toe pedals. NOT the old gameport version.

-Westy

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
Warbirds realmode brakes options for Aces High please
« Reply #8 on: January 10, 2001, 08:09:00 AM »
I think you guys are forgetting one other thing here. In AH, whenever you apply the brakes, the elevator input seems to disappear. No matter how hard you pull on the stick, once you hit the brakes, the nose goes down.

I believe in RL, you can apply brakes and then use the elevator to ease the tail onto the ground. Where in AH, your tail stays up until you stop, at which point you slam the damned thing onto the ground.

If we can get that fixed, then we could use full wheel brakes. Oh yeah, one last thing... does AH allow you to input variable brake pressure now? The way I understand it, they are either ON or OFF.

------------------
"Wing up, Get kills, Be happy"

Midnight
13th TAS

Ice

  • Guest
Warbirds realmode brakes options for Aces High please
« Reply #9 on: January 10, 2001, 08:21:00 AM »
They are on or off

I agree with Cit on this one....braking the aircraft should be a thoughtful process

Ice

Offline BigBen

  • Zinc Member
  • *
  • Posts: 9
Warbirds realmode brakes options for Aces High please
« Reply #10 on: January 10, 2001, 08:40:00 AM »
It's variable with CH Pro Pedals USB.  Lots of fun, in fact.. makes ground maneuvering REALLY easy.

Offline Mayhem

  • Nickel Member
  • ***
  • Posts: 651
      • http://www.damned.org
Warbirds realmode brakes options for Aces High please
« Reply #11 on: January 10, 2001, 08:42:00 AM »
Cit Awsome idea. <S> thanks.

------------------
Mayhem 33rd S.G.
"Destination anywhere, so far gone, I'm already there!"
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Jigster

  • Copper Member
  • **
  • Posts: 107
      • http://www.33rd.org
Warbirds realmode brakes options for Aces High please
« Reply #12 on: January 10, 2001, 08:51:00 AM »
 
Quote
Originally posted by Midnight:
I think you guys are forgetting one other thing here. In AH, whenever you apply the brakes, the elevator input seems to disappear. No matter how hard you pull on the stick, once you hit the brakes, the nose goes down.

I believe in RL, you can apply brakes and then use the elevator to ease the tail onto the ground. Where in AH, your tail stays up until you stop, at which point you slam the damned thing onto the ground.

If we can get that fixed, then we could use full wheel brakes. Oh yeah, one last thing... does AH allow you to input variable brake pressure now? The way I understand it, they are either ON or OFF.



Well thats what I was trying to say...you can pull back all the way at suddenly hit the brakes and several of the current planes will over brake and flip over.


Offline Graywolf

  • Zinc Member
  • *
  • Posts: 3
      • http://www.flibble.org/~tim
Warbirds realmode brakes options for Aces High please
« Reply #13 on: January 10, 2001, 09:24:00 AM »

Maybe It's just me, but I never really use the brakes on Aces High, except a quick tap when I'm about to overshoot the refueling pad.

Even a Lancaster will roll to a halt before the end of the runway as long as you land it fairly near the other end. Aircaft in Aces High really don't want to roll, watch how fast your speed drops off after touchdown without brakes. Maybe they need a bit more air in their tires =)

When I have used the brakes they do seem overly powerful, look how quickly you can stop several tons of aircraft going at nearly 100mph. Looks to me like they could easily outbrake my car, which seems sort of wrong... Particularly as in the early stages of braking the lift should be reducing the grip available from the tires making it easier to lock up. As it is now it appears that the if the wheel is in contact with the ground it has nearly infinite grip and is only limited by the 'anti-noseover device' that releases the brakes when the tail gets too high...




------------------
Graywolfe <tim@flibble.org>

Offline Dusky

  • Zinc Member
  • *
  • Posts: 10
Warbirds realmode brakes options for Aces High please
« Reply #14 on: January 10, 2001, 09:46:00 AM »
I couple months ago I had a retired test pilot trying out AH with me. At least he said that the brakes are less efficient than on anything he used to fly. (Also he was a bit surprised of the high torque effect at takeoff)