Author Topic: Its pretty remarkable...  (Read 3688 times)

Offline Furious

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Its pretty remarkable...
« Reply #30 on: September 28, 2004, 05:19:47 PM »
Imagine all the time and effort that was wasted building ships large enough to carry 16" guns when all we needed were row boats armed with 20mm canons to sink capitol ships.

Offline Zanth

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Its pretty remarkable...
« Reply #31 on: September 28, 2004, 05:25:52 PM »
On the other side of this coin would be cool to see a cv able to show a big ol' bomb cratter in the flight deck.  ONe bomb cancel flight ops for a bit in that event.

Offline simshell

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« Reply #32 on: September 28, 2004, 05:55:27 PM »
when i first heard about this i was thinking its just a bug no one is going to use it


but now im starting to see BF110s uping from nearby bases to strafe the ships:rolleyes:


now when i see a BF110 nearing the CV  my eyes light up with fire as i go to destroy such dweebs

gush i bet if HTC did not fix the TBM these DOLTs would be using them to bomb the HQ
known as Arctic in the main

Offline rod367th

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« Reply #33 on: September 28, 2004, 06:18:17 PM »
first of all i said ships...........you guys are asking way to much. You want real life action in a game. IF this is what guys like elfie and others want. Then lets go all the way. You die you out untill new TOD but you pay entire month. oh wait we don't want that real just what we the minority think is good enough............






HTC would have to rewrite code so ammo and bombs count dif. Something being destroyed is base on total hits guns and bombs right now. Would have to recode so you could still kill buildings with guns but not ships.

Offline Elfie

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« Reply #34 on: September 28, 2004, 06:32:09 PM »
The thread is about CAPITAL ships dying to aircraft guns, not ships in general. CAPITAL ships should NOT die to aircraft guns. Most of us want a realistic flight model and a realistic damage  model. I stated this in another thread you started.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

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« Reply #35 on: September 28, 2004, 06:35:07 PM »
Quote
HTC would have to rewrite code so ammo and bombs count dif. Something being destroyed is base on total hits guns and bombs right now. Would have to recode so you could still kill buildings with guns but not ships.


New code could make it so the penetration factor on aircraft cannons is different for ships. (to take into account the heavy armor on the ships)
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Morpheus

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« Reply #36 on: September 28, 2004, 07:06:18 PM »
No to the last 5 or so.

All he'd have to do is make the Ships harder.
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Offline phookat

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« Reply #37 on: September 28, 2004, 07:11:12 PM »
Quote
Originally posted by rod367th
You want real life action in a game. IF this is what guys like elfie and others want. Then lets go all the way. You die you out untill new TOD but you pay entire month. oh wait we don't want that real just what we the minority think is good enough............


All we are asking for is for the physics to be as close to real as possible.  That is the primary goal of a flight simulator.  If the physics models aren't realistic, then why call something a "cruiser" or a "Bf110".  Despite what you and others are saying, there is a clear line between the physics sim and the war game.  It is not arbitrary.  Being physically realistic does not imply that we have to include death and pain and other parts or war to be consistent.

So if it is possible to model the physics more realistically, then it should be done.  This is not a matter of forcing people to play a certain way.  It is not even a matter of game balance.

Offline Zanth

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Cruiser
« Reply #38 on: September 28, 2004, 07:46:44 PM »
Our cruiser is a wimp, sinks super easy.  There were 14 Baltimore class ships commissioned, making them the largest class of heavy cruisers in history. None of them were sunk in action.  

If I found good data for the Baltimore class,

9 8"/55 guns (3 positions x3 guns each.).
12 5"/38 DP guns (6 positions 2 guns each, one forward, one aft, two on each side ).
48 40mm AA guns (12 positions x4 guns each).
24 20mm AA guns.
4 aircraft, 2 catapults.  
Max speed 33 knots

This sure ain't the AH boat

Armor:
 
Belt 6in-4in, armor deck 2.5in, barbettes 6.3in, turrets 8in face,
3in roof, 3.75in-2in sides, 1.5in rear, CT 6in with 3in roof,
side over magazines (underwater) 3in with 2.5in deck

A 110 would be a joke against this?

Offline Elfie

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« Reply #39 on: September 28, 2004, 07:47:06 PM »
Quote
Originally posted by MoRphEuS
No to the last 5 or so.

All he'd have to do is make the Ships harder.


That would work too, maybe the ships are to soft now?
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

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Re: Cruiser
« Reply #40 on: September 28, 2004, 07:48:48 PM »
Quote
Originally posted by Zanth
Our cruiser is a wimp, sinks super easy.  There were 14 Baltimore class ships commissioned, making them the largest class of heavy cruisers in history. None of them were sunk in action.  

If I found good data for the Baltimore class,

9 8"/55 guns (3 positions x3 guns each.).
12 5"/38 DP guns (6 positions 2 guns each, one forward, one aft, two on each side ).
48 40mm AA guns (12 positions x4 guns each).
24 20mm AA guns.
4 aircraft, 2 catapults.  
Max speed 33 knots

This sure ain't the AH boat

Armor:
 
Belt 6in-4in, armor deck 2.5in, barbettes 6.3in, turrets 8in face,
3in roof, 3.75in-2in sides, 1.5in rear, CT 6in with 3in roof,
side over magazines (underwater) 3in with 2.5in deck

A 110 would be a joke against this?


A 110's guns wouldnt even come close to penetrating that armor.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Elfie

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Its pretty remarkable...
« Reply #41 on: September 28, 2004, 07:50:41 PM »
Quote
Originally posted by phookat
All we are asking for is for the physics to be as close to real as possible.  That is the primary goal of a flight simulator.  If the physics models aren't realistic, then why call something a "cruiser" or a "Bf110".  Despite what you and others are saying, there is a clear line between the physics sim and the war game.  It is not arbitrary.  Being physically realistic does not imply that we have to include death and pain and other parts or war to be consistent.

So if it is possible to model the physics more realistically, then it should be done.  This is not a matter of forcing people to play a certain way.  It is not even a matter of game balance.


/cheer Phookat
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline lasersailor184

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Its pretty remarkable...
« Reply #42 on: September 28, 2004, 08:01:28 PM »
Fine.  You want 24/7 coverage.  Your whole squad is now going to sit in a single CV.  Maybe everyonce in a while you can trade off with another squad.
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Offline Morpheus

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« Reply #43 on: September 28, 2004, 08:10:01 PM »
One more thing I find interesting with the 110 and is the fact that you can straffe a tiger with sustained fire on pin point locations such as the tracks or its turret and nothing.

Point it at a Cruiser or CV, hit auto lvl and in one single pass one is gone and the next, the CV, is gone with only a second or third pass.

And if I am correct, the 110's 20mm and 30mm are HE rounds now AP. Meaning they shouldnt do squat againt the armor of a fleet ship.
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Offline MOIL

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Its pretty remarkable...
« Reply #44 on: September 28, 2004, 10:42:35 PM »
Quote
Originally posted by lasersailor184
Fine.  You want 24/7 coverage.  Your whole squad is now going to sit in a single CV.  Maybe everyonce in a while you can trade off with another squad.


Does anyone guard a base 24/7 ???   NO, not most of the time. But what happens when the base starts flashing? People/squads show up to defend or meet the aggressors. It would work the same way for CV's, if enemy is spotted then the alarm sounds, JUST AS IT DID BACK THEN IRL. The 5" guns open up first, then the 40mm's, then finally the 20mm guns. That's the way it was. Unfortunately AH ships are modeled after a toy boat in a game catatlog. As stated earlier in the post there was a ton more guns to defend oneself against enemy/Kamikazi A/C


12 5"/38 DP guns (6 positions 2 guns each, one forward, one aft, two on each side ).
48 40mm AA guns (12 positions x4 guns each).
24 20mm AA guns
This should all be in place and all mannable