FFS GRAPHICS AND LAG HAS NOTHING IN COMMON!!!
When will people learn that graphics have no effect on lag what so ever.
Lag=Latency is the time it takes for a packet of information to get from you to the server and vice versa. It also includes the time it takes for that information to get processed on the server inorder for it to be ready to be sent out to clients again.
The information sent to server and clients has nothing to do with the graphics. It is information about the state of ingame objects and events that affect these objects.
Positions, alititudes, vectors, velocities, gun fire, gun hits, droped bombs, changes in all of the previous.
It has nothing to do with graphics.
Once the information is recieved the client renderes the graphics based on the information recieved. But note here it renders of recieved infomration, the graphics are never sent over the net.
If the client renders a 100,000 polygon or 200 polygon plane does not matter for the lag.
What increase in graphics does affect is the frames per second. This because more detailed graphics take longer times to render. Not even this is entierly true as new graphics cards dont suffer from increased polygon count anymore. The big theif is textures and loading of textures. The most costly grahpical operation is swapping textures.
So anyways... LAG HAS NOTHING TO DO WITH GRAPHICS...
What causes LAG is a) bad network connection, b) bad netcode that sends tooo much information and hence choaks it self down on the band width, c) bad server code where data takes too long time to process.
Tex