This has been an idea stated many times, but I think its very valid.
The armour has been increasingly strengthened in the tanks in AH, which is a very good thing IMO. But consequentially, as much as there was improvements to the armour model allowing better realism(in the fact that tanks are now more or less immine to most plane guns), there hasn't been any changes to the pintle machine guns mounted on the top of them.
People complain that they're getting too much pilot wounds from the pintle guns when they attack tanks. But I find that fact itself isn't very surprising, as some people have excellent aim, and since a plane is usually coming straight towards a tank, naturally the largest surface the machine gun aims for is the fuselage/cockpit part of the plane. (Also, I've found out that receiving pilots wounds from non-cockpit areas are possible, when I turned a plane and had the enemy hit my plane at the belly. I suspect the rounds penetrated the thin undersurface and trashed the pilot's from underneath!)
So I got a few suggestions;
1) Make the tank extremely vulnerable to aircraft fire when the pintle gun position is manned. No sane person would have the hatch open and fire back at enemy aircraft when it tries to strafe it. So, when the pintle gun position is manned, if any rounds connect at the hatch the rounds will be considered to have entered the inside of the tank. and damage the turrets by killing the crew.
2) Since there could be a problem that any M8 or M3 would sneak up and fire a few machine gun rounds, and that disables the entire tank turret, make the turret damageable only when a bullet enters through the hatch.
3) How about some binoculars for the pintle gun position? Scanning the terrain around with the main tank gun reticle is way too slow, and zooming in at the pintle gun position is way too little.
