Author Topic: How do you guys do it?  (Read 2300 times)

Offline MaddogJoe

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How do you guys do it?
« Reply #15 on: October 23, 2004, 11:13:40 PM »
First, thanks for taking the time to hook up with me. Second, ya I really think it helped. It gave me a new way to look at flying. Now If I can just get my head into the game like that, I think I'll do ok.

Tonight in the MA after our DA fun...and it was fun even tho I never layed a shot on ya :) ... I tried to react instead of concintrating on the maneuvers, and I found myself getting into position for shots quicker... still can't hit the broad side of a barn from the inside, but I was "there"  :) Tailed a 190 till we were both on the deck at stall, and I opened up on him from about 50 feet out and cut him in half, he just couldn't shake me, because I reacted to him.

Now its time to practice  :)  

Offline 101ABN

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How do you guys do it?
« Reply #16 on: October 24, 2004, 08:37:57 AM »
i was told that you have to aim a bit higher on the target now. the rounds will have more of a drop before they reach the target.  not sure how accurate this is because i rarely fly fighters, but it wouldnt hurt giving it a try.

Offline MaddogJoe

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« Reply #17 on: October 24, 2004, 08:49:25 AM »
I think so too 101ABN. Was doing some testing off-line... mostly due to all the "you can't hit anyone from a strait 6 shot" posts and complaints..... and using the lead computing site I found that you really have to aim much higher. At 400 yards out you have to aim about half a ridicle (gun site circle) above the target to score hits.

....now if I can only remember that when flying !!!

Offline J_A_B

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« Reply #18 on: October 24, 2004, 09:54:06 AM »
Use the tracers to learn to aim.  They'll show you if you bullets are going high or low until you get enough of a feel for it.  Once you know whether you are aiming high or low or on target without having to use tracers, just turn them off when you fly fighters.  No sense in telling the enemy when you're shooting at him.

Try to stick with planes that have similar weapon characteristics until you become a pretty good shot; that is, stick with all planes armed with .50 M2, or all armed with Mauser 20mm or ones armed with Hispano's, or such.  The weapons all have different ballistic properties, so if you switch from one to the other there's a bit of re-learning involved.  

Use the gunsight to do the actual aiming.  Download a gunsight that suits your needs, or make your own.  If you use the default one (it's a British sight), there are scans of the training manual on the 'net of how to use it properly although I have lost the specific URL.

Learn to USE your gunsight!  I suspect 90% or more of AHers don't actually know how to use their gunsights and just treat it like a boresight.  If you learn the nuances of your sight, you will be a better shot.

I do not recommend using the tracers to correct your aim in mid-burst.  This will result in you wasting a massive amount of ammo.  If you miss, stop firing, re-aim, then take another burst.

You should never have to hold the trigger down for more than a few seconds at a time when firing.  The exception to this is if you're making long, slow passes against large targets like heavy bombers or ground targets.  The other exception is if you're flying an airplane with extremely weak weapons, like a C.202--then longer bursts may be necessary.  

Be aware of your range and weapon placement.  If you're flying a plane with wing-mounted guns, be careful to not get TOO close or else you'll miss with half your bullets no matter what.  Flying a plane with wing-mounted guns, I generally avoided shooting at less than 50 yards and 100-250 is optimal range.  If you're in a plane with nose-mounted weapons, then the closer you get the better.

Experiment with convergence settings until you find something you like.  I won't make a recommendation as to convergence; different people have success with different settings.

Be a THINKING shooter.  Plan your shots in advance.  Do the hard maneuvering before you shoot, so when you fire you have to make only small gentle adjustments.  


Reading this stuff is the easy part; doing it takes an awful lot of practice.  Just keep trying.



J_A_B

Offline pellik

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How do you guys do it?
« Reply #19 on: October 25, 2004, 01:41:39 AM »
Murdr has it right. You'll learn those 'site pictures' best with tracers off. The sooner you turn em off the better.

Offline Kev367th

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How do you guys do it?
« Reply #20 on: October 25, 2004, 10:40:26 AM »
Wondering if its part of what I'm getting.
I'll be firing on a con seeing NO hit sprites yet bits start coming off him.
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Offline TequilaChaser

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How do you guys do it?
« Reply #21 on: October 25, 2004, 10:57:16 AM »
Quote
Originally posted by Kev367th
Wondering if its part of what I'm getting.
I'll be firing on a con seeing NO hit sprites yet bits start coming off him.


bits  or parts? I mean do you actually see little bits or particles?

I know I have witnessed particles/bits coming off ( smaller than a flap, elevator, aileron etc) and am just asking to see if you are seeing the same thing ( this is in regards to another thread)
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Kev367th

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« Reply #22 on: October 25, 2004, 02:22:29 PM »
Big bits like rudders etc, with NO visible hit-sprites.
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Offline humble

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« Reply #23 on: October 25, 2004, 04:22:45 PM »
Quote
Originally posted by Kev367th
Wondering if its part of what I'm getting.
I'll be firing on a con seeing NO hit sprites yet bits start coming off him.


I noticed that for the 1st time over the weekend. I've been flying the Ki and with the superfast firing the clip is even shorter then a yak...but if you land anything usually bogie just poofs...anyway been holding my fire till I'm in the ~200 range...noticed multiple kills with NO hit sprites at all on "Plane form" shots...now I did move from 1024 back to 256 on video...

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Offline Flyboy

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How do you guys do it?
« Reply #24 on: October 27, 2004, 05:11:34 AM »
yup, a hit is not allweys shown, which is fine IMHO adds a touch to gunnery :)

as for getting batter in hittin.. practice practice PRACTICE :)
im sorry, but there are no short cuts, just keep trying untill its become a 2nd nature.

i fly with tracers OFF, and altough its a pain when you first start it pays of,

i dont know what my hit precentage is (i dump ammo sometimes) but im sure its above 10% or even higher

EDIT: just checked and its on 9.1% and thats WITH dumping ammo :)
« Last Edit: October 27, 2004, 05:13:52 AM by Flyboy »

Offline Sled

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Something that would help
« Reply #25 on: October 27, 2004, 02:41:43 PM »
It would nice if we could have a drone offline that would fly straight and level at a selected distance from your plane, 200-400-500, etc.. I know we have the .target command, if we could have a .plane command. You could make shots at it for practice. Easy to talk about, hard to make a reality.
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Offline RSLQK186

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How do you guys do it?
« Reply #26 on: October 27, 2004, 04:16:22 PM »
A formation of buffs that fly a steady heading and speed with AI guns that fire from 5 to 7 o'clock, 30 deg high and lo would be good for angles on wingtips. And a dancing Tiger would be nice. ;)  Until I get a new computer I can only play off-line.
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Offline fuzeman

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How do you guys do it?
« Reply #27 on: October 27, 2004, 05:59:08 PM »
I wonder, probably not, if you could make offline have the capability for 1 guy to control two different planes or a dot command  like .drone [plane] [field] [direction and alt] .
The plane would takeoff and fly a stright course when it's alt would be reached.
Naaaaa, just put your time into 2.01 and things that really need fixing.
No wonder it's bad when I wonder.
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Offline Sled

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How do you guys do it?
« Reply #28 on: October 27, 2004, 08:28:38 PM »
RSLQK186 + fuze = Smartasses  :p

Trust me, I'd rather have Two tunable radios first.
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Offline stantond

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How do you guys do it?
« Reply #29 on: October 28, 2004, 06:00:37 PM »
What I don't understand is why planes are so easy to hit in a HO but not on their six.  Why is that?  My experienced has been that slight evasive maneuvers (stick stirring) is effective enough when someone is on your six oclock.  However, stick stirring is pointless in a HO situation, so why is a six oclock tracking shot almost impossible?  What makes a HO shot so easy and a six oclock so difficult?  It's the same plane profile, isn't it?

Any clues (threads, etc) are appreciated.  I have seen this since AH1.  

Regards,

Malta

p.s. I nowadays avoid the HO by making the HO'er pull negative g's.