Energy fighters are planes that skimp on manuaverability for the sake of speed and power. Pretty much all U.S. planes fit this catagory.
Energy fighting is the concept of air combat that emphasizes using energy state of your plane to gain an angles on the enemy. Energy fighting can encompass everything from Boom and Zoom tactics to a Spiral Rope Climb. Energy fighting doesn't have to be at high speeds either and can be combined with turn fighting tactics. IMO, the most deadly pilots are those the employ a mix of energy and turn fighting tactics.
One Energy tactic that I've found works in AH just as good as it did in AW is the 'vertical 8'. I don't know how effective it is in other planes but it works quite well in the P-38L. The Vertical 8 is one of the many types of Rope-a-Dweeb tricks out there. When entering the merge, have your plane slightly nose down with WEP on. This is to build up some extra energy for the vertical 8 on the merge. Make sure you've got some seperation from the bogie to avoid the head on shot on merge. As you merge with the bogie, pull into a 3-g Immelman and as you roll out to level on top of Immelman, if you've built up enough energy on the merge, you should have enough energy to go into another Immelman. As you reach the top of the 2nd Immelman, you'll be low on energy so use your flaps to get you over the top. Usually the bogie will try to follow you up on your first Immel and not expect you to pull off another one, so when you get over the top of your second Immel, 7 out of 10 times the bogie is stalled out below you showing his belly for your guns. If the bogie doesn't try to go into the vertical with you on the merge and instead break turns or even does a Split-S, no worries. Now you've got an altitude advantage over him with potential energy stored up.
An example of using energy tactics in a turn fight is the "stall loop". The stall loop is a manuever where you do a loop, usually at low speeds, and you stall going over the top and it's your stall that carries you through the rest of the loop. Again, this works in the P-38L and I haven't tried it in any other planes here in AH but in AW it worked with pretty much any plane. The best way to employ the stall loop is to get your bogie into a low speed turn fight. This is were energy fighting comes in. While in the turn fight, while getting the bogie to turn tighter to burn his energy way even further, lessen up on your stick and slightly start to widen your turns. This will reduce the g-load on your plane and will build up a little energy for you. As you get close to 150mph, pull into a loop using your flaps to get you over the top. If everything works well, as you stall, your nose should be pointing down above the stalled out bogie. Since the bogie didn't have the energy to match your stall loop, he should be stalled out right below you. If the bogie continued to turn or used the time you did your loop to try to extend and run, don't worry you still got him because now you've got the advantage over him.
For more stuff on mastering the merge, you should check out Rocketman's site. Don't let the Air Warrior stuff fool you, his lectures of merge tactics are real world ACM tactics and work with any flight sim game that models flight realistically.
For a site with good Energy Fighting tactics and lectures, BulletHead's site is one of the better ones. Again, these aren't Air Warrior only tactics and they work just as good, if not better in Aces High.
Rocketman's site:
Mastering the MergeBulletheads Energy tactics:
how to "E" fight You can ignore the screenshots of the stick scales on Bullethead's site as they are AW specific.
Originally posted by FirstBorg:
I have some questions
What is an Energy Fighter and what is Energy Fighting?
What is rope and dope and hammerhead?
[ 12-06-2001: Message edited by: Ack-Ack ]