Author Topic: Base capture method idea  (Read 509 times)

Offline pellik

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Base capture method idea
« on: October 19, 2004, 08:45:10 PM »
I've always been a little bothered by the system of base capture we have. What good is destroying a church or apartment building to the little drunks? Why does the defending side just leave their map room open and undefended? In addition to the realism of this being bizarre at best, the balancing of how much work it takes to destroy the towns always seems to be a problem. In AH1 people whined that towns were too easy to knock down. People could just fly in with a n1k and knock down every building. In AH2 you can just about forget about destroying a town unless you've got a horde with you. In order to destroy the entire thing you pretty much need 5 guys to fly all the way there just to dump all their ammo and ordanence onto a town. The current balance practically requires horde flying, a scourge to the gameplay, in order to accomplish anything.

My sugguestion is to set up a model involving little defender troops. Make the towns nice and big, and let the little guys hide in the alleys and on the rooftops with their guns. When troops are dropped near the town they should move to within some pre-set combat distance if there are defenders left. The troops and defenders could both have little muzzle flash effects, and  slowly kill each other off. This would allow for base capture by either dropping  in a whole bunch of troops to fight it out, or by hunting down and killing all the defenders from airplanes or GVs. Imagine assisting in capturing a  field in your panzer  by rolling through the town killing guys with your pintle gun! To make it really interesting the guys could maybe shoot panzerfausts back at the tanks, but that might be too much.

So to recap: less killing buildings, more killing little men.

-pellik

Offline Octavius

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Base capture method idea
« Reply #1 on: October 19, 2004, 08:53:59 PM »
To add to the random infantry milling about, perhaps bunkers, AT guns, MG nests, etc, might also fill in.

That would offer a capture a little variability.  I like it.
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Offline pellik

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Base capture method idea
« Reply #2 on: October 19, 2004, 09:08:01 PM »
Yeah! Imagine if the AA guns just shot at airplanes, and there was an entierly different set of defenses against tanks.

-pellik

Offline Ack-Ack

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Base capture method idea
« Reply #3 on: October 19, 2004, 10:59:38 PM »
HiTech had mentioned a few times in interviews that he is interested in adding player controlled troops to battle it out and capture or defend the town.  I don't know if he still has this in mind anymore since he announced ToD but I think it would be a nice little feature that would add some spice to the game.


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Offline Octavius

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Base capture method idea
« Reply #4 on: October 19, 2004, 11:45:38 PM »
I think the AI troops duking it out would be fun.  No serious "tactics" to code or develop.  

-Troops could assemble, move together instead of the single file march to death.  Perhaps two teams out of one goon-load.  They would move in the general direction of the maproom objective, navigating obstacles and buildings, firing on enemies, etc.  

-AI troops move around, every 10 "steps" to pause, search for a target, fire.  Actually hitting something would depend on a "roll of the dice" type thing.  Random.  Like wind up toys or one of those electric vibrating football games.  

-Several simultaneous troop drops (after ack has been taken out) could capture a town within a certain amount of time.  The time it takes to capture a town depends on several factors:  1) the number of defenders (default or random #?).  Maybe the number of defenders per town increases the further the front moves 'inland', requiring another load?  2)  The "luck" of the roll that each AI component hits something when firing.  3)  and anything else :)

The way I imagine it, in the end it would just depend on the ratio of enemy AI to friendly AI and a whole lot of randomness.  Using the traditional high casualty attacker / low casualty, dug in defender idea, we could leave a lot of it up to chance.  Of course, overwhelming odds would have a large effect ont he outcome.

I'm thinking of the 3D Mark 2001 demo - with the many 'dudes' walking around, turning, stopping, and randomly firing type of thing... :)
« Last Edit: October 19, 2004, 11:49:47 PM by Octavius »
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Offline simshell

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Base capture method idea
« Reply #5 on: October 20, 2004, 03:10:42 AM »
LOVE IT!


plz make the handgun work :D
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Offline MRPLUTO

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Base capture method idea
« Reply #6 on: October 20, 2004, 12:50:45 PM »
:aok

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Offline indy007

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Base capture method idea
« Reply #7 on: October 20, 2004, 01:21:18 PM »
That would be pretty cool. At the least it would encourage massive airborne drops. It would also open up some really cool possibilities for the CT & scenarios in general. D-Day, Market Garden... sounds fun :aok

Offline Scrap

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Base capture method idea
« Reply #8 on: October 20, 2004, 02:14:50 PM »
:aok :aok

Offline Murdr

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Base capture method idea
« Reply #9 on: October 20, 2004, 05:53:30 PM »
infantrybot wars :)

Offline frank3

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Base capture method idea
« Reply #10 on: October 27, 2004, 12:54:16 PM »
That sounds great Pellik! Not too simple, but not memory eating!

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Offline DoKGonZo

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Base capture method idea
« Reply #11 on: October 27, 2004, 02:19:17 PM »
Towns aren't tough to kill. A couple Me110's can take down at least 75% by themselves just with cannons. And "5 guys" does not a Horde make.

As for defender troops, would they survive a couple flights of Lanc's at 500 ft taking a dump on their heads any better than the current cities do? I doubt it.

Want AT defenses? Put a couple manable 88's at each field which can be swivelled down for ground targets. But these wouldn't last much past the first 6 or 8 pork-n-auger dweebs anyway, so there's no point.

Offline Speznaz

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Base capture method idea
« Reply #12 on: October 28, 2004, 05:42:17 AM »
Great :aok

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Offline piercer

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Base capture method idea
« Reply #13 on: October 31, 2004, 04:13:23 AM »
lol....An M3 could drop off say 3 x 3 soldiers whereever with Mortar fire to protect the base capture troops.  The Mortar troops would automaticaly fire at the nearest NME ground vehicle.

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Offline frank3

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Base capture method idea
« Reply #14 on: October 31, 2004, 10:04:27 AM »
Quote
Originally posted by DoKGonZo
As for defender troops, would they survive a couple flights of Lanc's at 500 ft taking a dump on their heads any better than the current cities do? I doubt it.


The defending troops will be positioned in the surviving buildings, you can't destroy the whole town with 1 lancaster.

If the town is totally destroyed, there will be no defending troops, simple as that :)