Why base grabbing doesnt interest me:
1. No identity of bases in the form of a names. Just a number. It doesnt seem like much, but it is important.
2. Maps rotate starting positions. No feel of ownership to a certain area on the map.
3. Hangers etc die too easy, but come up too fast. Bases should require alot more bombs to destroy it (including town) , and regen slower than it does now.
4. Numbers rule the game. Period.
5. Mission planning comes second or worse to the standard base grab practice. Overwhelm,vulch till someone kills the FH, kill the VH, and then kill the town hoping someone has a goon. Over and over again.
I prefer forming a mission and performing it well. If we helped the effort... great, if not, we were in good form regardless.