OK guys nice game, apart from the absolute total BS that goes on....examples-
1) 500+ in dive in Tempest catching F4U, he goes over the top drops back behind and starts catching - sorry defies ALL the laws of physics.
2) The around 1.5k warp that happens when your in a GV (say osty). i.e plane will warp from 3k or so to 1.5k.
3) The way planes spin and rotate around their axis right in front of you with NO forward movement. Yes I've heard that no-one at HTC has ever seen it, believe me IT HAPPENS!!!
4) 190/109s doing flat 180 degree turns coming outta them as fast if not faster then they went into them.
5) Inside dar circle, dar up at field, cons not showing up at 20k!!!!
6) Planes strafing CV's to death, PUUULLLLLEASE.
Like I said great game, stop sacrificing flight models etc for 'eye candy'. Yes trees, airfields, towns look ever so pretty but I'm sure most people would prefer GV damage model, flight models etc to be fixed first.
Hopefully lot of the problems (eg buff damage transfer which is carry over from AH1 for gods sake) will be fixed in 2.01.
Then again I'm not holding my breath.
Then again I guess it's just netlag, my system, my CPU, my vid card (standard get out clauses).
Sometimes I wonder if you actually pay any attention to bugs that don't involve fighters.
Yes i understand that you maybe play from HTC HQ, unfortuneately 99.999999999% DON'T.
While I'm at it -
The your FE my FE collision thing.
How come this doesn't apply to bullets, i.e. my FE showed hits, his FE didn't?
Or is it you do check for bullet hits, but not for collisions?
In which case why is it 99% of time in a collision guy with better connection gets collision other guy flys off like nothing happened?
Sorry if this goes on a bit but IMO this game has gone from AH1, not bad with a few probs to AH2 a total farce.