Changed the level bombsight calibration mode. It is no longer necessary to set your target altitude via the clipboard or to mark a target to perform the speed calibration. Calibration instructions are provided from the bombadier position. Steady speed and altitude are still necessary to perform an accurate calibration and longer calibration times result in better overall accuracy.
interesting.. will like to see it in game.
Added armor to certain terrain objects such as the gun turrets on the ships
kind of bummed it wont be easy to kill those manned 5" lazers now, guess i wont be flying near any CV's soon.
Killshooter is no longer triggered from bombs or rockets
thats a huge change, interesting to see how it effects gameplay
Changed tanks so that hits to already damaged areas such as the engine or turret will continue to apply damage to the overall vehicle state.
another HUGE WOW... so you hit the turret of a tank, and keep hitting it (the turret), he will die now
bunch of others, but those are what really stood out to me