Author Topic: Get Back To The Previous Way Of Bomb Calibration  (Read 1610 times)

Offline Nwbie

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Get Back To The Previous Way Of Bomb Calibration
« Reply #45 on: November 03, 2004, 03:47:30 PM »
now, i will consider taking buffs after a city. now that is just me, but i think there are others in similar belief. [/B][/QUOTE]

Count me in that 73, I tried to do the calibration route in the "new" setup when it required a physics degree and gave up after the first run
Now, I actually may take buffs up once in awhile, I tried a run this morning and actually hit a building with one egg, of course the other 19 eggs mostly just removed the bushes at the end of the runway, but heck, I hit something

NwBie
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Offline Pongo

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« Reply #46 on: November 03, 2004, 04:37:15 PM »
Quote
Originally posted by humble
Personally I think each country should have "REAL" targets...

IE a 262 (or perk plane) factory, A Tiger (or perk GV) factory etc...
I think if you nail the refinary then AV gas quality should go down (2% performance hit on all planes for ex). Right now you effect the war best by hitting bases...in RL bombers flew "over" the frontlines and hit the infrastructure. If a bomber strike knocked out the FlackPz factory (or other target)...you bet folks would scramble to stop it next time. Or if damage to the ammunition factory only let you load a 3/4 ammo load in your planeor PZ...again not enough damage to totally shut down but to penalize.

Another option would be "storage facilities"...all units need replacements...planes tanks etc all had interim storage "near" the front lines...how bout tank and or plane depots...hit em and plane availability suffers in that "zone"...basically a localized ENY instead of strictly a numbers based one.



Just my 2 cents....



I assure you, in the real war bases were bombed and bombed and bombed.  Ask the defenders of Malta. Truk, Henderson field, biggen hill,  etc etc etc

If pyro did what you ask then the underdog country would be even more abused then they are now, and your example goes contrary to the reality which is the country under constant and sustained bombardment came up with the most "perk" rides including both that you mentioned.

Are you sure you have thought this out fully?

Offline streetstang

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Get Back To The Previous Way Of Bomb Calibration
« Reply #47 on: November 03, 2004, 04:46:32 PM »
Ya know. I really dont understand why half of your girls have your panties in a twist.

wtf is the harm in making it easier for newer or less expericence players to learn how to bomb?

You girls need something better to talk about because this aint going anywhere.

Bombers in the air in Massive formations spells only one thing. Fun for both sides.

Its fun for the Mission because you can all get together and drop bombs and NOW actually have nearly everyone hit what they are aiming for.

And its fun for the escorts because they get to protect the bombers in the Mission.

And its fun for the enemy who gets to have the pleasure of intercepting them.

EVERYTHING IS JUST MORE FUN THIS WAY.

So stfu. :)

Offline DrDea

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« Reply #48 on: November 03, 2004, 05:11:58 PM »
Sorry but to me this sounds like an "Im not getting enough pats on the back now" kinda thing.I know I gave up on Buffs when the new system started.Guess the short time I had to fly I didnt want to do buff 101 stuff.If it makes people use buffs more maby its a good thing.
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Offline Rolex

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« Reply #49 on: November 03, 2004, 05:13:45 PM »
Well there we have it. No sophisticated overall game-play psychology - it was just too hard for those who have no perserverance, or lack the reading and comprehension skills of an 8 year-old.

Aw well. I can understand the reason for the change. God help us all.

I don't know what transpired at the con, but my instincts tell me that the user who found the calibration too difficult probably finds climbing to altitude too difficult also.

The former calibration method did give the user the feeling that they had some input toward a successful drop, real or imagined.

Offline Elfie

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« Reply #50 on: November 03, 2004, 05:16:41 PM »
Quote
Originally posted by ra
The previous way of calibrating was fine.  If you couldn't handle it you shouldn't have been buffing.


It obviously wasnt fine since alot of people (myself included) couldnt seem to get the calibration correct. I repeatedly tryed to master the calibration, yet every time I would make my drop bombs either dropped long or short of the target.

Some people just dont have a steady hand, for others it might be equipment at fault. For me it was my hands just arent steady enough. I could never hold the crosshairs steady on a single spot on the terrain long enough for an accurate calibration.

I, for one, welcome the change in the calibration procedure.
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In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Grimm

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« Reply #51 on: November 03, 2004, 05:50:41 PM »
Iv posted on this subject many times,  So Im not going to into alot of it.

The Thing that makes a good bomb run, and a good bomber pilot isnt the calibration sequence.  Its all the mission planning,  your route,  picking drop altitude,  getting a stable speed and alt, and having a good handle on the situation around you.   All the things that made some guys good at bombing are still needed.   The change just opens it up to more people.

HTC,  Thanks for your efforts and I believe it will make bombers more fun for more people.  

Pyro, If I could ask for one thing on this, would be to have the Cross hair calibration an available option (a clickable box, like the new water).  It would then be available For those pilots that really enjoyed the challange of calibration.  It would be nice for them to be able to continue that.   It was pretty cool.

Offline thndregg

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« Reply #52 on: November 03, 2004, 07:24:34 PM »
Quote
Originally posted by streakeagle
Is there anyway the bombsight calibration could be a checkbox like tracers and combat trim?

The default would be "easy bomsight" checked, but if you really enjoyed the challenge of the more realistic procedure, you could uncheck it.

Streak, that sounds like a happy medium to me, anyway...good idea, especially about the perk bonus.
       
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Offline Overlag

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« Reply #53 on: November 03, 2004, 09:23:39 PM »
maybe the new mode should be random...ie 500yards short or long ie missing hangers 1/3 of the time only the odd drop being RIGHT on target????

but the old way enable perfect drops? (if you good at it)

that way people still need to salvo bombs for a spread?..

i think the new mode is ok, but last night i managed to drop 8x1000lbs (x3) on the HQ main building fomr 24k... that sort of stuff doesnt happen today with SMART bombs.......

so maybe these whines are valid?
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Offline sax

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« Reply #54 on: November 03, 2004, 10:29:48 PM »
Quote
Originally posted by Overlag


so maybe these whines are valid?


No such thing as a valid whine.

Unless of course it's something about the game I don't personally like---but then I guess that wouldn't really be whining.

Offline DrDea

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« Reply #55 on: November 03, 2004, 11:12:04 PM »
I think its like auto take off.Make your own choice but just because you dont get kudos for doing it manual,doesnt make it wrong.
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Offline Kweassa

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« Reply #56 on: November 03, 2004, 11:54:41 PM »
Quote

LOL totaly wrong....

rooks went without dar for at least 1hour 30minutes last night (tuesday).

and thats becase we hit strat before hand.


 That's because the Rooks are gangbanged from the Knits and Bish these last two weeks. Insufficient fighters to stop large-scale occasional raids, much less even hold a front.

 Besides, while it may not fit this particular case, in most cases losing the dar constantly usually spells a reset phase when the enemy has already dug in deeply into the territory which they can launch bombers or even jabos to strike the HQ.

 Another thing to consider is that we're now playing on a small map. How often does one succeed a large scale raid that can take all the necessary strats down AND kill the HQ at the given time, when we're playing on OZKansas or Trinity?


Quote

For someone who writes volumes about this game, I am extremely surprised that you don't understand this aspect of the game at all.


 No Zanth, I completely understand how it works. The "ineffectiveness" comes from how the procedure are set in order for bombers to actually effect the strategical gameplay in the MA.

 When somebody wants to lauch bombers, how often do they target the fuel refineries or ack factories? Also, even if such individual action is taken, do the bomber pilots who attack such facilities actually think that its gonna do something?

 Most usually attack on the refineries and facilities other than that has to do with dar, is a means of padding scores, not something that has to do with specific objective. You don't go bombing fuel refineries thinking "hey, if I do this again again, eventually the enemey will run out of fuel."

 The MA fights revolve around field captures. Primary objectives for a strike are always tactical field objects. The large strat objects are at best secondary, only when a certain stage is reached(reset phase).

 In essence, inefficiency of bombers is self explanatory - the MA is a living testament to that. If hitting the strat obhects actually meant anything in the game we'd be already seeing much more bombers in the air. Any strat target that lies deeper than 50 miles behind the frontline is a big waste of time, except the HQ.

Offline Flayed1

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« Reply #57 on: November 04, 2004, 01:36:59 AM »
well I could live with some sort of bonus for bombing with the old calibration method.
  I understand that not everyone could get that method to work and it's nice to see more guys trying the bombers. I Even have guys in my squad giving them a try now. But for those of us who did, it now feels like cheating when I bomb somthing.
Though if we did get a perk bonus it would be nice to have somting to spend them on other than just the 234.

  Oh and an update on my bombing of targets. I finally missed a fighter hanger But then again I also just drank a 750ml bottle of wine befor I missed. lol

  Btw how many oz is 750ml anyway??  :lol
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Offline Overlag

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« Reply #58 on: November 04, 2004, 02:40:51 AM »
Quote
Originally posted by Kweassa
That's because the Rooks are gangbanged from the Knits and Bish these last two weeks. Insufficient fighters to stop large-scale occasional raids, much less even hold a front.

 Besides, while it may not fit this particular case, in most cases losing the dar constantly usually spells a reset phase when the enemy has already dug in deeply into the territory which they can launch bombers or even jabos to strike the HQ.

 Another thing to consider is that we're now playing on a small map. How often does one succeed a large scale raid that can take all the necessary strats down AND kill the HQ at the given time, when we're playing on OZKansas or Trinity?

. Any strat target that lies deeper than 50 miles behind the frontline is a big waste of time, except the HQ.


i dont think you understand my point.

NORMAL HQ downtime is about 10minutes due to the STUPID resupply system, the bombers sometimes dont even get out of the HQ sector before it reupps...totaly unfair but anything to please fighter guys........

anyway Festers b24 raids took out rooks cities down to 0%, then HQ was only hit two times, once by me and Octavius, no one upped to protect it till after it had gone down, and the of coarse they had trouble finding us. This helped a 2nd Larger (36x3) formation get deep inland. This formation totaled the Troop training strat, Damaged the Ord factory, all barracks in the area then finished the HQ off.

Result? Cities down for 2 hours, this ment the HQ and troop training strat was down 2 hours too. and with the troop training strat down, the barracks was out for 2hours..... So Strat targets ARE very helpful, if none of that work had been done the HQ / Barracks would have been up in 10-15minutes. Maybe you should read the manual about them ;) Oh, and with ord at 40% any fields without ord was down for about 1hour :lol

Now people may moan about the downtime being so long, but there was 4-5 HOURS of flights there, and ALOT of work done to get the whole system down. Personaly in 5 flights i only lost 1 bomber and im a terrible gunner. So Rooks deserved tuesday night they didnt (or couldnt) defend there strat and fell apart from the inside. Kinda like Germany in WWII, so busy beating Russia 100s of miles away from Germany that they forget about all the lancs/b17s/b24s etc killing them off.

And Rooks getting ganged???? thats laughable, we was ganging BISH at this time, only the B24 raids was hitting rooks, the reason rooks lost that night was because they was all fighting bishland and winning at the time..... Rooks could have tried something, but they didnt seem to botherd that there Cities and other factories was getting leveld.... probably because they thought they are useless like you do ;) Instead they continued to fight bish that bishes HQ instead of worrying about there own one.

The bombers got through, and bombers win wars, and the game DOES allow that if theres some planning

Hint: If a country sees a dar full of bombers coming in, MAKE a 109 (or whatever) high intercept *MISSION*, theres really no point having the odd one or 2 hitting the formation, would be much better if 10 hit it at the SAME time... But then they would need team work, and forward planning, its laughable how Bombers are left allone (baring the odd attack) until the bombers near the 163 field and then its too late.


Wow i never wrote so much  and it probably makes no sence :p
« Last Edit: November 04, 2004, 02:51:54 AM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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