Author Topic: What would be so hard...  (Read 1123 times)

Offline Goth

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What would be so hard...
« Reply #15 on: October 28, 2004, 09:25:58 AM »
Very hard subject to research. Thanks for the input on this Pyro, guess maybe I have been working on rumor that certain birds did not have O2 equipped. Let's put this puppy to rest.

Offline Swoop

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What would be so hard...
« Reply #16 on: October 30, 2004, 12:59:41 PM »
Quote
Originally posted by Pyro
off the top of my head I can't think of any plane in AH that didn't have O2.  


Can't think of one in AH but there was the odd one now and again in WW2.  P-400 for example.

Export version of the P-39 that didn't get exported cos a war broke out.



However, going off on a slight tangent here, what about making oxygen systems destroyable.......like a flap or something.........and then moddeling blackouts that get worse the further over 12k you go.  Um.......in an anecdotal passage of "Bomber Command" it's mentioned that in 1939 the use of oxygen in RAF bombers was seen as "wussy" and it was only made SOP in 1941.  The phrase "crews passing out at 20,000ft" is mentioned, not 12,000ft.  Um.....yeah I know, anecdotal information only but we don't want HT testing this by flying around at 15,000ft without the oxygen on.  :)  


Offline Midnight

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What would be so hard...
« Reply #17 on: October 31, 2004, 10:24:42 PM »
Quote
Originally posted by Swoop
The phrase "crews passing out at 20,000ft" is mentioned, not 12,000ft.


There's plenty of O2 up to about 16K, at least for persons at rest. Doing strenuous activity like dogfighting might make you breath a little harder though.

Offline Swoop

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What would be so hard...
« Reply #18 on: November 01, 2004, 01:12:47 AM »
True, true.  Plus the book I was reading was all about RAF bomber command and not much dogfighting was done in a Lanc.


Offline RobMo68

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What would be so hard...
« Reply #19 on: November 01, 2004, 04:51:25 PM »
I can't remember what plane/s it was, but several had a problem with the oxygen heaters. Some of the problems were fires caused by the heaters, or the heaters going out and oxygen system freezing at Alt. But I think those problems were pretty much solved by late 42' early 43'. Be that as it may, Hypoxia would rapidly impare your judgement and coordination at any Alt above 12k. And this is further magnified by the persons physical conditioning (ie. smoker, drinker, wich most aircrews did both after a mission) as well as their mental state.

But at any rate, most of the dog fighting is done at 10k or below in the MA, so the lack of Oxy in the damage model would be irrellevant.  But it would be an a nice addition for the Buffs and interceptors at Alt. This could be further extrapolated to include damaged systems at the individual positions ( ie. damaged oxy at the tail position would cause blackout, while the other positions would not be affected until they are damaged ) in the case of the bombers, like the gun damage is, but separated from that.

Anyhow, I think this is likely to open up a new can of worms (whines) and would best be left out of the model for the time being, until some of the other issues (gunnery models, flight models, and other problems) are corrected first. I would rather see some work done on new maps and better scenery, but that's another story.

Either way, I still say this is the best online game/sim that's out there (even with all the little nit-pickens that it has) barre none.
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