Author Topic: Upside down shots.  (Read 641 times)

Beurling

  • Guest
Upside down shots.
« on: March 23, 2001, 05:41:00 AM »
 I cant hit a upside down shot.I can't get a real good stream going. Even at slow speed my shots seem to scatter.
  Part of my prob is with the rudder. Have any of you ever figured out how to set it up right? I use ch pro stuff and its either too sensitive or not enough.
I finally went 100% across. I really gave up on a curve.


The gunnery model is part of the prob too imo. In any attitude you should be able to go for a shot if you have it. All too often i must wait till i am in perfect position for a shot. Why because i cant get a good stream going. If im slow say 150 and upside down shooting should i not be able to get a good bulit stream going? Rudder shots for me are gone too. I mean the shots that take a fine rudder input to hit.

I found last tour that gunnery% for me anyways is all about getting super close. I got a 8something Vs a regular 5something.
Was i a better shot? No way i lost
7 or 8 kills because i held out for a close shot. My lethality went down but my hit % went up too funny

So whats my point? Its do any of you feel the yaw is off? Do any of you see a prob with upside down shots? Really any type of shot that your cockpit is  not pointing up?

Thanks Eye

Oh ya im always in trim  

Offline Mark Luper

  • Silver Member
  • ****
  • Posts: 1626
Upside down shots.
« Reply #1 on: March 23, 2001, 06:31:00 AM »
Beurling,
I'm not sure I am going to answer your question to your satisfaction but here goes:

Consider that round dispersion, drag, and gravity effects are modeled into the sim. When convergeance is set it is done so in an upright and level aircraft position. Your rounds will fire out to that point of convergeance with some dispersion and effect of gravity to coincide with the piper on the sight. It would seem to me that if you were upside down then the bullet stream would shift towards the top of the canopy due to the effects of gravity requiring you to compensate to hit the same point in space.

If you are flying an aircraft with all it's guns on the wings then you have to realize that the only time your bullet stream will match your convergeance values is when it is in level flight and the tail is in line with the nose. In other words, wings level and no yaw induced. This is something real pilots in WWII were concerned about, making sure the plane was flying "straight" when they shot, snap shots not included here.

I use CH stuff too except for my rudder pedals which are some old TM pedals I bought back about 10 years ago. I have a stick setup I like and you are welcome to it if you will email me, my email addy is in my profile. I have also found the neccesity to calibrate not only in windows but in the game too. I recalibrate in the game every time I log on. It helps.

Hope this helps you.


   

[This message has been edited by Mark Luper (edited 03-23-2001).]
MarkAT

Keep the shiny side up!

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Upside down shots.
« Reply #2 on: March 23, 2001, 06:35:00 AM »
Biggest single thing that I've noticed for improveing gunnery is to turn off tracers. I think it's partly fewer things to distract the eye. Partly the enemy doesn't know when your shooting, so doesn't jink as wild.

Suggested this to a friend of mine last week who was struggling. Inside of 3 days his kill rate is WAY up. Gunnery percentage is climbiing nicely.

Personally I don't ussually shoot long bursts when upside down. Short snap shots when inverted, 90, etc, yes all the time. What kind of bullet stream I'm getting inverted however I couldn't tell you. Will check it out in TA later today perhaps.

I think Markat is correct about convergience & shooting inverted.

[This message has been edited by Ghosth (edited 03-23-2001).]

Beurling

  • Guest
Upside down shots.
« Reply #3 on: March 24, 2001, 05:00:00 AM »
If you flew a real ww2 plane enough would you not be able to learn to shoot upside down or in any attitude?

I know i havent explained my prob well enough. It seem to me that when neg g's are introduced during a shot guys seem to fly right through my ammo stream.

Often instead of going for what i perceve as a good snap shot i must fly 2 or 3 more moves. Until im in a lag position wings parrellel with the enemy.

This to me seems off. It could be my controls i agree. Could  the model be slightly off? I have read a few times
 here and on the agw about guys who think the yaw is off in AH.

I think  if a real fighter pilot with enough experence got a slow neg g shot he could hit it easy. I have been here over A year no luck with the neg G'S snap shots.

So really i seem to have two probs one with neg g shots and a second with the yaw in AH.