Originally posted by whels
cant be a spawn camp without spawners, cant be a vulch
without uppers. they are the same.
They are different because an aircraft has at least 3 spawn location options (Hanger, Runway 1, Runway 2) On large fields, even more spawn options.
A GV going to an advance spawn point has only one option.. every time being placed within a few yards of the last spawn location... this makes GV camping too easy.
A GV spawn point should give a more randomized placement of at least 1/2 mile range. This would prevent 1 or 2 campers from being able to camp.. just like 1 or 2 aircraft vultchers can't keep a vultch going on an airfield.
Here's an idea - After selecting a spawn point for a GV, a second option comes up with a compass. The player then clicks on a compass direction and is spawned 1/2 mile from the center of the spawn point (shown on the map) or clicks on the center of the compass to be spawned at the center.
Now defending GVs wouldn't be able to spawn camp, so they would have to find a tactically defensable position where the attacking GVs would have to drive to. This might make actual battles, rather than looser skilless shooting of defensless spawners.