Author Topic: Convergence  (Read 493 times)

Offline DarkStarStv

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Convergence
« on: November 13, 2004, 07:22:08 AM »
Hi All.

1) Should changing convergence in AHII effectively alter the elevation of guns?
2) Does it?

I found this

http://www.netaces.org/ahconverge/converge.html
and this
http://www.netaces.org/ahweapons/p51.html#title

but in testing (offline with .target) I can see the effect of adjustments in the horizonatal plane, but nothing in the vertical plane.

Thanks for any help

Offline Ghosth

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« Reply #1 on: November 13, 2004, 08:40:39 AM »
Find out for yourself if your not sure, try this.
 
In a cannon armed plane, with stock convergience at 300 for all.

Pull up the target  (.target 300) Note you must be facing North to see it.

Fire a group of each. Note placement.

Now set cannon to 650

Fire both.

Note changes.

In my experience setting cannon 50 longer than MGs will help Loft them up a smidge higher. So they hit the same place as the Mgs.

May have to go to 100 longer for 30mm & 37mm.

For smaller adjustments you'll probably have to zoom in to see the difference.

Offline DarkStarStv

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« Reply #2 on: November 13, 2004, 08:55:17 AM »
Thanks Ghosth. And you have tried this with the latest veriosn and it works as you expect?

Offline Ghosth

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« Reply #3 on: November 14, 2004, 08:50:49 AM »
I use it every time I fly sir  :)

Will it make a huge difference in your shooting, probably not.

Can it make the difference between just peppering him with mg's & killing him, in my opinion, defineately.

But you are going to have to zoom in to see the difference.

At 300 yards in a flight sim a foot looks pretty darn small. But can make the difference between hit & miss.

Offline DarkStarStv

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« Reply #4 on: November 14, 2004, 09:08:32 AM »
Thanks Ghosth.

I take your word for it. I guess I am not looking closely enough to see the difference and/or am not keeping the gun platform steady enough to see the difference yet.

Wanted to check that AH convergence setting does change the vertcal alignment and you have answered that.

Thanks

Offline TequilaChaser

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« Reply #5 on: November 14, 2004, 09:40:23 AM »
DarkStar,
it does and it has been tested in AH2, also it  has same effect regardless if nose / cowl mounted guns or wing mounted.
some will suggest otherwise, but it has been tested and showed that it infact does..........
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline DarkStarStv

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Convergence
« Reply #6 on: November 14, 2004, 09:43:29 AM »
And thanks to you Sir

Offline DarkStarStv

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« Reply #7 on: November 14, 2004, 10:19:23 AM »
What are the rough dimensions of the .target, or width of the rings?

Offline RTR

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« Reply #8 on: November 14, 2004, 11:00:47 AM »
I'm not sure what the dimensions of the .target are, however here is a bit of usefull info for you.

Using the default gunsight and another fighter as your target (EG P51 works great as the target for reference), when the target aircraft fills the width of the gunsight,  it is pretty close to 300 yds from you.

By this I mean that when the wingspan of the target aircraft (P51 say) equals the width of the gunsight.

What this does for you is give you a visual reference to distance. As long as you know that, at that reference point the target is 300 yds distant, it will help you figure out where to set your convergence to fit your shooting profile.

Most of the fighters fall into roughly the same size/shape and fit this profile pretty easily.

Larger aircraft (IE bombers) wont fit this profile, however they tend to fill the windscreen fairly rapidly anyway.

Hope this helps a bit.

Cheers,
RTR
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Offline DarkStarStv

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« Reply #9 on: November 14, 2004, 11:37:58 AM »
Thanks RTR.

I do know that, but it is a usefull reminder.

Just currently pre occupied with this convergence thing